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[Spoilers] AT (Charlie/Mongolia) has a thread. In which he shall post.

Turn 21, In Which AT Gets More Militaristic And Is Also Happy This Is Rtr




Bears were "exploration over" in earlier versions. In this mod? no biggie for a scout. that's 1 on 3.754.20. Hopefully, not much damage, because I'm increasingly worried about exposure of units to animals for city #2

I made my first warrior. I'll spend 1 more turn on a warrior and grow to size 3, then switch to a settler. I may not be too far behind the rest of the game on settler #1, especially with imperialistic bonuses. Though, some will be chopped out, I'm sure.





Note my massive movement in military power - from 11K soldiers and 10th to 13K soldiers and... 10th. That's kind of anti-climactic, actually.
Completed:  PBEM 34g (W), 36 , 35 , 5o, 34s, 5p, 42, 48 and PB 9, 18, 27, 57

Current:  PB 52.  Boudicca of Maya
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So, my first sim walk through has me getting 4 cities out by about turn 48 - 2 from the cap and one from the pig/wheat/silver city. 4 cities and 4 workers, with a 5th being built and me part-way through math and having only chopped one forest. 4 is sharing pig with the silver city. I think I'm going to try a sim where my 5th city is the cow/silver to the south and it shares wheat with the cap.

That city has a bunch of hills/forest it can work, as well as creating cottages for the cap.

Interestingly, in no cases have I whipped. So that can be improved, I'm sure.
Completed:  PBEM 34g (W), 36 , 35 , 5o, 34s, 5p, 42, 48 and PB 9, 18, 27, 57

Current:  PB 52.  Boudicca of Maya
Reply

Turn 22, In Which AT Grows To Size Three and Also Finds All The Animals

So, when I open up the game and look south to see how my Scout fared against the bear, I see a bear and an undamaged scout and think "that's weird - the bear didn't move or attack".

And then I looked at the event log and found that I had defeated a bear!! With no damage, and another had taken it's place.




That's a lot of damage per round - pretty close to the max, I think. Clearly, Krill has succeeded in nerfing animals wink




I said I found all the animals - they are here. My path was the black path - the red circles are bears and the blue is a lion. Note that I just killed a bear last turn, as well. Craziness.

My current theory of the land, btw, is that the tundra/ice area is a pole at the center of the continent and the members of a contentinent are spread out around it. That, of course, ignores the fact that there is more tundra to my north wink

Plan is go further south for 2 turns, staying in the trees, and come back enough to protect the settler on turn 30.

I got graphs on Adrien - I'll spoiler them cause it's a big dump of screens:













What can I read from the demos? I still think Adrien got Hinduism - the place where I have a higher GNP is for AH, when I had multiple prereqs. I think I producing more beakers than him, because of fish, so I'm researching faster. His lower soldiers points are because he started with mining/mysticism and went religion first, so doesn't have either the wheel or AH. He might have BW, not sure. I think he's still size 2 and I think he's working a high-hammer tile, as well.

I grew to size 3, working fish, wheat and ivory. Camp finishes in 3 turns - now my cap is on my settler, which will finish in 6 turns

Demos





Plans:

Explore south, bringing scout back north to cover settler
Warrior goes NE to get some XP vs lion, then back to cover worker.
Worker camps, then roads, then goes SE and roads, then improves wheat, then silver, then pig, with a road in their somewhere.
Cap goes settler->warrior->worker.
Tech is BW->Pottery->Writing->Math
Completed:  PBEM 34g (W), 36 , 35 , 5o, 34s, 5p, 42, 48 and PB 9, 18, 27, 57

Current:  PB 52.  Boudicca of Maya
Reply

Turn 23, In Which AT Sees Just A Ton Of Great Land And Must Make a Decision As To What To Do With His Invincible Scout

Scout kills another bear flawlessly. Granted, I'm in a forest and I'm Woods II, but maybe it's a little overpowered. Well, it survives. This time, 37 HP per round, not 38.

I found the bottom of our continent (or at least a sea, if this is basically a pangea)




The red circle is another bear.

Those forests to the east aren't next to fresh water, so that's the ocean there.

It takes 6 turns for me to get back to cover the settler, if I still want to. I'm sure there is someone down here, and if I move around down here, I might find a hut - going back pretty much concedes the huts to adrien, who has probably found any in that area.

I have 4 choices:



A) Place city #2 on the grass hill, getting horse and sheep. This I can do with just the one warrior and get good coverage.
B) Place city #2 by wheat/pigs and swing the scout up for complete coverage
C) Place city #2 by wheat/pigs and leave either the worker or settler uncovered for a turn or 2
D) Place city #2 by wheat/pigs and cover the settler and worker but take an extra turn in settling.

Well, I have till next turn to decide. It seems a shame to waste a scout that is already a good distance away - seems like it should, you know, keep scouting.



Haven't shown the cap in awhile. Not the most interesting picture - size 3, building a settler. The camp should finish time just in time to shave a turn off the settler - nice how that works out wink




The size 4 city is Commodore, who gained 2 points this turn. Leastways, I presume that's Commodore - can't explain a 2 point gain any other way. I presume we'll see a 2 pop drop from him in a few turns, whipping out his settler.




Demos, for any who care.
Completed:  PBEM 34g (W), 36 , 35 , 5o, 34s, 5p, 42, 48 and PB 9, 18, 27, 57

Current:  PB 52.  Boudicca of Maya
Reply

Well, I can still do city #1 without the covering scout if I am

1) willing to leave the worker uncovered for one turn in the forest (the turn I create the road)
2) willing to leave the settler on flat land with just a warrior for cover.

or: are willing to leave the worker uncovered for 2 turns in the forest.

Given that the age of animals should be over by then, I shouldn't be surprised by generation of panthers/wolves at that point, so maybe I'll be safe. Well, lion on warrior on flat land is 9.5% combat odds, which means I should be safe.
Completed:  PBEM 34g (W), 36 , 35 , 5o, 34s, 5p, 42, 48 and PB 9, 18, 27, 57

Current:  PB 52.  Boudicca of Maya
Reply

As I run sims, the hardest thing for me is to not just build settlers wink I need to priortize workers too, perhaps more than settlers. Multiple times, I get a settler out with no worker support at all.
Completed:  PBEM 34g (W), 36 , 35 , 5o, 34s, 5p, 42, 48 and PB 9, 18, 27, 57

Current:  PB 52.  Boudicca of Maya
Reply

How often do you end up working unimproved tiles?
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In the sims? well, there's no real great way to share food tiles with the cap, so usually each city gets at least some turns when first founded. In one sim, I had the horse city founded but no worker for it, so quite a few turns there. The southern cow/silver/incense site often gets founded before I have even a road down there, so clearly I need more workers before founding. So far, only 1 city (the helper city on the jungle tile to the east of the wheat/pigs/silver city) has been founded with a shareable food tile.

I did have a case where I grew the cap to whip, and that was onto an unimproved tile. I'm debating not whipping the cap at all - just let it make warriors while growing and workers/settlers while I don't have a good tile to grow onto.

So, more than I'd like, but some of that is inevitable, given my ability to prepare tiles for use before settling. More of a problem is settling cities that aren't connected and there is no worker support for.
Completed:  PBEM 34g (W), 36 , 35 , 5o, 34s, 5p, 42, 48 and PB 9, 18, 27, 57

Current:  PB 52.  Boudicca of Maya
Reply

I reckon a couple of turns after settling is fine (meaning a couple of workers at each new city), but then I want to grow to work all the good tiles asap, and if that means working them unimproved more workers are needed...

Actually who am I kidding - I just let a Scandinavian micro-genius worry about that stuff.
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Turn 24, In Which AT Nearly Meets Another Opponent




That is the lime-green of Aztecs. Ie, barteq, Tokugawa of Aztecs (another aggressive civ). I'll meet him next turn, presuming our scout does not die to the arrogance of ending on a non-woods tile menaced by a lion.





Demos looking good - camp finished




Caught up to adrien in mfggoods - that doesn't take into account my imp bonuses, so it's even better for me.

It's getting near the time where we'll see mid-turn score bumps as people start plopping down cities. My guess is that the first one goes down in 3 or 4 turns, from an imp civ who chopped a settler out.

Astute readers may have noted that, in moving south, I have foregone the covering power of the scout. I figured that the chances of something bad happening are remote. This means, of course, that I have doomed my civ, as I will almost certainly get a wolf taking out the uncovered worker AND a barb warrior spawning right next to where I'll move my settler/warrior pair, who will kill them, as well, thus putting me 10 turns behind.


btw - further sims show that, unsurprisingly, if I build more workers, I can generally get cities out faster (from chopping/roading). I'm getting 4 up by turn 47 or so, with 2 more settlers in production at that point.
Completed:  PBEM 34g (W), 36 , 35 , 5o, 34s, 5p, 42, 48 and PB 9, 18, 27, 57

Current:  PB 52.  Boudicca of Maya
Reply



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