(June 4th, 2013, 06:52)Jkaen Wrote: Only just clicked this thread as I assumed it was the American girly version of Rugby, nice to see its the proper sport.
ok, when you can name one soccer player that has done anything close to this, you can call American football pansy (watch the entire video):
until then, shut your mouth
edit: crap like this happens just about every season in the NFL
Please don't go. The drones need you. They look up to you.
(June 4th, 2013, 06:52)Jkaen Wrote: Only just clicked this thread as I assumed it was the American girly version of Rugby, nice to see its the proper sport.
ok, when you can name one soccer player that has done anything close to this, you can call American football pansy (watch the entire video):
until then, shut your mouth
edit: crap like this happens just about every season in the NFL
Back in high school, one of my friends broke her leg near the middle of a cross-country race (I think a 5K, can't remember for sure) and still finished the race, running the entire time. It's not as serious an injury as a broken neck, but still pretty impressive, in my opinion.
Merovech's Mapmaking Guidelines:
0. Player Requests: The player's requests take precedence, even if they contradict the following guidelines.
1. Balance: The map must be balanced, both in regards to land quality and availability and in regards to special civilization features. A map may be wonderfully unique and surprising, but, if it is unbalanced, the game will suffer and the player's enjoyment will not be as high as it could be.
2. Identity and Enjoyment: The map should be interesting to play at all levels, from city placement and management to the border-created interactions between civilizations, and should include varied terrain. Flavor should enhance the inherent pleasure resulting from the underlying tile arrangements. The map should not be exceedingly lush, but it is better to err on the lush side than on the poor side when placing terrain.
3. Feel (Avoiding Gimmicks): The map should not be overwhelmed or dominated by the mapmaker's flavor. Embellishment of the map through the use of special improvements, barbarian units, and abnormal terrain can enhance the identity and enjoyment of the map, but should take a backseat to the more normal aspects of the map. The game should usually not revolve around the flavor, but merely be accented by it.
4. Realism: Where possible, the terrain of the map should be realistic. Jungles on desert tiles, or even next to desert tiles, should therefore have a very specific reason for existing. Rivers should run downhill or across level ground into bodies of water. Irrigated terrain should have a higher grassland to plains ratio than dry terrain. Mountain chains should cast rain shadows. Islands, mountains, and peninsulas should follow logical plate tectonics.
Stuart Pearce famously wanted to play on with a broken leg and his manager wouldn't let him. Then there was a guy in my pub team about ten years ago who played a season without an ACL, but he was an idiot, so probably more stupidity than bravery.
Speaking of stupidity/bravery:
Brave:
Stupid:
Brave:
Stupid:
Edit: If the gifs don't work for you try opening them in a new tab.
"Right, as the world goes, is only in question between equals in power, while the strong do what they can and the weak suffer what they must."
“I have never understood why it is "greed" to want to keep the money you have earned but not greed to want to take somebody else's money.”
(June 14th, 2013, 21:05)Ichabod Wrote: In light of the recent protests in Brazil, I submit this to general appreciation.
Still going...I am sure you guys will pull it off .
Darrell
No problems with it, of course. By the way, I really don't think that giving up on all the possible gain from an investment (no matter how bad you thing it was), after it's already done, is a smart move.
Again, just submited it to general appreciation.
On a more footbally note, GO! GO! Tahiti! Let's beat Spain!