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And to Mukha, yeah, that rule should be considered repealed, because of the retrospective clause that is added into the current rules. basically it means don;t move twice after your opponent.
Current games (All): RtR: PB83
Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71 PB80. FFH games: PBEMVII, PBEMXII. Civ 6: PBEM22 PBEM23Games ded lurked: PB18
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This is where some major conflict arises. Many if not most of the players in PB games want a 'quick turnaround' and are happy when players like Jowy or Slaze play consecutive turns straight after, to 'keep the game flowing'.
It seems better to just say that those moves are outlawed and if that means that the timer runs down and its one turn a day, then c'est la vie. It is unlikely that the defending team will be able to pin-point what turn a DoW will occur. They can sense it coming, as slaze has done, but not the turn. If Whosit was to declare next turn, and slaze hadn't double moved that turn, then noone would have batted an eyelid.
The only way to stop this is to strictly enforce an end to the 'quick turn around' and make it a minimum 12 hour gap between turns. It must occur both in times of peace and war, as making it effective only when lurkers are aware that a conflict is imminent, it then tips off all teams that said conflict is going to happen and any surprise element for the attackers is lost.
I know that this would be highly unpopular (as I believe this was the rule for the Apolyton Demogame) as many love a quick turnaround. But it is a major cause of aggravation (as seen by Speaker's anger when Athlete/Jowy let the clock run during the dogpile) and actively encourages double moves.
We would all love a quick game where the turns go at two/three a day but I personally am sick and tired of these pointless and frequent double move disputes. I agree with novice that the rules are positively byzantine and are becoming so infested with loopholes. I think that it is imperative that we go 'back to basics' and introduce my proposal.
"You want to take my city of Troll%ng? Go ahead and try."
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Dantski Wrote:I spy with my little eye, something beginning with P!
Since Dantski hardly ever updates his thread, it's hard to be sure, but I think the most likely reason for him saying this is that Dantski must've seen Nakor's Praetorians (in Krondor?).
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I didn't want to call him on it in his thread, but I don't think this is very fair:
Sullla Wrote:The fact that 11 Praetorians and 4 catapults pose a major threat just reinforce this suspicion. Speaker and I would laugh that one off, unless we had two or three other enemy armies invading simultaneously.
Slaze said he was worried about loosing one city but more confident in defending his second one. Is that really that bad? I don't know the tactical situation, but neither does the Indian team. It's perfectly feasible that Whosit landed those 11 units outside one of Slaze's cities with no warning, and if that's so then it's pretty hard to hold the city. I'm be surprised if India was in a position to hold every one of their cities against a 15 unit stack.
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Also, India lost a city in their war too... Didn't seem all that fair to me either.
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If Whosit knew that Nakor's agreeing on the scope of their involvement in the war with Korea, not him, I expect he'd be rather ticked off. That definitely does not fall under the heading of "things a reliable ally would do."
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Nakor Wrote:[SIZE="5"]War news:[/SIZE]
Korea will declare on The Empire. We'll declare on them, due to our MDP.
We can't really afford a 2-sided war (should Dantski declare) and our forces are NOT in striking range of Korea.
Therefore Plako and I discussed the following deal: (you can read the chat)
Hostilities between our nations will only commence on the main land.
We wont bring galley's, triremes and transports into the fight for the next 15 turns. We'll renegotiate after 10 turns.
DMOC, how do you feel about this deal? We;ve agreed to give each other 12 hours to think things over.
Umm, does anyone else think this is abit dodgy (not against the rules dodgy, but certainly pushing the spirit alittle)
i dont see any advantage for plako in this yet if i was whosit and found out - id be livid with HRE for agreeing to this
EDIT: Looks like i was beaten to the punch on the posting of this :P
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I was also coming in here to comment on that - the HRE is not improving its reputation, trying to arrange a phony war the minute their MDP partner is attacked.
I have to run.
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Whosit Wrote:Oh, and here is what I think is the rest of the exciting saga of my negotiations with Dantski.
snip
I'm more or less pleased with the result, even if I backed down a bit. I suppose I'm not mean enough for this job. I thought about saying "deviate from this course at your own peril," but that probably would have been too much. Anyway, now I know where he is going, and I am going to move my Horse Archers out of view when he gets close to where they are. Just don't want to risk him spilling their presence to plako.
plako Wrote:I got pretty relevant info from Dantski. Apparently Whosit got also 4 HAs from Kathlete:
4 Horse Archers 2E of Alzoc III
I guess Whosit forgot to hide his Horse Archers?
I have to run.
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It could actually work quite well for HRE - don't risk losing their flimsily defended island cities and could pile after Koreas capital... although I don't think that's what they actually have in mind?
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