I'm having a hard time picturing how this society is ordered. Hinduism never spread far, so the Paganism is probably just a big polyglot mess; the rest would seem to support an imperial cult, and I am an immortal thousands of years old, so that tracks. Vassalage and Police State is an odd combo; I guess the feudal lords are on board with this, but don't really assert their rights? Caste, yeah, that follows, and the merchant caste being powerful means Mercantilism is a reasonable default (nobody ever bothered to open borders with me this game
). Actually, we just need to shift this to a bit more of a me-centered theocracy and this is a pretty Warhammer 40k governance. Poor sorry bastards.
We're Wonderful, though! Thanks to capping Ruff's Stonehenge and MoM, we're now the proud owners of literally every single wonder of the world. In other news, for turn 146 there sure aren't a lot of wonders of the world.
A nicely done knight attack is its own wonder, though. Fours turns, eight cities captured and one burned. From the culture there's only one more Ruff city east, and 2-3 west; then it's a question of "how fast can we build those galleys".
I'm extremely glad Ipecac has yet to get Guilds; those horse archers are respectable but if he turned them into fifteen knights...the mind quails. I'm turning a couple backline cities on to wealth, to couple with the capture/pillage gold (lots of cottages/hamlets in dry land going to get turned into caste workshops) and net me Aesthetics->Literature->Music in rapid succession. The plan is to fire a 12-turn golden age that sets up to snagging Nationalism and the Taj; it's just two more techs after and we're running cuirs.
). Actually, we just need to shift this to a bit more of a me-centered theocracy and this is a pretty Warhammer 40k governance. Poor sorry bastards.We're Wonderful, though! Thanks to capping Ruff's Stonehenge and MoM, we're now the proud owners of literally every single wonder of the world. In other news, for turn 146 there sure aren't a lot of wonders of the world.
A nicely done knight attack is its own wonder, though. Fours turns, eight cities captured and one burned. From the culture there's only one more Ruff city east, and 2-3 west; then it's a question of "how fast can we build those galleys".
I'm extremely glad Ipecac has yet to get Guilds; those horse archers are respectable but if he turned them into fifteen knights...the mind quails. I'm turning a couple backline cities on to wealth, to couple with the capture/pillage gold (lots of cottages/hamlets in dry land going to get turned into caste workshops) and net me Aesthetics->Literature->Music in rapid succession. The plan is to fire a 12-turn golden age that sets up to snagging Nationalism and the Taj; it's just two more techs after and we're running cuirs.
If only you and me and dead people know hex, then only deaf people know hex.
I write RPG adventures, and blog about it, check it out.
I write RPG adventures, and blog about it, check it out.

. Surely Greenline and Ipecac are going to have to take some action against you soon?
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