053
Just one thing to note during the turn and then the rest of this space will be dedicated to instructions for turns 54 - 60ish
This does not seem to be a light war. Cornflakes has spent an immense amount of time in-game; he was logged in after his turn when I got back home and played just now, and as I was going over cities and worker movements to write up for this post he logged in again and spent another 40 minutes looking things over. He and Mjmd have both risen to the top 2 soldier points, so I would guess this is the first real action that lurkers are enjoying.
We have a warrior in the area that I was using to keep an eye on Cornflakes' movements to our east, but now I suggest moving that warrior north to spy out the border between Mjmd and Cornflakes and find where the action is over.
For my part of 53 we built our first cottage this turn. The first of many, I hope.
Here is my idea for the next ~10 turns. I am not solid on a lot of this, so there is room for revision - especially if you can catch me over next 15 hours before I leave for vacation.
Big Picture Goals: Growth & Defense
We're at the spot we wanted to be coming out of the opening land grab: leading in city count and food yield. However this has come at the cost of being dead last in GNP. Our soldier count is also deceptively high since we only field warriors. At the same time we can't stop expanding entirely as there is still good land to grab, especially to our immediate east and west. By focusing on growing onto cottages and getting adequate defense into Sushi Go & Dominion we'll be ready to then expand to further cities to our east and west.
Below I'll break down city-by-city goals and then show the worker plans to support those goals.
Wingspan
54.
Start axe Stay on granary unless the axe seems necessary.
55.
56.
57. Give Sheep to Sushi Go, swap for 2nd cottage
58.
59. Grow to size 5 end of turn
60.
61.
Wingspan's primary goal is to grow to happy cap and work cottages. It's challenge is in getting cottages down and also in needing to share two of its bonus food tiles with neighboring cities. It has just grown to size 4 and will be working a lake until its next cottage finishes. On turn 57 it will need to give up the Sheep to Sushi Go as that city grows back to size 2, so growth after then will be slowed.
I have the most unanswered questions about growing the capital. Do we not give the sheep back in the short-term and keep the capital growing? But then what of the additional worker turns needed? Do we give the sheep back to Sushi Go but then take Azul's Deer back, leaving Azul to fend for itself until it can pop borders and get the Clams hooked up? Do we leave the capital to slow growth with just the plains deer and instead focus on growing the sattelite cities?
Eldritch Horror
54. Worker #5 finishes end of turn.
55. Start granary
56. Grow to size 3 end of turn
57. New citizen works lake.
58. Move citizen from lake to new cottage. Swap build to axe.
59. Grow to size 4 end of turn
60. 2 pop-whip with the axe at 4/35 to get max overflow.
61. Overflow into a one-turn monument
EH is our best situated city for cottages: with an immense food glut and lacking much for natural production this is the ideal city to abuse 2-pop whip overflow. It needs a culture pop in order for us to improve the Ivory to the west, and so we combine the two to get some needed military in an axe and then use the whip overflow to one-turn a monument, planning to hook up the ivory around turn 75.
There are 2 hammers invested into a warrior in EH's queue but I think we should let those rot. (Another option is to replace the granary with a spear build, which might be feasible, but neither are going to be finished for some time.)
Sushi Go
54. Swap build to axe
55.
56. Grow to size 2 end of turn. Swap back to granary; only keeping axe at 5 hammers in the bank for now.
57. Take Sheep from Capital
58.
59. Grow to size 3 end of turn.
60.
Sushi Go is going to be a strong production city down the road, but it needs to grow and have mines completed first. In the meantime it will be a bit of a slow starter - potentially even a slower start if we keep the Sheep with the capital. Being a border city with Mjmd it will want culture, but do we put in culture straight away with a monument or wait for religion/libraries? We can either have it slow build the first axe out or leave the axe at 6 hammers and then slow build the granary.
Challenges for Sushi Go is that
Azul
54. Copper mine finishes, work copper with new citizen.
55. Warrior turns into spear, continue build.
56.
57. Spear finishes end-of-turn
58. One-turn Monument with chop.
59. Start axe, grow to size 3 end-of-turn
60. Start settler. Deer to Wingspan.
61.
Azul is a sattelite of Wingspan and so needs to get its own food tile under culture and improved so it can give the deer back to the capital. With that in mind I am leaning towards using the worker that is improving the copper to chop out the monument on turn 58 and then help cottage for the capital. Another option is to whip Azul upon growing to size 3 as there is no improved tile for it to work with current plans. The chop can then go to the capital instead.
I suspect Azul is where our next settler is going to come from, in order to hook up the horses. After it completes a monumnet we can have the city work a settler at 3 and then whip the settler out on t64. We could alternatively whip the monument on 58, grow back to 2 that end of turn, then start the settler on 59: working the copper and a mined grass hill we would still finish a settler end of t64 but this would let the capital take the Deer back from turn 59 onward. Then Azul would build its work boat and slowly grow off the clams - getting the deer back only when Wingsapn hit max size. I don't list that plan above as I don't feel right about whipping the city off its copper, but it is an option if we want to emphasize the capital.
Dominion
54. Swap to axe
55.
56. Rice farm is completed.
57. Grow to size 2 end-of-turn.
58. New citizen works the mined silver.
59.
60.
61.
Despite being the newest city, Dominion is going to be getting some of thoe most attention due to its numerous resources and front-line position against Bing. This will be a strong city later in the game as it has a lot of production plus a lot of commerce from riverside tiles. Early growth will be slow as we want to work the Silver as much as possible to fuel our early-game research. With that I'm advising 2 workers here so that the silver is finished as soon as the city reaches size 2. After that the city will not need a lot of worker help, and we can move the workers to help Sushi Go and the capital. I would suggest farming the dye at some point but it does not need to be worked right away - and the city may end up stagnating on size 3 with Masonry and the improved Stone.
Worker Plan
Worker 1 is currently farming the rice at Dominion. It will finish its farm then help worker 2 mine the silver. I know it's a waste of worker turns but I really want that silver worked as soon as Dominion reaches size 2. The dye farm after is a bit more fluid; it may be better to chop out a monument or granary at Dominion or move the workers over to Sushi Go.
Worker 2 just finished a cottage at the capital. It will move north to Dominion, putting a turn into a farm on the Dye to not waste a turn. Then it moves to the silver and mines the tile with worker 1. Similar to worker 1 I'm not as certain what to do with it next.
Worker 3 will build another cottage for the capital and then move west to build a mine on the riverside grass hill for Sushi Go. Alternatively I could see W3 and Worker 5 teaming up to cottage or chop around the capital.
Worker 4 will finish the copper mine, then move E-NE to chop out the riverside forest for Azul's monument. Then cottage the riverside tile for the capital to work. Then it will road towards our next city - either east for the horses or west to put a border up against Superdeath.
Worker 5 I am least set on. Initially I had thought it would build cottages around the capital and Eldritch Horror but I'm now wondering if it should help the settler out of Azul by chopping that out. Again, I'm thinking about moving the Deer from Azul to the capital.
You can see I'm not certain on some of these plans still... I'll post any updates later tonight.