Posts: 5,648
Threads: 30
Joined: Mar 2014
Tasunke: I think the plan was to get this game started once PB18 ended, although that could range anywhere from a few weeks from now to the heat death of the universe. So, you'd have some time to get readjusted to BTS.
In general, trait/civ combinations in RtR have been balanced so that random combinations are viable. Also, this isn't like FFH2 where every leader/civ combo has a completely unique, "correct" playstyle; for example, you can play economically with "war" leader/civ combos or warlike with "builder" leader/civ combos.
Posts: 7,916
Threads: 158
Joined: Jan 2012
(July 20th, 2015, 23:46)GermanJoey Wrote: (July 19th, 2015, 15:09)BRickAstley Wrote: Oh yeah this OK give me a bit
Speaking of, did you get the email I sent the other day?
I have but haven't used it yet.
Posts: 9,706
Threads: 69
Joined: Dec 2010
Since I couldn't find a partner, I have to retreat my signup. There's no way for me to handle a game like this by myself.
Posts: 4,421
Threads: 53
Joined: Sep 2011
Ichabod, since I might not be able to sign up anyways due to potential NatNeg issues, I would be more than happy to be your team-mate, even if it means I can't actually log-in. (but maybe I could for short bursts, when no one is logged on, or w/e)
Posts: 9,706
Threads: 69
Joined: Dec 2010
(July 21st, 2015, 14:11)Tasunke Wrote: Ichabod, since I might not be able to sign up anyways due to potential NatNeg issues, I would be more than happy to be your team-mate, even if it means I can't actually log-in. (but maybe I could for short bursts, when no one is logged on, or w/e)
I appreciate the offer, Tasunke, but I don't think we'd work well as a team. And I don't want to signup for a game where I know I won't be fully commited.
Posts: 6,893
Threads: 42
Joined: Oct 2009
I did send a new verision of the dll to Krill. It includes free control over the specialist counts on any civic through xml. Tried to use github and update things there, but I really don't understand what I should be doing there so I'll probably send the code changes directly to Novice.
July 21st, 2015, 19:00
(This post was last modified: July 21st, 2015, 19:00 by Krill.)
Posts: 23,668
Threads: 134
Joined: Jun 2009
Current games (All): RtR: PB83
Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71 PB80. FFH games: PBEMVII, PBEMXII. Civ 6: PBEM22 PBEM23Games ded lurked: PB18
Posts: 6,893
Threads: 42
Joined: Oct 2009
I'll play, if 3.0.0.1 is used. Anyone doubting 3.0.0.1, just go check the change log. It is clear improvement over the previous version. Also the pompousity of the SMEG mod is not present as probably some of you were fearing.
I hate the fact that active espionage has been totally removed. I also don't like early map trading (Paper would be better enabler than Writing) and especially I don't like the idea of combining map trading to Barb setting (not implemented at the moment), but these have not been game breakers for me.
Posts: 123
Threads: 3
Joined: Aug 2013
If it's still possible, than I would like to sign in too.
Posts: 18,064
Threads: 164
Joined: May 2011
|