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I don't know. Maybe I did it Friday morning when I was freaking out trying to fix the other thing I screwed up when I clearly didn't have the time to do it. It's probably best if I just don't log into the game anymore before I screw something else up.
Favorite quotes:
Diplomacy is the art of letting other people have your way - Unknown.
The graveyards are full of indispensible men - Charles de Gaulle
If you live to be a hundred, I want to live to be a hundred minus one day, so I never have to live without you - Winnie the Pooh.
There's no point in being grown up if you can't be childish sometimes - The Doctor
What's the use of a good quotation if you can't change it? - The Doctor (again)
Your friendship is the nicest gift I have ever recieved - my girlfriend
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Wasn't on friday, must have been me, very sorry.
Any amendment to this turns plan?
Posts: 1,155
Threads: 11
Joined: Apr 2004
Morgan Wrote:Wasn't on friday, must have been me, very sorry.
Any amendment to this turns plan?
Favorite quotes:
Diplomacy is the art of letting other people have your way - Unknown.
The graveyards are full of indispensible men - Charles de Gaulle
If you live to be a hundred, I want to live to be a hundred minus one day, so I never have to live without you - Winnie the Pooh.
There's no point in being grown up if you can't be childish sometimes - The Doctor
What's the use of a good quotation if you can't change it? - The Doctor (again)
Your friendship is the nicest gift I have ever recieved - my girlfriend
Posts: 1,155
Threads: 11
Joined: Apr 2004
Honestly, at this point, do whatever you think best unless you want me to try to make a micro plan, but that won't happen for about a week.
Favorite quotes:
Diplomacy is the art of letting other people have your way - Unknown.
The graveyards are full of indispensible men - Charles de Gaulle
If you live to be a hundred, I want to live to be a hundred minus one day, so I never have to live without you - Winnie the Pooh.
There's no point in being grown up if you can't be childish sometimes - The Doctor
What's the use of a good quotation if you can't change it? - The Doctor (again)
Your friendship is the nicest gift I have ever recieved - my girlfriend
Posts: 1,155
Threads: 11
Joined: Apr 2004
I logged into the game and looked around a bit. I did NOT touch anything at the city level. I moved a couple of our chariots so they could fogbust better. I also removed a few signs for projects that have been completed. Would it be possible to place signs at locations where worker actions have been performed but not completed?
I'm definitely of the opinion that, after our problem at FS, we should hold off on whipping it a turn so that it can grow back immediately following the whip, so wait till turn 123. I suggest we put the overflow into a worker.
In relations news, I talked to both Carthage and Byz tonite.
Carthage lost a city in the war, but it was just a 3 turn old city, so not a major loss. They did have to whip up 6 pikes, several at penalty whip, but aparently they are now safe from losing any more cities for now. As a consequence of this, they will be a turn late on getting Nationalism, which means WE need to be a turn late on Liberalism. So, basically , when we get to 1 turn on Lib on T125, we need to swap to drama for a turn. Then on T126, we get Nationalism from Carthage, swap back to Lib. On T127, we finish lib, take MT as our free tech, then swap back to Drama, finish that on T128 and start on Gunpowder.
Byz is about ready to do what they should have done from the beginning, which is join PAT. They're having a major settling dispute with India. The consequence to us is that city that they told us we could have by PR will now have 2 squares of overlap with the one they're fixing to plant next turn. One is a mountian, so no biggie, but the other is a FP. I indicated to them we'd like to culturally control that tile, which is fine with them, although they aren't going to wait forever to put culture in that city, meaning we'd best settle that site soon.
We'd also best settle green soon if we're going to, otherwise, Inca are likely to plant a city near there. I think, perhaps, we'd best hold off on Sankore and spam a few settlers before we start losing spots or losing good tiles to overlap. Seems to me, our whole strat is based on peaceful expansion, so we'd best do it while we can. I know we'll be gimp on workers and units, but the rate the tech is going, we can't have everything right now unfortunately.
Unit wise, I don't think we should build anything but Pikes in Kilrah for a while after it finishes its crossbow. Most of the other units are going to obsolete shortly, but pikes should have at least some use for a long time.
Favorite quotes:
Diplomacy is the art of letting other people have your way - Unknown.
The graveyards are full of indispensible men - Charles de Gaulle
If you live to be a hundred, I want to live to be a hundred minus one day, so I never have to live without you - Winnie the Pooh.
There's no point in being grown up if you can't be childish sometimes - The Doctor
What's the use of a good quotation if you can't change it? - The Doctor (again)
Your friendship is the nicest gift I have ever recieved - my girlfriend
Posts: 272
Threads: 4
Joined: Dec 2009
I've a got a micro plan that i've been working on, it's no where near polished enough for me to post. It's slightly intimidating seeing the effort you guys put in and the level of detail you work to.
Thanks for the time line and diplo update, always easier to plan for peace.
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Morgan Wrote:I've a got a micro plan that i've been working on, it's no where near polished enough for me to post. Doesn't need to be polished, I think. There were times earlier in the game when I posted microplans with a warning like, "This is still being optimized; please don't actually follow it beyond Turn X until it's further updated!"
Quote:It's slightly intimidating seeing the effort you guys put in and the level of detail you work to.
Please don't feel intimidated! If we could afford to keep putting in the time and effort needed to keep that up - or anything close to it - we wouldn't have been searching high and low for a new team member the way we did!
Maniac: The plans you described sound right to me. Green Dot is so far away from everything that I'm loathe to risk planting it early. It's another one that'll need massive worker attention too. I think right now, I'd plant Smithsonian first, and the wheat/marble city near Byz soon thereafter. We'll need missionaries for each right away, and the first build after granary and forge at the Byz border city should probably be a monastery. I'd plant Red Dot next after that, I think, but if anyone has a plan for how we build Green Dot without our maintenance costs making us too big a drag on PAT for our research to counterbalance, and without making it (and maybe HV) a ripe target for someone like JANK, it *is* a beautiful potential city. Note that it's going to have health problems, of course.
If Byz joins Pat, it throws the entire game into disorder. Which might be fun; we'll have to see. I don't know what the rest of Pat will think. I'm not at all convinced it'll happen though.
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Like he said, don't worry about the details. Honestly, microplaning in the sandbox was killing me at the end.
Even a general plan that keeps us growing efficiently is a positive right now.
We were the last team in the game running a sandbox, at least the last team in PAT. Most people were amazed anyone was still doing it. I expect only 2-3 others are even running an intensive microplan anymore.
I'm honestly getting the opinion that most of the teams aren't into this game at all anymore, which is good for us. We're #1 in food, pop, and GNP. Now we just need to get our hammers up and get some defensive units churned out.
I still think Green would be a useful spot, because Mali will likely be declaring war on Inca soon. Plus, it has 5 hills... yes, they are desert hills, but still, the extra food from the floodplans makes it worth it eventually.
Nevertheless, we DO need to settle that spot by Byz and SP soon, and we need to settle Savannah before Ruby Tuesday's boarders encroach on it, so if we're prepared to lose green, those are our next two spots, probably followed by Savannah and the city north of Kilrah.
I'll keep talking to our allies as time allows
Favorite quotes:
Diplomacy is the art of letting other people have your way - Unknown.
The graveyards are full of indispensible men - Charles de Gaulle
If you live to be a hundred, I want to live to be a hundred minus one day, so I never have to live without you - Winnie the Pooh.
There's no point in being grown up if you can't be childish sometimes - The Doctor
What's the use of a good quotation if you can't change it? - The Doctor (again)
Your friendship is the nicest gift I have ever recieved - my girlfriend
June 5th, 2010, 13:01
(This post was last modified: June 5th, 2010, 17:10 by Morgan.)
Posts: 272
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Maries worker orders take it cottage a dye tile?, - cottaged the tile that needs a cottage 1 N of dyes.
FS has a spare citz, currently hired an engineer, no improved tile to work now a cottage has been lent to HV.
Need ~ 18 gold to stay at 100% - requested 20 from England.
I've not ended turn - it can roll unless you want to log in and amend any tiles etc. Once it's unpaused of course
Posts: 1,155
Threads: 11
Joined: Apr 2004
Morgan Wrote:Maries worker orders take it cottage a dye tile?, - cottaged the tile that needs a cottage 1 N of dyes.
FS has a spare citz, currently hired an engineer, no improved tile to work now a cottage has been lent to HV.
Need ~ 18 gold to stay at 100% - requested 20 from England.
I've not ended turn - it can roll unless you want to log in and amend any tiles etc. Once it's unpaused of course 
I did log in and swap a few tiles around. Swapped Fierias from a cottage to a village. Seemed a no brainer.
Did not swap any tiles at PR, but it should swap from the plains farm to the grass one when the turn rolls to keep it growing.
I considered putting the overflow into a worker instead of a duct at Temminck, but was not sure, so I left it alone. With the situation at FS the way it is for food now, I loaned one of the FP farms to Temminck so it could grow a turn faster. I then took the cottage back from HV, and fired the engineer and had him work the unimproved grass for 1 turn to keep the food balanced. I set the worker at HV on an unimproved FP.
After we whip FS next turn, we should definitely put the overflow there into a worker.
Speaking of HV, can someone come up with a comprehensive whipping strategy. I know Ref had one at some point as I was following his plan for it, but, for the life of me, I don't know what it is anymore. To whip the monastery to completion there atm is a single whip. I can't immagine we wan't to be single whipping an awful lot there. Are we trying to double or tripple whip something with overflow that then finishies the monastery too?
Honestly, the place makes SO much food, we could use it as a worker mill to work off unhappyness if we need to I suppose. Not sure what we're planning there and too tired to figure it out.
Favorite quotes:
Diplomacy is the art of letting other people have your way - Unknown.
The graveyards are full of indispensible men - Charles de Gaulle
If you live to be a hundred, I want to live to be a hundred minus one day, so I never have to live without you - Winnie the Pooh.
There's no point in being grown up if you can't be childish sometimes - The Doctor
What's the use of a good quotation if you can't change it? - The Doctor (again)
Your friendship is the nicest gift I have ever recieved - my girlfriend
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