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Pitboss 85
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[PB84] Bing's thread
Forum: Pitboss 84
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Civ4 AI Survivor Season N...
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[PB84] A Novel Approach
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New Civ4 Pitboss - season...
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UK Politics Discussion Th...
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Civac and the Last Pitbos...
Forum: Pitboss 84
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| [PB79] MirOh No, what am I doing? |
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Posted by: Miro - July 11th, 2024, 04:01 - Forum: Pitboss 79
- Replies (401)
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I'm Miro. I have played Civ4 since release and, embarrassingly, I'm the author of one of the top Civ4-related comments on Reddit (NSFW). So as long as Catherine the Great doesn't make an appearance this game, our empire is safe!
I haven't used the CtH mod before, but glanced at the notes and I'm excited to try it out.
My main concern is how aggression plays out in these multiplayer games. Do I need to worry about players relentlessly poking to steal workers and pillage upgraded tiles, or should I expect things to stay relatively peaceful through Ancient and early Classical eras?
My opponents in this game are:
giraflorens, ricketyclik, xist10, coldrain
I know what you're thinking. They're all too cool for capitalization. They think capitalization goes hand-in-hand with capitulation. Well if I'm going down, I'm burning all my cottages with me! (jk. ...unless?)
I don't know anything about them and I like going into this blind about my opponents. I glanced at PB72's threads (excluding xist10's) to see what to expect in these games.
This (post-game?) comment from greenline to BING_XI_LAO was chilling:
Quote:I didn't realize you had spent over 10000 gold on unit upgrades. That explains how you were able to get such a doomstack in such a short amount of time.
But from a strategic point of view it was very frustrating to play against. You were playing the game against me like a duel. A duel you would have won due to tactical outplays and better unit composition, but from my point of view it was obvious that you were giving Aetryn free reign to get several key techs ahead, finish industrializing, grab Xist's land, and dominate the game. My lead on Aetryn before your buildup was slim at best, and he was going to be the player I would most likely attack.
Needless to say, I'm glad I'm not playing against the wildcard BING_XI_LAO. I'd have to capitulate to all that capitalization.
My goals for this game are:- Don't tunnel vision on my own play, pay attention to rival goals.
- Get into diplomacy. Alliances and embargos can be significant and complex in multiplayer.
- Maintain write-ups so it's fun to look back through this thread and so you guys can help advise.
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| [PB79] Just one more Game |
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Posted by: xist10 - July 10th, 2024, 17:26 - Forum: Pitboss 79
- Replies (291)
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Startpost
I'd like to welcome my Deadlurker, Fenn
More possibly tomorrow.
Expect only limited updates here, of my 5 running stories 3 have fallen dormant and the other 2 are only moderately active.
Snakepick
Score on
1 city per deal
spies
barbs with ships
warwarriness
Coinflip for city races
NoHuts
NoEvents
NoVassals
NoTechTrading
NoUnitGifting
No Spymissions
True AI Diplo
Modified 30% water Tectonicts map; water action possible
Coldrain: Lincoln (PHI/CHA) of Native America
Giraflorens: Pacal (FIN/EXP) of Dutch (Netherlands)
xist10: Wang Kong (PRO/FIN) of Carthage
Miro: Lieu-Ye (ORG/PRO) of China
ricketyclik: Shaka (EXP/AGG) of Rome
Password:
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| Sid Meier OP? |
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Posted by: Alhazard - July 8th, 2024, 19:04 - Forum: Close to Home Mod
- Replies (6)
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Hey,
I been playing single player civ4 with CtH mod (thank you so much Charriu) and I can win most of my games except when Sid Meier and Justinian are both in the game then they both out-tech me pretty hard and I can't figure out if there is something in the code. For example, last game, I just got MT and both were already on physics and lost communism pretty badly. Not sure what gives. Maybe I am a bad player. Help?
I am playing on Monarch difficulty at the moment.
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| Are the biological weapons good? |
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Posted by: Anskiy - July 4th, 2024, 11:34 - Forum: Master of Orion
- Replies (1)
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I know that most Master of Orion 1 players shun them and consider them bad. After all, they harm the targeted planet, making it worse to conquer. Nobody likes destroying their future prizes, which is part of why Chaos and especially Death are looked down upon in Master of Magic, too. But, on top of that, they also make everyone else upset and can be countered easily with the right techs.
But I wonder if we all have been overlooking them? After all, in some games the AI demonstrates how powerful they can be in wiping out planets, especially since they don't care about shielding and defenses at all. And they do have a nifty side effect; any colony affected by them still keeps its factories, making them potentially more profitable than conventional bombing runs. Still, I have to admit using them effectively seems challenging, considering their downsides.
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There are currently 949 online users. » 3 Member(s) | 946 Guest(s) greenline, Tarkeel
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