May 7th, 2018, 19:38
(This post was last modified: May 7th, 2018, 19:39 by Japper007.)
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(May 7th, 2018, 11:01)MJW (ya that one) Wrote: Japper is friends with MFA IRL so he can contacted him and make him do the hex edit.
Oh you meant this (your PM said 8 not 7), as luck would have it I see Mike tommorow so I'll ask. Doubt he'd want to, but can't hurt to try. Though I saw that Singaboy is okay with just continuing in his thread?
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(May 7th, 2018, 19:38)Japper007 Wrote: (May 7th, 2018, 11:01)MJW (ya that one) Wrote: Japper is friends with MFA IRL so he can contacted him and make him do the hex edit.
Oh you meant this (your PM said 8 not 7), as luck would have it I see Mike tommorow so I'll ask. Doubt he'd want to, but can't hurt to try. Though I saw that Singaboy is okay with just continuing in his thread?
I'm sure that he would have tried Mike if he knew that we still have access to him (via you).
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I am glad that Singaboy has decided to soldier on without any attempt to 'fix' the issue. It seemed a bit strange to me that Sulla was happy to take advantage of one bug that enabled him to see CMF's invisible units, destroying two Sea Dogs and deleting his own caravel to prevent capture, but had a major issue when a bug affected him negatively. I really appreciate all that Sulla has done, and have learned tremendous amounts from his reports over the years, but this bothered me a bit.
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(May 8th, 2018, 09:47)Exrook Wrote: I am glad that Singaboy has decided to soldier on without any attempt to 'fix' the issue. It seemed a bit strange to me that Sulla was happy to take advantage of one bug that enabled him to see CMF's invisible units, destroying two Sea Dogs and deleting his own caravel to prevent capture, but had a major issue when a bug affected him negatively. I really appreciate all that Sulla has done, and have learned tremendous amounts from his reports over the years, but this bothered me a bit.
I feel like there is something else going on here, besides the stated reasons for quitting. It might honestly just be that Sullla is about to be really busy with buying a house, thought he could close this game out quickly, and got frustrated when it appeared that would not be the case and it threatens to impact his real life. However, I feel like there has been some tension between him and Singaboy that might be contributing as well.
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Sullla seeing the invisible units is not a bug: it's just game designers failing to make the units invisible during peace.
VA>>>Terracotta Army too.
There's good ways to attack Sullla but these are not it.
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(May 8th, 2018, 11:34)MJW (ya that one) Wrote: Sullla seeing the invisible units is not a bug: it's just game designers failing to make the units invisible during peace.
Really?
From wikipedia:
A software bug is an error, flaw, failure or fault in a computer program or system that causes it to produce an incorrect or unexpected result, or to behave in unintended ways.
Sounds like a bug to me.
I am not trying to attack Sulla. I can understand his frustration. He stepped in for Brickastley to keep the game moving, and it turned into a much longer commitment then he probably intended. I know that I could not make the commitment to a game like this, let alone play or report to anywhere near Sulla's
standards. I genlurk and learn, and am thankful for all everyone does here, especially Sulla.
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If Sullla openly discussed the civics timing bug in order to propose compensation... why did he not also openly discuss the Sea Dog visibility bug and propose compensation for Chevalier?
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(May 8th, 2018, 11:51)Exrook Wrote: (May 8th, 2018, 11:34)MJW (ya that one) Wrote: Sullla seeing the invisible units is not a bug: it's just game designers failing to make the units invisible during peace.
Really?
From wikipedia:
A software bug is an error, flaw, failure or fault in a computer program or system that causes it to produce an incorrect or unexpected result, or to behave in unintended ways.
Sounds like a bug to me.
I am not trying to attack Sulla. I can understand his frustration. He stepped in for Brickastley to keep the game moving, and it turned into a much longer commitment then he probably intended. I know that I could not make the commitment to a game like this, let alone play or report to anywhere near Sulla's
standards. I genlurk and learn, and am thankful for all everyone does here, especially Sulla.
It's not a bug. It's working as intended even through it causes it to be useless in MP because player's don't "forget" where the sea dogs are when war is declared. There are many many things that don't work in MP and this is just an extension of that.
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I can't see how being able to spot invisible units like that is not a bug. Especially since the effect goes away when you are at war with the civ.
Suffer Game Sicko
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(May 8th, 2018, 13:29)pindicator Wrote: I can't see how being able to spot invisible units like that is not a bug. Especially since the effect goes away when you are at war with the civ.
Agreed. That would be very strange game design if this was desired behavior - something they deliberately put into the game. Like, if someone wrote a User Story for invisible units where one of the Acceptance Criteria was "Invisible Units must be visible through attempting to move to their hex when civilizations are at peace". More likely this is a bug that's so insignificant outside of MP that they don't plan to fix it. This is probably the result of a bunch of things interacting in an unexpected way (only allowing one military unit on a hex, the need to show valid move locations in the UI, and having invisible units in your game), rather than any one mistake in code, and it's not necessarily simple to fix. Some people prefer to use some other word to describe unintended behavior like this and reserve bug for "some line of code is wrong". But I think calling this a bug is correct - it's an invisible unit that isn't actually invisible to anyone worth hiding it from. If other design decisions made it so they couldn't reasonably have invisible units that were actually invisible, they shouldn't have put invisible units in the game, and calling the invisibility buggy is warranted. Sometimes companies spin deep-seated issues like this by calling them "working as intended" when it's hard to see how a rational designer could ever have deliberately intended them - it's code for "this is an unexpected result but we're more or less okay with it given the cost to fix". I'd have to see an explanation of just why they considered this desirable behavior in order to believe this was intentional.
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