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[pb84] Wow, we getting st...
Forum: Pitboss 84
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EitB 13 planning thread
Forum: Erebus in the Balance Mod
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1 hour ago
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[PB 85][lurkers] somehow,...
Forum: Pitboss 85
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American Politics Discuss...
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[PB84 Mjmd] Bounding Main
Forum: Pitboss 84
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6 hours ago
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Submod "Caster of Magic f...
Forum: Caster of Magic for Windows (CoM II)
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8 hours ago
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Civac and the Last Pitbos...
Forum: Pitboss 84
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Yesterday, 15:57
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Pitboss 85
Forum: Pitboss 85
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Yesterday, 15:27
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A new mod enters the ring...
Forum: Close to Home Mod
Last Post: Thoth
Yesterday, 13:42
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Earth-AI'd.
Forum: Civilization General Discussion
Last Post: superdeath
Yesterday, 13:31
» Replies: 22
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| Higher resolution graphics |
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Posted by: Naram_sin - October 30th, 2024, 04:30 - Forum: Caster of Magic for Windows (CoM II)
- Replies (2)
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It would be great if we can add higher resolution portraits for heroes and wizards or even ability icons and map tiles.
Would implementing such a change be difficult ? Tried testing with some higher resolution map tiles but the game doesn't scale them correctly.
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| High Barrier to Entry |
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Posted by: Amicalola - October 29th, 2024, 21:41 - Forum: Civilization General Discussion
- Replies (30)
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I have flirted with joining a game recently, but have thus far always decided against it. Which has made me think about why, and I think the reason is this. Compared to when I started (2020), it feels as though the barrier to entry has risen significantly to play MP civ. I mean this in terms of both new players, but also the amount of time/care that all players have to put into their civ to remain competitive. Theoretically I could play a game where my turns are <20 mins until the late game, but my chances of winning are practically zero. Whereas if I take a long time for my turns, I can usually contend with strong players. So to me, this time/energy input is the main predictor of relevance in a game.
Questions for the forum:
1. Does your experience align with this? Or is it a 'me' problem?
2. Is this an issue? I think it is, because it makes attracting new players very difficult, and retaining experienced ones somewhat difficult (I'd use myself as an example of someone who lost interest because the constraints of playing competitively were too high). But perhaps others disagree.
3. If it is an issue, how is it solved? Greens games are, in my opinion, not a great solution because the greens will just get eaten up once they move out of that space. But perhaps there are other solutions.
3a. How could a game be set up to restrict the amount of time players can spend on it? Is that possible, or a red herring?
4. Has this always been an issue? I feel as though it has worsened since 2020, but perhaps it is just that my life is busier.
5. For people who are typically not competing for wins, why do you join games? I mean that as a serious question: what is the part of Civ4 that you enjoy and keep coming back for? For me, winning is too much of the fun to sign up for games where I am extremely unlikely to contend, but clearly that is not the case for some people.
6. In contrast to Q4, for the people who are typically competitive but take a lot of time on their turns, how do you balance this with your real life?
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| [PB82 Tech Thread] 3-city elimination |
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Posted by: Cornflakes - October 28th, 2024, 21:05 - Forum: Pitboss 82
- Replies (183)
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I’ve been itching to play, but trying to avoid the late game war-turns-of-doom. Anyone interested in a 3-city elimination game? At least the painful war turns will be over quickly.
Dropbox link to RB82.1 mod: https://www.dropbox.com/s/dfs7rq0jk2lrpm...1.zip?dl=1
--> RB82 Mod: aka CtH_5.0.0 with two changes: (1) to move Confucianism to ancient era, so that all players get a starting religion. (2) Techs cannot be popped from huts, switched goody hut result TECH with HIGH_GOLD.
*Sequential turns*
Classical era, by game setting (custom mod so everyone gets a religion)
Mostly-natural *minimal water* map, not heavily balanced, lighter on resources (much closer to “BtS” than “RB” lushness).
Barbs start with all ancient techs, same as players.
3-city elimination (game setting)
Emperor difficulty
Byzantines, Mongols, China and Vikings banned.
Spies allowed, great spies can scout
Barbs, events, and huts on (no techs from huts)
No Tech Trading
No Barb Cities
Players (in turn order):
1. Commodore - Nebuchadnezzar (PHI/IND) of Arabia
2. Cornflakes - Gandhi (PHI/SPI) of Greece
3. yuris125 - Frederick (PHI/ORG) of Germany
4. scooter - Willem (CRE/FIN) of America
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