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[SPOILERS] Lewwyn frees slaves in Lincoln's Ethiopia

Yeah I was thinking about the Stonehenge capture hilarity as well. Also considering my UB is the stele.

The chop is like 5 hammers. It's not much but its does two other things. A) allows the settler to settle the city a turn earlier, B) Gets the worker in place to start the rice next turn.

I'm going to settle the city next turn either way. Hopefully it still finishes Myst in one turn but if it doesn't then I get more overflow into Wheel. There's also the trade routes. Both cities are coastal and I have cultural borders covering the coast between them so I should get a trade route. That might cover me.

Another note. No religion has fallen yet. Still. I'm seriously contemplating going after Hinduism. I need the Wheel though. And pottery would be good. Technically I won't need a granary right away for my capital as its going to be a settler worker pump at pop 4. Worker/settler - 3T/4T so the granary only really is an issue for newer cities.

Masonry, IW those can wait too. Might be nice to settle the Stone though and get the pyramids. And this is something I'm really considering, making a direct run at pyramids and running a specialist economy. I can save 4 forests in rice city to chop for the 'mids and it has 5 grasshills for mines. I'll have the city grow on the rice and deer and possibly steal the clams a bit to get the population up. Actually, I could mine one of the other plains hills in the capital and lend the clams on a more regular basis as it would still give me the 4 tile yield I need for the 15hpt worker pump. I just need stone. Which means... Rice city>copper city>north fish city>Stone city>fur city.

Another thought... Is it more efficient to grow Clammy cap to 4 now before the 2nd settler and then go straight settlers? Will micro that tonight.
“The wind went mute and the trees in the forest stood still. It was time for the last tale.”
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So this micro is interesting. There's the question of whether to get a couple more warriors out while growing at the expense of an extra turn or whether to just go straight on with settlers and workers.

Here's the current build:

T27 – Pop 3 – Food 0/17+0 – Settler 0/65+0 – Myst 2T; Pasture done – W2 moves to forest - Settler moves - Switch slavery
T28 – Pop 3 – Food 0/17+0 – Settler 0/65 +13 – Myst 2T; W3 Chop in – Settler settles - W1 Move to forests - W2 Chop eta 30
T29 – Pop 3 – Food 0/17+0 – Settler 13/65 +13 – Myst 1T; W1 chop eta 31, W3 rice farm eta T32
T30 – Pop 3 – Food 0/17+0 – Settler 26/65 +13 – WH 4T; chop in 2nd city
T31 – Pop 3 – Food 0/17+0 – Settler 39/65 +26 - Chop in
T32 – Pop 3 – Food 0/17+9 – Warrior 3/10 +6 - settler to copper
T33 – Pop 3 – Food 9/17+9 – Warrior 9/10 +6
T34 – Pop 4 – Food 1/19+0 – Settler 5/65 +15
T35 – Pop 4 – Food 1/19+0 – Settler 20/65 +15
T36 – Pop 4 – Food 1/19+0 – Settler 35/65 +15
T37 – Pop 4 – Food 1/19+0 – Settler 50/65 +15
T38 – Pop 4 – Food 1/19+0 – Settler 0/65 +15 - settler to north fish
T39 – Pop 4 – Food 1/19+0 – Settler 15/65 +15
T40 – Pop 4 – Food 1/19+0 – Settler 30/65 +15
T41 – Pop 4 – Food 1/19+0 – Settler 45/65 +15
T42 – Pop 4 – Food 1/19+0 – Settler 60/65 +15
T43 – Pop 4 – Food 1/19+0 – Worker 10/40 +15 - settler moves to stone



I hadn't really micro-ed out anything past 31 before which is where the 2nd settler pops out. You can see the city is stuck at 3 pop. The warrior build has 3 hammers in it in queue. Let's sim out building a warrior next turn for growth instead.


T28 – Pop 3 – Food 0/17+9 – Warrior 3/10 +6 – Myst 1T; W1 Move to forests ; working pig, deer, clam
T29 – Pop 3 – Food 9/17+9 – Warrior 9/10 +6 – Wheel 4T; W1 Chop eta 31 ; working pig, deer, clam
T30 – Pop 4 – Food 1/19+0 – Settler 5/65 +15 – Wheel 3T; ; working pig, deer, clam, mine
T31 – Pop 4 – Food 1/19+0 – Settler 20/65 +28 – Wheel 2T; Chop In ; working pig, deer, clam, mine
T32 – Pop 4 – Food 1/19+0 – Settler 48/65 +15 – Wheel 1T; Worker to plains hill ; working pig, deer, clam, mine
T33 – Pop 4 – Food 1/19+0 – Settler 63/65 +15 – Masonry 4T; Mine eta 35 ; working pig, deer, clam, mine
T34 – Pop 4 – Food 1/19+0 – Settler 0/65 +28 – Masonry 3T; ; working pig, deer, clam, mine - settler to copper
T35 – Pop 4 – Food 1/19+0 – Settler 28/65 +15 – Masonry 2T; mine done ; working pig, deer, mine, mine
T36 – Pop 4 – Food 1/19+0 – Settler 43/65 +15 – Masonry 1T; ; working pig, deer, mine, mine
T37 – Pop 4 – Food 1/19+0 – Settler 58/65 +15 – ; ; working pig, deer, mine, mine
T38 – Pop 4 – Food 1/19+0 – Settler 0/65 +23 – ; ; working pig, deer, mine, mine - settler to north fish
T39 – Pop 4 – Food 1/19+0 – Settler 23/65 +15 – ; ; working pig, deer, mine, mine
T40 – Pop 4 – Food 1/19+0 – Settler 38/65 +15 – ; ; working pig, deer, mine, mine
T41 – Pop 4 – Food 1/19+0 – Settler 53/65 +15 – ; ; working pig, deer, mine, mine
T42 – Pop 4 – Food 1/19+0 – Worker 0/40 +18 – ; ; working pig, deer, mine, mine - settler to stone


So, if I go warrior first and grow to 4, I get the stone settler out one turn earlier, but I get the copper settler out 2 turns later. Maybe I build stone before fish here. Then while I'm getting the stone quarried, I build a road back toward fish city and when fish city is built it completes the connection to the rest of the civ to provide stone. Racy Rice city starts pyramids and I chop 4 forests for it.

I could also go for TGL which would mean stone would be less important, but I think everyone will go in that direction. I think... Wheel>Masonry>Pottery>Writing>IW. Let's get the pyramids and libraries...
“The wind went mute and the trees in the forest stood still. It was time for the last tale.”
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You mean Great Lighthouse or Great Library there? Damn those abbreviations.

Anyway I'm not sure if the Pyramids are worth it...how many specialists do you think you can run, and is that really better than not building Pyramids + the cottage alternative? You do get a lot more GPP though (including engineer points)...that's probably the difference. Note that one other person likely has a stone spot, so there may be competition for Pyramids also.
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Lighthouse, yeah. Well pyramids and specialists don't exclude the possibility of cottages. So yes I do intend to cottage everything. But I also intend to expand everywhere. When maintenance gets bad, specialists might be in order.

On this map, Lighthouse, colossus and pyramids are all going to be big economic wonders. I want at least one of them. Apparently no ones in a hurry for the Oracle which is actually the smart play I think.

No one is FIN and that's going to make a difference. What do you think the competition is for the Lighthouse? I mean every single one of my cities is coastal. It's probably the same for everyone else. Plus I don't have any great commerce tiles. I've got fur... no gems or gold. If anyone has gold I could be playing catch up.

I actually hadn't tried this before so I wasn't sure how well it would work either. But I just played a single player game where I tried out the pyramids specialist thing. Basically it allowed me to settle tons of cities and when my tech started to crawl the specialists got it going again. Kept it going until the actual economy recovered. Mind you this was Emperor difficulty, small map so the maintenance was tough, but I wasn't PHI nor CHA in that game and both those traits help this strategy. PHI by increasing the GP speed, CHA by increasing the happy cap so that I can get more pop and thus squeeze out more specialists.

Technically, I don't need to even worry about that right now. Pyramids probably won't fall for a good while. I mean not even one religion has gone. If anything, people are gunning for the lighthouse. I don't want to stick my nose in that.
“The wind went mute and the trees in the forest stood still. It was time for the last tale.”
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Does the GLH work for lake cities? I don't remember. But if it works, yeah, it'd be great just like a certain other game that's going on, but don't sacrifice too much for it. And I forgot you're PHI, Pyramids definitely looks a lot stronger now. Maybe you can take the GE from the Pyramids and build the GLH with it? Need to do some calcs for that.
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It wouldn't work for lakes, but these lakes are salt water lakes so that makes it work. Fresh water lakes are out, but every city I've placed has been coastal and I'm betting that its the same for most others. I think that the Lighthouse is going to fall before the pyramids though so the GE won't fly, but what would be great would be Pyramids>GE>Great Library. That is something I think should keep in mind.
“The wind went mute and the trees in the forest stood still. It was time for the last tale.”
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A GE's probably your best bet for getting GLib, seeing as Moogle has marble and probably someone else also. I wasn't aware so many of your cities would actually be on saltwalter, since many of those lakes are freshwater. I guess the canal cities are all adjacent to something salty, though.

What difficulty are you playing on anyway, and is this quick or normal? I think what these subforums really lack is a summary of the settings of each game, sometimes you don't even know what traits/civilization everyone is playing since not everyone has it in their thread title. Look at Moogle's for example.
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The game is quick, Prince since the two games are the same. I thought it'd be monarch but it ended up Prince. That does mean happy cap is easier and maintenance is not as bad. Both will help.

Yeah, sometimes it can be a bit confusing. I think that's also why so many players start their thread with a list of the civs and traits and picks. I didn't put it on the front page, but I bet someone put up the game settings. Maybe I'll edit it in to my first post to keep it clear.

I do like making interesting thread titles though. Mine's a bit funny because with CHA Lincoln I'll actually be whipping cities more smile
“The wind went mute and the trees in the forest stood still. It was time for the last tale.”
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Eh, GLH might not be so strong after all. I doubt you can get extended OBs in a CTON game if you have the GLH, it's not like you can negotiate guaranteed OB periods.
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NobleHelium Wrote:Eh, GLH might not be so strong after all. I doubt you can get extended OBs in a CTON game if you have the GLH, it's not like you can negotiate guaranteed OB periods.

Truth.

Turn in, Mackoti has been met. His warrior is across the lake which gives me enough time to get my new warrior up to the forest to block him off. I don't see any way for Mackoti to choke me:

[Image: Screenshot2011-05-14at92305PM.png]

You can also see Myst finished in one turn despite having to turn the tech rate to 80%. Wheel next. Racy Rice will start a monument next turn.
“The wind went mute and the trees in the forest stood still. It was time for the last tale.”
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