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Maniac, I've done ZERO things this turn.
Posts: 5,333
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I am logging in now. Here's what I was planning to do; I won't move the units you mentioned (or any others) until I hear back from you though (unless it's a long time, I guess, in which case I'll follow your instructions above).
Jalthi moves 1W to bust a bit more fog and spawn-bust, but then stops unless the enemy is sighted.
Lucifer (AKA Rucifee) the axe in the middle of the southern region moves 1S to a river grassland so he'll be able to reach the gold and kill the barb next turn.
Dakhath moves 1NW for a brief barb report, then moves back 1SE so he'll be able to reach the gold hill too, in case Luc is needed elsewhere (i.e. if more barb spawn in inconvenient locations) or in case Luc loses a 99.9% (or whatever it is) battle.
Gratha (the chariot south of FS) moves 1S to bust fog. Assuming he sees no threats, he stops there for the turn and...
...Azrael (the axe in the south) moves 1S (toward Blue Dot) to bust fog, and...
...Pouncer (the axe on blue dot) moves 1NE to another desert hill (Alt-Yellow) to bust fog. These two axes may move differently if Gratha spots anything though.
The three workers nearest to Feng Shui complete the FP farm on which two of them are standing.
The two workers on a desert hill road.
The two workers near Kilrah farm.
Yalara moves closer to home (I have to look in-game again to figure out where exactly) to help bust fog and/or be a more effective sentry.
Krant heals in place. (Will be fully healed next turn.)
I want to move Prrsha to bust more fog and be a better sentry, but considering the types of barbs we've been seeing, I'll just leave her in her forest for now.
Annnnnd the worker at Pride Rock. No, I didn't forget about him. I actually want to move him 1NE-1SE and spend a turn farming the river plains by PR, en route to helping out at Fierias or other cities.
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I can't figure out why we'd move Azrael 1SW (toward India). He has a row of three desert hills S of him. 1SE (toward Azteca, I guess) reveals the most totally-fogged tiles (6) and busts FoW on 8 tiles, plus the 2 Gratha would be able to see just by moving 1S. It also allows Gratha to move 1SE instead, which busts no fog this turn but does provide Spawn Prevention in a few more tiles. So I'm going to assume that's what you wanted to do, I think.
Turn doesn't roll for 5 more hours, so I'm going to wait and play on my break at work, giving time for you to reply/advise. That's in a couple more hours. (The moves I had planned - Az and Gratha 1S each - bust the most FoW of available single moves, but only defog 4 blacked-out tiles. I still think this is our best move, but am willing to be overruled.
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I'm burried and no time to read that. I will be home before the turn is in danger of rolling now according to civstats. How bout this.
Marie farms complete, Berlioz moves to wines and wines, 3 workers on FP farm road, 2 workers on hill road. Oliver either does the jungle thing you suggested or farms. Set all the cities tiles properly. Let me move the military when I get home?
Favorite quotes:
Diplomacy is the art of letting other people have your way - Unknown.
The graveyards are full of indispensible men - Charles de Gaulle
If you live to be a hundred, I want to live to be a hundred minus one day, so I never have to live without you - Winnie the Pooh.
There's no point in being grown up if you can't be childish sometimes - The Doctor
What's the use of a good quotation if you can't change it? - The Doctor (again)
Your friendship is the nicest gift I have ever recieved - my girlfriend
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No problem. If you'll be home before the turn is due to roll, I advise that you just play the turn in full. I'll go ahead and do the really obvious things now.
Quick one though: The orders you listed above are for T102 (it's still T101.) I'll make the worker moves that I know for sure we agree on, and set up the cities, and leave the rest to you.
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Okay, I moved Lucifer (the axe between PR and Temminck) 1S because we both agree 100% on that. I also did all the worker moves EXCEPT for the one near PR. Note that I do NOT want to move him into the jungle anymore. That was an old idea that wasn't very good. It's okay if he farms, but my current preference is to move him 1NE-1SE (through PR to the roaded river plains tile) and put a turn into a farm, CANCELING orders. Next turn, he'd move to the hill south of Fierias; he'd then spend the next two turns roading that, (help) road the missionary's route to yellow dot, and (help) mine the hill he roaded. If this plan is not deemed wise, he should just farm in place.
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One last crazy idea: (last for now, that is)
I set up the city tiles as planned. But. Try hiring a scientist in Temminck INSTEAD OF WORKING THE GOLD(!) - if this does not delay Machinery, speeding up our academy by a single turn (by running the single scientist for both turns of growth) actually MORE than makes up for the commerce difference between hiring the scientist for two turns and working the gold for two turns. Plus, until we have an academy, our status as a techer (as opposed to a funder) may be in (temporary) jeopardy.
It only works with the gold of course, because no other tile we're working provides ZERO food. Last I checked, we were in absolutely no danger of missing our ETA on machinery, so I think this is definitely worth it. Note that there's no point in switching the copper to a scientist next turn even if this would allow growth, as (after growth) we should hopefully be working two scientists at Temminck continuously (I hope) until we actually get our first GS.
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I'm trying to look over the microplan now and and make suggestions for what we want to do in each city in the next 20 turns. This will be a long process...
BTW, I'm about to be incredibly annoying/anal but can you make future plans in this format:
Fierias (grows to size x if applicable), Builds (whatever) (whatever on hold here), works (tiles)
Pride Rock
Temminck
Rest of cities in founding order
Worker Actions by name here
Even if the city does NOT change what it's doing between turns, could you do that for me. It literally saves me like an hour.
Favorite quotes:
Diplomacy is the art of letting other people have your way - Unknown.
The graveyards are full of indispensible men - Charles de Gaulle
If you live to be a hundred, I want to live to be a hundred minus one day, so I never have to live without you - Winnie the Pooh.
There's no point in being grown up if you can't be childish sometimes - The Doctor
What's the use of a good quotation if you can't change it? - The Doctor (again)
Your friendship is the nicest gift I have ever recieved - my girlfriend
Posts: 5,333
Threads: 115
Joined: Nov 2007
That's not annoying - it's useful, and will probably save time for both of us. I'll format any future microplans I create in that fashion. Thanks for letting me know what works best for you!
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Also, we might want to push the slider back up to 100% for this turn since we'll be overflowing onto Engineering after all, it looks like.
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