Here are your starting positions. Everything in the fog is highly likely to change. Even things visible can change, but nature of the starts will remain as well as the immediately visible resources.
![[Image: pb1031.jpg]](http://img687.imageshack.us/img687/5660/pb1031.jpg)
![[Image: pb1031.jpg]](http://img687.imageshack.us/img687/5660/pb1031.jpg)
Are you, in fact, a pregnant lady who lives in the apartment next door to Superdeath's parents? - Commodore |
|
4H starting positions
|
|
Here are your starting positions. Everything in the fog is highly likely to change. Even things visible can change, but nature of the starts will remain as well as the immediately visible resources.
![]()
No1: settle 1N? - three extra forests and less water but loses plains hill plant.
No2: settle 1SE? - gains four forests and four riverside cottage tiles, loses wheat and gems and plains hill plant. Should probably settle in place...
Completed: RB Demogame - Gillette, PBEM46, Pitboss 13, Pitboss 18, Pitboss 30, Pitboss 31, Pitboss 38, Pitboss 42, Pitboss 46, Pitboss 52 (Pindicator's game), Pitboss 57
In progress: Rimworld
well we know No1 goes to THH for the commerce and No2 guess to me for production.
I was thinking both just want to settle in place, but definitely me. (February 27th, 2013, 21:36)HitAnyKey Wrote: well we know No1 goes to THH for the commerce and No2 guess to me for production. Could be the other way around with the gems mine for commerce. Site 1 will be a great worker/settler pump with those resources and hills.
Spot 2 is better commerce site. Spot 1 looks like a good worker/settler pump. Both sites should be SIP...it would be a mistake to do otherwise.
Global lurker
; played in Civ VI PBEM 4, 5, 15; DL suboptimal Civ VI PBEM 17
(February 28th, 2013, 01:41)Nakor Wrote:(February 27th, 2013, 21:36)HitAnyKey Wrote: well we know No1 goes to THH for the commerce and No2 guess to me for production. site 1 doesn't have enough good tiles to make a good bureau capital does it? It'll give a strong start with lighthouse lakes, but later in the game will be capped at 3/4 commerce per tile... it'll also grow back from whipping a lot quicker, but either civ could benefit from that. Site 2 with gems and river cottages looks more commerce-heavy, but also has good production, so if bureau cap is where you want to go this looks good to me. I'd be tempted to go for two FIN civs with this setup, but we probably shouldn't. Definitely need fishing as a starting tech though. Edit: of course the capital can be moved somewhere later on, but I've not tried that myself...
Completed: RB Demogame - Gillette, PBEM46, Pitboss 13, Pitboss 18, Pitboss 30, Pitboss 31, Pitboss 38, Pitboss 42, Pitboss 46, Pitboss 52 (Pindicator's game), Pitboss 57
In progress: Rimworld
Hey team, how big is a 64x40 map? Is that more or less space per civ than a default (single-player) civ game? Just want to know how much we need to focus on defence early in the game.
Not sure on the space exactly, but if you assume 33% water (will be slightly less I think) you have ~200 tiles per civ. An early warrior-stomp should not happen, I'd say. And with the maintenance-costs a real war won't happen early on either if everyone at leasts thinks 5 minutes before he starts his troop-buildup.
So, what probably - depending on the land at hand - should be gotten is as always copper and horses or Archery. Archery is out of the question early on imo (we have other preferences), but we will research BW and AH fairly early, before any aggression will happen. If we do have strategic resources in ok-spots (what I am sure will be the case with plako doing the map) it will be enough to have on the outskirts a spear or two and an Axe. Maybe a Chariot running around a little bit outside but thats it. Therefore imo just don't need to focus on defence much early on, but enough not to get screwed by a Chariot finding an empty city of yours. |