November 25th, 2009, 12:49
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Nakor posted the chat, so maybe you can ask him how to do so. I think maximizing the gmail chat window might be the solution.
And faster the better for the WB.
November 25th, 2009, 16:15
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Yeah considering I'll be building a warrior next that makes sense.
Did ask Nakor about the chat but he went offline fast! Couldn't see a way to maximise it.
"We are open to all opinions as long as they are the same as ours."
November 26th, 2009, 01:26
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If it's a gmail chat then the maximize icon is an arrow.
November 26th, 2009, 10:10
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if it's a gmail chat then go to the main inbox page and search for 'chat'. Then open the conversation with the relevant chat and copy/paste from there.
November 26th, 2009, 14:47
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Thanks shady I knew I'd seen that before.
Not much to say about the game, plako + someone else not close to me founded cities and I'll be founding my 2nd one next turn. My scouting warrior won a 79% odds defensive fight with a bear and will be healing several turns.
Spulla's warrior seems to be a sentry, I'm thinking they might beat me to the gold site so there will certainly be no delaying it.
"We are open to all opinions as long as they are the same as ours."
November 27th, 2009, 12:26
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Seems the founding of Djenne got their attention.
Spulla Wrote:Dear Romalinese friends,
Welcome to the neighborhood! :D I hope you didn't mind Jubal Early dropping by to say hello to the lovely new city of Djenne. While I'd be lying if I said we were completely pleased to see you settle in our direction, we understand that there's going to be some competition for land, and our teams were pretty close together to start. So as I said before, we'd like to welcome you to the neighborhood, and ask if you'd be interested in maybe partnering on a Gettysburg/Djenne road sometime down the road, so that we can set up some of those profitable international trade routes.
At the same time, is there any way we can work out an agreement not to settle on one another's borders for at least a little while? I don't think it benefits either of us to have a huge rush to settle that no man's land between us. We'd be willing to promise you that we'll send our next settler towards Jowy, if you'll promise us in return to send your next settler towards Nakor. Can we make a gentleman's agrement to that effect? Or something along those lines? There's got to be some really juicy territory to your southeast, and I'm sure you don't want Organized rathauses going up all over the place... 
Keep in touch and let us know what's on your mind. Cheers.
Sullla
The Killer Angels
Sent a basic email asking to talk to them live on the issue.
I definately do not want to agree to no settling that way in the near future since my next planned city is that way. The 4th city I was planning on is at least as far away as the gold and I really need more map info which is a little lacking with the warrior stuck healing.
However not agreeing to their proposal signals very clearly in my mind (and probably theirs) that I intend to grab the gold site ASAP. I can finish my next settler in around 8 (maybe 7) turns, the question is whether thats fast enough to beat them there.
While I know people lurking are generally spoiled, I'd be interested in how they think I should handle this.
Picture for lurker reference, on top of my 7-8 turns to build the settler will need 5 turns minimum of moving to my preferred X site, so I'm thinking 1800BC as a proposed settling date (its 2280BC now).
"We are open to all opinions as long as they are the same as ours."
November 27th, 2009, 12:48
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Wouldn't a spot 1S of the gold be quite good (edit much better with 6 ressouces including copper and 3 weak jungled food ressource) and also much less a slap in their face
As a bonus, it will kind of definitly setting the border in a good position without needing too many cities (leaving bare grassland for them)
November 27th, 2009, 13:21
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I'm not sure how to go about the negotiations, but a good result for you might be to get the spot Jabah suggested, 1S of the gold, in exchange for not settling further north. Spullla might feel that you're getting the lion's share of the land, but if you can convincingly argue that the alternative is that you settle your x spot guarded by skirmishers, they'd probably prefer the agreement, giving them room for a city on the river north of the gold.
Skirmishers should carry some weight in the negotiations.
I don't really like your x spot either, settling your third city with just an irrigated sugar for food seems a little weak.
Of course you can always refrain from negotiating. Or just tell them that any settler pairs heading south had better be guarded by something stronger than warriors
November 27th, 2009, 14:27
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novice Wrote:I'm not sure how to go about the negotiations, but a good result for you might be to get the spot Jabah suggested, 1S of the gold, in exchange for not settling further north. Spullla might feel that you're getting the lion's share of the land, but if you can convincingly argue that the alternative is that you settle your x spot guarded by skirmishers, they'd probably prefer the agreement, giving them room for a city on the river north of the gold.
OK I think thats what I was looking for here, I think they may have got a fortunate deal having a NAP while my UU is at its best so I think I may push this in any negotiations. I think the 1S of the gold would be a reasonable compromise
New labelled map, not happy with no clear city'cities on the eastern coast, otherwise it fits reasonably well. If I do settle 1S of the gold I may have to revisit the idea of nabbing a quick religion if they're still available to expand its borders quickly. It also pushes Iron Working up the list of must have techs.
"We are open to all opinions as long as they are the same as ours."
November 28th, 2009, 13:15
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Looking at the email from Team Spullla, they suggest that you settle towards Nakor. You can tell them that you can't commit to settling that way because it would require you to have an agreement with Nakor that he settles away from you. You have no such agreement.
I wouldn't get into a chat about border arrangements because you want time to consider all the factors at play, so email is a much better option.
The revised 3rd city is much stronger, but don't go chasing a religion for a border pop. There's no way 10 turns of tech is worth getting a border popped 10 turns earlier than with a chopped monument!
EDIT: you could even put the 3rd city 1S which is hardly towards Team Spulla, better defensively, and it will pick up a couple of river tiles as well.
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