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- Spullla should not have moved any units after 2 hours remained on the clock.
- Athlete should not have moved any units whatsoever, but he could still slave, change builds and tiles.
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Speaker Wrote:If you end your turn, and publicly announce that you have played, why should you have the opportunity to then do "MM type stuff?" Let's be serious here, nobody cares if you swap from a farm to a cottage, not that you have any farms. Slaving a unit from scratch that you didn't think you would need when you played your turn, but then realize you do after we play our turn....how is that fair? You have a full 12 hours to make all city decisions, and you always log in multiple times during that 12 hour period. Why should you get the opportunity to respond to our actions during the next 12 hour period as well?
Would Byzantium like to answer this question?
Current games (All): RtR: PB83
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Krill Wrote:
- Spullla should not have moved any units after 2 hours remained on the clock.
- Athlete should not have moved any units whatsoever, but he could still slave, change builds and tiles.
3. Krill never should have been appointed to administer anything.
4. Spullla will only move within the last minute of the turn from here on out. We apologize in advance to all the other players in the game for wasting as many as 11 hours of their time per turn, but this is the necessary evil of our poor "Double Move" rule. Being able to slave/draft after your play period, in response to the attackers unit movement is unfair to the attacker, so we will not give our opponents the opportunity.
"There is no wealth like knowledge. No poverty like ignorance."
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Krill Wrote:Spullla should not have moved any units after 2 hours remained on the clock.
Is anybody actually complaining about this? Does anybody actually want a reload because of this?
Quote:Athlete should not have moved any units whatsoever, but he could still slave, change builds and tiles.
Speaker, my apologies to you, but if you either did not know this rule or did not anticipate the possibility, this is not grounds for reload. You may disagree with the rule but it is the rule.
Quote:Being able to slave/draft after your play period, in response to the attackers unit movement is unfair to the attacker, so we will not give our opponents the opportunity.
This is perfectly legit by the game rules. I personally would not feel good about exploiting an opponent's RL schedule to this degree (he could be logged in at the same time as you in order to react with slave/drafts, it is just RL concerns that prevent him from doing so.) Your opinion may differ.
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T-hawk Wrote:Speaker, my apologies to you, but if you either did not know this rule or did not anticipate the possibility, this is not grounds for reload. You may disagree with the rule but it is the rule. That's fine, but most likely we will not be spending any more time on a game with such clearly flawed rules, that require us to cheese the turn timer to avoid them. You can see the completely legal situation I described in our thread, for more info.
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Actually the situation you describe in your post is not legal either.
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Krill Wrote:Actually the situation you describe in your post is not legal either. I guess I haven't studied your 1,250 word double move rule well enough.
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Yeah, that is what I would suggest as well.
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has a decision to reload been made?
I'd like to know so I don't end up missing a turn
"We are open to all opinions as long as they are the same as ours."
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Yes, regardless of how anyone feels, we really need an official ruling on what our next course of action will be. The current turn is sort of floating in limbo right now. Thanks.
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