Is that character a variant? (I just love getting asked that in channel.) - Charis

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My name is Ozymandias, King of China: Look on my works, ye Mighty, and despair!

I still think I can attribute more of my position to the strategic decisions of my opponents tongue

Also, Sian and Sareln have probably played more games than I have.

And finish 38 already so I can civfight you guys smile
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I can play more games as fall and winter its comming..
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[Image: mackotiiscoming.jpg]
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macks avatar. Right now.
Current games (All): RtR: PB83

Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71 PB80. FFH games: PBEMVII, PBEMXII. Civ 6:  PBEM22 PBEM23Games ded lurked: PB18
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[Image: T96%20Sian.jpg]

Next turn, I'll have 8 Chkonuts + 4 axes + 2 spears vs 9 Archers. Should be a cinch.

[Image: T96%20dotmap.jpg]

In addition, I need to come up with a dotmap for the southern continent. This will be tricky, unlike the mainland, my expansion here won't be a natural evolution from my borders, but needs be made out of the blue.

So here's a preliminary one. The eastern-most city will be hilltop and on the southern side of the continent, for defence.
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How i set myself an avatar?
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User CP>left hand column> edit avatar.
Current games (All): RtR: PB83

Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71 PB80. FFH games: PBEMVII, PBEMXII. Civ 6:  PBEM22 PBEM23Games ded lurked: PB18
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Nice avatar smile

[Image: T97%20capture.jpg]

~170 gold captured smile. I have a whole bunch of 8-9 xp CKNs just waiting to unlock the heroic epic.

[Image: T97%20Rag2.jpg]

Some very nice infrastructure in here.

Other things to note. I'm going to have to bring reinforcements against Sian, mainly because I just realised that Chiton's borders are going to pop to 60% defence very soon.

[Image: T97%20Sian%20choke.jpg]

Other than that, I'm choking Sian's northern city just so that it doesn't bite me in the ass. I'd rather face metal than 2-movers.
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First, the good news.

[Image: T99%20MoM.jpg]

Yet another wonder. It should be noted that I could have built it 1 turn earlier, but it turned out that I moved my workers onto the forest 1 turn later than I should have. But that's okay, I make up for it with slightly more food in the city. I'll 1-turn finish the CKN next turn by hiring an engineer.

[Image: T99%20GEngineer.jpg]

Decided to 1-turn Construction, and have the option of 1-turning Engineering next turn. Should I? I'd rather finish teching Civil Service. I don't really need better movement/military. I'd rather have an even more badass economy.

I'll be finishing Shwedagon Paya next turn, and moving onto the Great Library. Keen eyes will notice that I will be putting 2 turns into the GLib in LAT, for 54 failgold.

[Image: T99%20Corn%20city.jpg]

Another city will be settled next turn. I could spread Hinduism into that city, but I've decided to delay it and save the missionary for another city. That other city will be to the east, on the border with Stick. It will be both hilltop and on the southern coast, meaning it gets both a lighthouse and is shielded from amphibious assault.

[Image: T99%20SAT.jpg]

Finally, what the fuck is SAT up to? He moved his settlers/HAs 1, and his workers 12 from last turn. Is he trying to settle just north of my recent aquisitions?

I don't really mind if he settles 7 of Tunic. But if he wants to settle south of Tunic, near RAG2, then I'm going to have to kill it, and that would mean Stick will just roll into SAT's capital.
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[Image: T100%20GLib.jpg]

Paya finished, Great Library due at end of T103. It will be assisted with a 3rd-ring chop. The micro plan is visible on screen. Next growth ~T105, well before Corn is connected.

[Image: T100%20CD4.jpg]

CKN built, I will be firing the miner and putting him to work in the libraries.

[Image: T100%20TCR.jpg]

I'll 1-turn a CKN instead of wasting overflow into an archer.

Otherwise, just steadily grow, I'll have to irrigate both grasslands and build some workshops. At some point. I might time it that I whip something the moment I gain 10xp, and so I can promote to level 4 the next turn and unlock the Heroic Epic.

[Image: T100%20Lck.jpg]

Next turn, firing miner, take back the floodplains farm.

[Image: T100%20LAT.jpg]

Next turn, delete the GLib from the queue, switch engineer to a scientist, keep growing until I get into caste.

[Image: T100%20RAG1.jpg]

Next citizen becomes a scientist.

[Image: T100Zap70.jpg]

Grow to size 6, and then work 2 scientists. I'll need more irrigation via Civil Service.

[Image: T100%20PLCg.jpg]

Next turn, finish Forge. The turn after, overflow onto Settler, unlocking a 2-pop whip. That will be done the turn after.

[Image: T100%20Rasgrp1.jpg]

How annoying, Sian's borders stole the pigs. Oh well, I'll switch to and whip the lighthouse next turn, putting more overflow onto the Forbidden Palace. I'll need to sack more whipping onto the city to get the National Epic down.

[Image: T100%20Rasgrp3.jpg]

I'll be 2-popping off the lighthouse, to overflow onto... a library. I think. These last two cities I haven't been thinking off too deeply.

[Image: T100%20Ras.jpg]

I can work the 0/4/0 ice iron mine next turn. Hence, I'll be able to whip in ~3 turns.

[Image: T100%20RAG2.jpg]

Once it comes out of resistance, I'll be whipping off most of its citizens so that they don't starve. All this city's good tiles are choked off by Sian.

[Image: T100%20ERK1.jpg]

First city in the southlands.

[Image: T100%20Grammar.jpg]

SAT's shitty aggressive city. I'll let it be for now, I can take it anytime, and I'd rather stick attack first before I take it off him. Last I checked Stick had a doomstack at Chernobyl, and Stick needs to take more land off SAT (else he'd barely won anything from his horrible early warfare).

SAT's in my debt, I could have razed that city or killed 3 workers. And besides, I have easier sources of culture than SAT, meaning I can hold the land better than he. Just need to keep a couple of spears in the city.
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