I sort of like V3 better, but I understand it creates a less crazy bureaucap in C.
| Poll: Which is your favourite Muppet You do not have permission to vote in this poll. |
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| Miss Piggy | 0 | 0% | |
| Fozzie Bear | 1 | 3.85% | |
| Gonzo | 2 | 7.69% | |
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| Scooter | 2 | 7.69% | |
| Rizzo the Rat | 1 | 3.85% | |
| Pepe the King Prawn | 0 | 0% | |
| Bunsen Honeydew | 0 | 0% | |
| Beaker | 2 | 7.69% | |
| Statler | 1 | 3.85% | |
| Waldorf | 0 | 0% | |
| the Swedish Chef | 9 | 34.62% | |
| Sam Eagle | 2 | 7.69% | |
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| Animal | 4 | 15.38% | |
| Total | 26 vote(s) | 100% | |
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[Spoilers] It's time to play the music
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(February 10th, 2016, 18:23)Old Harry Wrote: V2 v1 and v2 seem to be the same dotmap. Initially I liked v3 better than v2, but then I tried doing my own dotmapping and ended up with something quite close to your v2 ![]() Note that I haven't thought this through that well, but I'll give some comments at least. A - I think I prefer the city to be on the western spot and making it a Moai-site. Needs an extra road to found in 1t/get instant trade routes, but I think it might be worth it. Settled 5t after wb from B is finished? B - 2nd city. Commerce powerhouse. Lacks forests and extra food sources to be a great second city, but wheat + cows (and fps) means it can also push out workers/settlers if needed. C (v3) - Strange city in that it can easily get 8 cottages, but then has 6 peaks that somewhat makes me not want to consider it for future capital. Slow starter and would otherwise fall further down the settling order, but it's on the way to D/gold, so should be settled as city 3/4 depending on timing of A. D - 5 forests and sheep/wheat + hills makes this city reasonably attractive snowball-city. my orange - poor city long term with pigs as only possible food source, but early on pigs + double gold is quick and easy commerce. Settled when you're desperate for the happiness. One could definitely argue that your city E is better due to it growing cottages, but long term I see that city as even worse than my placement. F - Well, if gold city doesn't claim pigs, then I guess this might make sense. Apart from starting speed (and minor benefits of defensive hill placement) I prefer the northern version though. Both alternatives should gain us galley access to the island(?) to the east ![]() G - depends a lot on what's in the fog. 2h-plant is of course nice and if there's a neighbour next to it there are positives of not being boatable... hrr-hmmph ...but so far you don't give up any decent tiles by going 1SE and seem to gain a fair amount.
Played in PB27
Ha! Sorry - I don't even know what the difference between v1 and v2 was supposed to be... I knocked up some more versions though:
V3 - A gains 5 ocean tiles. C is nearby, quick to start and could be settled B-C-A-E-... ![]() V4 - A shares a couple of spices and a plains hill with the capital, C moves further east pushing E even further (it's a bit crap though, not so keen.) Probably settle B-A-C-E... ![]() V5 - I think this was Haram's suggestion - discarding two plains hill tiles (which can always be settled later when filler cities become productive. Moving E to get the pig makes it a much better city. ![]() And it looks like v5 agrees with Toatao's thoughts for the gold city. (February 11th, 2016, 05:22)taotao Wrote: A - I think I prefer the city to be on the western spot and making it a Moai-site. Needs an extra road to found in 1t/get instant trade routes, but I think it might be worth it. Settled 5t after wb from B is finished? I don't think we'll build Moai until we settle stone, but at that point the extra five ocean tiles will be pretty handy. I think I agree with you, but I expect to get the pigs up T2 and chop the work boat as the city grows to s2. (February 11th, 2016, 05:22)taotao Wrote: B - 2nd city. Commerce powerhouse. Lacks forests and extra food sources to be a great second city, but wheat + cows (and fps) means it can also push out workers/settlers if needed. I think I want to grow the cap to s2 on the wheat, so B will take ~8 turns to grow, but once it's s2 then it grows quickly. 9 cottages and desert incense makes it our best commerce city... (February 11th, 2016, 05:22)taotao Wrote: C (v3) - Strange city in that it can easily get 8 cottages, but then has 6 peaks that somewhat makes me not want to consider it for future capital. Slow starter and would otherwise fall further down the settling order, but it's on the way to D/gold, so should be settled as city 3/4 depending on timing of A. With windmills it could be alright, but not likely to justify moving the palace. (February 11th, 2016, 05:22)taotao Wrote: D - 5 forests and sheep/wheat + hills makes this city reasonably attractive snowball-city. I guess we can decide nearer the time if we need the extra happy from the gold or the extra snowball from city D. (February 11th, 2016, 05:22)taotao Wrote: my orange - poor city long term with pigs as only possible food source, but early on pigs + double gold is quick and easy commerce. Settled when you're desperate for the happiness. One could definitely argue that your city E is better due to it growing cottages, but long term I see that city as even worse than my placement. I like the idea of working gold until the borders pop and then the pig to grow really quick onto both golds. I'm not sure how it'll keep growing if the crab city wants the pigs too... (February 11th, 2016, 05:22)taotao Wrote: F - Well, if gold city doesn't claim pigs, then I guess this might make sense. Apart from starting speed (and minor benefits of defensive hill placement) I prefer the northern version though. Both alternatives should gain us galley access to the island(?) to the east If the gold city gets the pig this one could even move NW onto the tundra hill. It starts slower but gets better tiles and can work gold until borders pop. (February 11th, 2016, 05:22)taotao Wrote: G - depends a lot on what's in the fog. 2h-plant is of course nice and if there's a neighbour next to it there are positives of not being boatable... hrr-hmmph I'll settle this one wherever we can get away with - I'm sure that we'll have a neighbour over here. Similarly I expect there to be some more good sites to the south of city B that we'll explore soon.
Completed: RB Demogame - Gillette, PBEM46, Pitboss 13, Pitboss 18, Pitboss 30, Pitboss 31, Pitboss 38, Pitboss 42, Pitboss 46, Pitboss 52 (Pindicator's game), Pitboss 57
In progress: Rimworld
Turn 20
Scout is on his way back to cover the settler. I made a slight change to the micro to road the flatland tile because it still allows us to get to the sheep and road towards the Moai city a turn earlier. I've updated the micro to t42. City B lands on t25, city A (moai) on t43. After that I think we'll get the next three cities by t60. Micro is here if anyone wants to fall asleep. https://docs.google.com/spreadsheets/d/1...dit#gid=20
Completed: RB Demogame - Gillette, PBEM46, Pitboss 13, Pitboss 18, Pitboss 30, Pitboss 31, Pitboss 38, Pitboss 42, Pitboss 46, Pitboss 52 (Pindicator's game), Pitboss 57
In progress: Rimworld
Screwed up my first micro this morning - completed a road instead of starting the chop.
Its not too bad - the 2nd worker isn't delayed, the 2nd city is delayed a turn but still grows on the old schedule while the cap grows to size 2 a turn later (meaning we miss one turn of forest spice) and size 3 back on schedule.Must read the spreadsheet before playing from now on...
Completed: RB Demogame - Gillette, PBEM46, Pitboss 13, Pitboss 18, Pitboss 30, Pitboss 31, Pitboss 38, Pitboss 42, Pitboss 46, Pitboss 52 (Pindicator's game), Pitboss 57
In progress: Rimworld
City B does WB or granary on T43 with the overflow? If gran, I assume WB gets chopped in City A. I have some time this weekend to fart around in sims, but just curious if you had initial thoughts.
(February 12th, 2016, 10:36)wetbandit Wrote: City B does WB or granary on T43 with the overflow? If gran, I assume WB gets chopped in City A. I have some time this weekend to fart around in sims, but just curious if you had initial thoughts. I re-worked it again, but I think a granary works well around about then. I'm struggling with Granary or WB first in A - I have a feeling chopping then whipping the granary works better, but after that the WB doesn't get the EXP bonus .I made a save stack just in case you find that easier to follow: https://www.dropbox.com/s/c8mhyb0od3xhh3t/single.zip
Completed: RB Demogame - Gillette, PBEM46, Pitboss 13, Pitboss 18, Pitboss 30, Pitboss 31, Pitboss 38, Pitboss 42, Pitboss 46, Pitboss 52 (Pindicator's game), Pitboss 57
In progress: Rimworld (February 13th, 2016, 09:11)ipecac Wrote:(February 11th, 2016, 17:45)Old Harry Wrote: Micro is here if anyone wants to fall asleep.It worked! ![]() Nothing happened on turn 23. Nothing at all.
Completed: RB Demogame - Gillette, PBEM46, Pitboss 13, Pitboss 18, Pitboss 30, Pitboss 31, Pitboss 38, Pitboss 42, Pitboss 46, Pitboss 52 (Pindicator's game), Pitboss 57
In progress: Rimworld
Turn 25
Settler in transit, we revolt to slavery, and the scout is going to head south to make some new friends. Borders also popped and there is interesting land (a peak) right by the Moai city which should give us really good visibility of that area . I realised that I should have been wailing about not seeing any copper when BW came in as well as my roading mistake. The first warrior we produce could head up to explore the north a bit if we're unconcerned about security for city 2. Barbs won't enter borders until everyone has three cities down (edit: unless there is something tasty for them to attack or pillage), so I'm not worried yet.
Completed: RB Demogame - Gillette, PBEM46, Pitboss 13, Pitboss 18, Pitboss 30, Pitboss 31, Pitboss 38, Pitboss 42, Pitboss 46, Pitboss 52 (Pindicator's game), Pitboss 57
In progress: Rimworld |








Its not too bad - the 2nd worker isn't delayed, the 2nd city is delayed a turn but still grows on the old schedule while the cap grows to size 2 a turn later (meaning we miss one turn of forest spice) and size 3 back on schedule.
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. I realised that I should have been wailing about not seeing any copper when BW came in as well as my roading mistake.