January 22nd, 2014, 15:07
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(January 22nd, 2014, 00:48)YossarianLives Wrote: Cal had a crazy theory that Maga = Asterix = B4ndit, but as host he was able to confirm that the IP addresses don't match, so that fortunately isn't the case. Don't scare me like that--I just joined my first game with B4ndit, and just narrowly missed a bullet with Catwalk dropping out--I don't want to even think of dealing with Maga/Asterix
Wow, we can't break even at 30% even with half the cities building wealth? I didn't realize the research situation was quite that bad
How would the turn split work if we were playing before Rome and Eggheads/Dinos play after them, and the pact gets triggered? Would it be a 3-way split, or would it depend on who Rome initially declared on? (declaring on us meaning we were in the first half, declaring on them meaning the second half) Would it be something else entirely?
January 22nd, 2014, 16:21
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Maybe Satan is helping them disguise their IP packets?
January 24th, 2014, 15:07
(This post was last modified: January 24th, 2014, 15:10 by Caledorn.)
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Hey guys, this is your new radio show host posting  I definitely won't be able to post as detailed and good posts as Yossarian have been doing, and I'm not sure I will be able to find the time to post detailed turn reports every turn. Some turns I may have to settle with just posting screens, but that at least I will be very thorough with doing so you can all keep track of everything I am doing.
Since I have just taken over the game, I will be posting a somewhat decent turn report for this turn. I'll start out with the screens, and give some comments after each section where I have any.
Turn 124
Quote:The Juicy Yossadornian Blameperial Cities
(13 screenshots inside this spoiler tag)
Okay, so a few comments about the cities. I see that we currently have a treasury of 66 gold, and that we will complete Construction in 4 turns at our science slider at 30%. Several of our cities was running on Wealth production, and while that is not a bad idea with our terrible economy, I personally think investing some hammers and gold in infrastructure that better our economy is a better plan right now rather than just producing the gold. So, I took a close look at our cities and I singled out the cities producing wealth that have a maintenance above 7, which happens to be 3 cities. These cities I swapped over to producing courthouses, as that means we will have about 10 more GPT when the courthouses are done (and my intention is to whip these courthouses - but I will wait until we have some hammers invested so we don't waste population on them.
The cities that were producing wealth that are now producing a courthouse instead is Taxes, Bad Economy and Constant Pauses. In addition to that I also swapped the city of Hangovers from producing an axeman into a courthouse, since the maintenance in Hangovers also was pretty steep (-9.02 !). Finally in the department of cities that really need a courthouse we find the city of Dogpiles, but I decided to leave Dogpiles building Wealth for now, so we can complete Construction in the planned 4 turns. Our current deficit is -26 GPT, so we can run two turns without putting cities back on wealth, and I expect that should be enough to get the courthouses whipped, and then get back on producing wealth while the cities grow their lost pop back.
I know whipping out stuff in some cities may not be the best idea at the moment with the possibility of a war with Rome coming up, but I am simply not willing to ruin our economy and game because Rome has destroyed any chances they have to compete in this game.
I happen to love quotes, and I think this one is pretty fitting: "And who, if he fails, at least fails while daring greatly, so that his place shall never be with those cold and timid souls who know neither victory or defeat." (Theodore Roosevelt) So let's dare greatly and try to improve our economy and still maintain as decent a defense as we are able to is my thought.
The Lands of the Most Blameworthy Yossadornian Blamepire
Quote:(6 screenshots inside this spoiler tag)
Not much to comment here, but I wanted to include the screens anyways.
Scouts outside the Blamepire
Quote:(2 screenshots inside this spoiler tag)
I'm not sure what Yossarian was planning with these scouts. I assume the scout in the west, near BowAivo, was to scout out their lands/cities that we haven't seen over there. However, I definitely don't think we're going to war with BowAivo around T130 with the threat from Rome still looming. We need our troops in the east for now, so I am moving that scout westwards to uncover the fogged lands we haven't seen there yet near the Cannibal Ponies.
The galley had a chariot on board that I am also not sure what Yossarian wanted to do with, but I assume he wanted to land it on the peninsula east of Rome, so that's what I'm planning to do with it. Yossarian should still be following this thread, so he will most likely give comments to both of these units and his plans.
Demographics etc
Quote:(11 screenshots inside this spoiler tag)
If you take a look at the last picture in this series, you'll see that I've used ingame notes to keep track of espionage points. This is something I like to keep track of closely in BTS games with esp on. It's a simple and neat way to keep track of the espionage points the other teams have on me, and also how much espionage I have on them. As with the numbers when you hover over the various other players, the first number is their esp on us, and the second is our esp on them.
Turn Report Epilogue
So, my dear lurkers, I hope you have enjoyed this turn report from an extremely inexperienced turn reporter. If you have any comments on the form of the turn report, then please share them. Could I do something differently in my report to make it easier for you to read it, then please share, and I will eagerly try to accomodate your wishes.
I hope we will enjoy the rest of the game together, and I hope I get much feedback from you all (especially wars is a weak point of mine, so I am definitely going to need help when that time comes). I am grateful for all the dedlurkers our team have, and I am very happy to know that I have some very skilled dedlurkers to help me keep up the good work Yossarian has done so far.
Caledorn out.
As the Americans learned so painfully in Earth's final century, free flow of information is the only safeguard against tyranny. The once-chained people whose leaders at last lose their grip on information flow will soon burst with freedom and vitality, but the free nation gradually constricting its grip on public discourse has begun its rapid slide into despotism. Beware of he who would deny you access to information, for in his heart he dreams himself your master. - Commissioner Pravin Lal, "U.N. Declaration of Rights"
January 24th, 2014, 17:33
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Nice report cal. Screenshots alone are alright if you can frame them well, but there is no point just having pics for the sake of it. I guess we just want to know what decisions you're thinking of and making.
Is the capital working a bare grass tile?
Completed: RB Demogame - Gillette, PBEM46, Pitboss 13, Pitboss 18, Pitboss 30, Pitboss 31, Pitboss 38, Pitboss 42, Pitboss 46, Pitboss 52 (Pindicator's game), Pitboss 57
In progress: Rimworld
January 24th, 2014, 18:08
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(January 24th, 2014, 17:33)Old Harry Wrote: Nice report cal. Screenshots alone are alright if you can frame them well, but there is no point just having pics for the sake of it. I guess we just want to know what decisions you're thinking of and making.
Is the capital working a bare grass tile?
Thanks for the feedback!  I'll try to keep that in mind when making the next report!
The capital is working a bare grass tile indeed, because that enabled the capital to grow to the next size in 1 turn instead of 2 turns. So only for the 2 food this turn. Is that a bad idea?
As the Americans learned so painfully in Earth's final century, free flow of information is the only safeguard against tyranny. The once-chained people whose leaders at last lose their grip on information flow will soon burst with freedom and vitality, but the free nation gradually constricting its grip on public discourse has begun its rapid slide into despotism. Beware of he who would deny you access to information, for in his heart he dreams himself your master. - Commissioner Pravin Lal, "U.N. Declaration of Rights"
January 24th, 2014, 20:35
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Awesome report Cal. Thanks for that. A couple brief notes:
Switch the bare grass to a coast for +2 free commerce!
Courthouses are fairly expensive to whip. In cities without Christianity, you need 30 hammers invested before you can 3-pop whip. In cities with Christianity, you only need 13 hammers invested (11 base hammers). So plan those out carefully, as you might not be able to whip as soon as you hope. It will take some cities, such as CP, awhile to manually produce those 30 hammers.
I was using workers primarily to chop out units, as the most important improvements are already complete. Make sure to leave enough workers in the north to camp Traffic Jams' furs once the border pops in 3 turns. Also, we'll need workers to pasture Rainy Xmas' cows once borders pop, but make sure to cover those so Rome can't snipe the workers with chariots out of the fog.
Our OB with classical_hero contains a no-scouting clause, so if you plan on entering his borders don't forget to get his permission. He's not the fastest with diplo so you may want to approach him now. That galley does not contain a chariot, as far as I know?
Now that we have classy's graphs, you should switch ep spending to someone else. Our agreements mean no espy spending against DMOC/Teddy, and no more than needed for graphs against the Cat Burglars (but I forgot to communicate that agreement to B4ndit, so you may want to do that. I think Asterix and I made that agreement in a chat.) My plan was to get Cat Burglars' graphs next.
Keep up the good work!
January 25th, 2014, 00:49
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Wow, that's a really good report for someone just taking over the game Caledorn! Having just written way too much for my T1 report in PBEM 58, I can't imagine how long it takes to write such a detailed report for this point in the game (much less all the people who report midgame wars and the like).
No real comments on the actual report contents, everything seems fine--hopefully Rome just decides to do nothing on the war front, or attacks someone not in our alliance
January 25th, 2014, 01:12
(This post was last modified: January 25th, 2014, 01:13 by Caledorn.)
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(January 24th, 2014, 20:35)YossarianLives Wrote: Awesome report Cal. Thanks for that. A couple brief notes:
Switch the bare grass to a coast for +2 free commerce!
Thanks, Yossarian!
And er, yes. That would have made more sense. But the turn flipped and the city grew, so I guess we lost those 2 commerce. Hopefully one turn without isn't a crisis.
(January 24th, 2014, 20:35)YossarianLives Wrote: Courthouses are fairly expensive to whip. In cities without Christianity, you need 30 hammers invested before you can 3-pop whip. In cities with Christianity, you only need 13 hammers invested (11 base hammers). So plan those out carefully, as you might not be able to whip as soon as you hope. It will take some cities, such as CP, awhile to manually produce those 30 hammers.
I have to admit that here is one point where my Civ skills obviously are lacking. I have little to no experience with planning things down to this level of detail. I won't be able to plan things like that throughout this game either, since I simply don't have that much time to do calculations down to such a detailed level.
Nevertheless, we need those courthouses, and we won't be able to spread Christianity very quickly, so my gut feeling is that we should get them built, and then Markets in our most profitable cities after that.
(January 24th, 2014, 20:35)YossarianLives Wrote: I was using workers primarily to chop out units, as the most important improvements are already complete. Make sure to leave enough workers in the north to camp Traffic Jams' furs once the border pops in 3 turns. Also, we'll need workers to pasture Rainy Xmas' cows once borders pop, but make sure to cover those so Rome can't snipe the workers with chariots out of the fog.
I think we should continue to chop forests for units where appropriate, but perhaps some of those courthouses can be quickly built by chopping too? It seems a meagre amount of gnp right now, but in the long run (if we are left alone by Rome at this point to be more specific) they will definitely pay off, right?
Thanks for the reminder about the fur  I don't think I've moved any of our workers out of the area, and we have plenty tiles that needs to be improved up there too, so we should be good I believe.
(January 24th, 2014, 20:35)YossarianLives Wrote: Our OB with classical_hero contains a no-scouting clause, so if you plan on entering his borders don't forget to get his permission. He's not the fastest with diplo so you may want to approach him now. That galley does not contain a chariot, as far as I know?
Unless I had a momentary hallucination (which might actually be true, since I had a dentist's appointment yesterday, which in turn meant I took a liberal dose of benzodiazepines), I am certain there was a chariot on the galley. I was pretty confused by the presence of said chariot (and I will be even more confused if I did hallucinate it :P), so I tried to message you on GTalk to ask what the chariot was for, but my phone refused to send the message (apparently Google had some issues according to some statuses I read on Facebook).
I was not planning on entering Ponyland, but there seems to be a fogged area that is not touched by any culture in the south there. What was your plan for the scout?
(January 24th, 2014, 20:35)YossarianLives Wrote: Now that we have classy's graphs, you should switch ep spending to someone else. Our agreements mean no espy spending against DMOC/Teddy, and no more than needed for graphs against the Cat Burglars (but I forgot to communicate that agreement to B4ndit, so you may want to do that. I think Asterix and I made that agreement in a chat.) My plan was to get Cat Burglars' graphs next.
Keep up the good work!
I did change the espionage spending, and I think B4ndit was the target actually, but I will double check who I put the spending on when I play T125 tonight
Will do my best, even though some aspects I am obviously pretty green on still.
Oh, and since I'm on my phone right now I didn't multi quote, but thank you very much for your praise as well, Cheater Hater.
As the Americans learned so painfully in Earth's final century, free flow of information is the only safeguard against tyranny. The once-chained people whose leaders at last lose their grip on information flow will soon burst with freedom and vitality, but the free nation gradually constricting its grip on public discourse has begun its rapid slide into despotism. Beware of he who would deny you access to information, for in his heart he dreams himself your master. - Commissioner Pravin Lal, "U.N. Declaration of Rights"
January 25th, 2014, 12:43
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(January 20th, 2014, 17:04)YossarianLives Wrote: Oh there's one more category where I'm in fourth place. The top two contenders will never be overtaken, but I have third place in my sights:
Actually seeing a screenshot of this horrified me enough to fix the anomalous spike from when there was a data outage. It just shows a false flat line now but at least it doesn't throw the graph scale off.
January 26th, 2014, 11:22
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A few notes while baby sleeps. I've been keeping an eye on the shared dropbox folder where cal and I have been saving screenshots. Sorry lurkers, some of this might not make sense without them, but these are for Caledorn.
Pitboss Crashes needs to resume it's workboat asap. That is destined for Traffic Jams' crabs when the borders expand next turn.
I would build units over a market in SP. You can get six more units in the time it will take the market to complete. We won't have any calendar resources for a long time yet, and the +25% commerce alone doesn't feel worthwhile to me.
Silent Neighbors is supposed to be our unit pump near Rome's border. Is there any other city where we can build wealth instead? Maybe Constant Pauses?
If you only work one food resource at Runaway Civs, the wheat is stronger than the sheep since it gets one more hammer.
Dogpiles can steal a mine from hangovers so it doesn't have to work unimproved grassland. Hangovers can work moai coast instead.
What are the three units inside Vandal? I've been noting all BowAivo units to have a better idea what to bring for a potential future attack.
If you move our chariot to the desert hill 2n of Arretium, we can maintain vision on their road towards us for more warning about a possible attack. What is the fourth unit that Rome put inside arretium? Our power graph has made a nice little spike, but we're no long building units anywhere. Pretty risky play there Cal!
For the lurkers: SuttOxy just bulbed Philo and entered a golden age. They are now 100 points ahead of 2nd place and almost 250 points ahead of us. This less will just keep growing while they're in the MoM-powered GA.
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