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PB71 Tech Thread

I'm still finding bugs in the mod, so I would strongly suggest to everyone to download the mod and check it out.
Current games (All): RtR: PB83

Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71 PB80. FFH games: PBEMVII, PBEMXII. Civ 6:  PBEM22 PBEM23Games ded lurked: PB18
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Thanks guys.
If only you and me and dead people know hex, then only deaf people know hex.

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RtR 6.0.0.3 download

I have checked (and corrected) some more bugs surrounding traits and civs, but please can everyone download hte mod and double check to see if I have missed anything else?
Current games (All): RtR: PB83

Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71 PB80. FFH games: PBEMVII, PBEMXII. Civ 6:  PBEM22 PBEM23Games ded lurked: PB18
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I would especially recommend that everyone checks their traits UUs and UBs
Mods: RtR    CtH

Pitboss: PB39, PB40PB52, PB59 Useful Collections: Pickmethods, Mapmaking, Curious Civplayer

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(April 19th, 2023, 08:40)Krill Wrote: RtR 6.0.0.3 download

I have checked (and corrected) some more bugs surrounding traits and civs, but please can everyone download hte mod and double check to see if I have missed anything else?

I don't know if you caught it in .2 or .3 but in .1 Japan's UB did not get the circumnavigation bonus while playing the Earth 1000 AD scenario as Japan.  Not sure if this is a bug in the mod or an artifact of playing a scenario not designed for the mod.
fnord
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Thanks Thoth, I suspect I've missed something in the XML which should be easy to fix, worst case scenario I will just go back and copy the harbour entry and start from scratch.

On that note, please could you check if the standard harbour works in that scenario?
Current games (All): RtR: PB83

Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71 PB80. FFH games: PBEMVII, PBEMXII. Civ 6:  PBEM22 PBEM23Games ded lurked: PB18
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RtR_6.0.0.4

Found the fix, it was a missed XML tag as suspected. I double checked and the tag is correct for Carthage.
Current games (All): RtR: PB83

Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71 PB80. FFH games: PBEMVII, PBEMXII. Civ 6:  PBEM22 PBEM23Games ded lurked: PB18
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(April 20th, 2023, 05:12)Krill Wrote: RtR_6.0.0.4

Found the fix, it was a missed XML tag as suspected. I double checked and the tag is correct for Carthage.

goodjob
fnord
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Does player order matter for this SIM->SEQ? If so, could someone post a confirmed turn order so I can shuffle everything around.

Still chatting through final changes.
Erebus in the Balance - a FFH Modmod based around balancing and polishing FFH for streamlined competitive play.

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(April 15th, 2023, 12:06)Krill Wrote: Bing, if you are playing 0100 to 1500 UTC then actually you will slot in perfectly between Pin and me. Can you confirm this play window please.

Can all the other players please confirm play windows? Mine is 1700-2100 UTC but may be available earlier but not layer.

The turn order would be: Bing>Krill> yuris>[SD/Com/Thoth]>Pin based off time zones

Not sure but from PB70: SD 12 am - 7 am UTC but not sure of play windows for Com and Thoth?

It makes no difference as the congestion is in the US time zones and I am always loathe to turn players away. Shame to lose Mehmed as I have been trying to play him for the past 8 years but oh well.

Someone kick SD Com and Thoth to confirm this is right.
Current games (All): RtR: PB83

Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71 PB80. FFH games: PBEMVII, PBEMXII. Civ 6:  PBEM22 PBEM23Games ded lurked: PB18
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