Is that character a variant? (I just love getting asked that in channel.) - Charis

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[Spoilers] Ibuprofen and Eyeglasses: Thoth plays a Middle Aged game

Another turn, another dozen knights and 11 or so catupults destroyed.  Cost me 4 knights and a pair of pikes all at 65+% odds this turn

Also of note:  Commodore is now employing the renowned "whipping while in Golden Age" strategem.  goodjob  Mongolian Privateers inbound shortly.





End of turn demos: 




I'll get a trophy screenshot of the shark fin in a turn or two once the graphs catch up.  30 knights (I think) and a dozen catapults is a nice haul.  Killing a GG supermedic is a nice bonus.


Assuming Commodore doesn't have a pile of knights in the fog that can hit my mini-stack outside of Maul (he almost certainly doesn't)  then the worker Gankometer goes up to 9 as Commodore brought a pair of workers with his stack.   I'm now up to 12 workers in total.   The only two I built were the two I opened with.  lol

If Commodore does have a pile of knights in the fog then I'm down to 8 workers as I've got two combat workers of my own on the tile so that I could hit his cat stack with an elephant after loosing a damaged knight at 68% odds in the hopes of damaging the other cats enough that my other two damaged knights could get odds.  They healed instead and Commodore's remaining 4 cats should be able to escape. 

Over two turns I lost 6 cats, a musket, 4 knights, and a pair of pikes to destroy 30 knights and 12 cats.  Unfortunately, it does mean that I'm low on cats on the Commodore front for a few turns so if he can whip out another knight stack fast enough he might cause some problems.

He's also got a galleon on the outer sea that I miscounted movement on.   If he's got a gg Knight with an unused promo he could take a shot at one of my new cities next turn.   Knight vs Longbow on flatland walled city would be decent odds for him depending on promos.   I made the mistake of covering a worker with a musket rather than having a second defender in the city.  :weed:  I'll see next turn if there's a price to that mistake or not.  smile
fnord
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Looks like it wasn't Commodore's galleon I needed to worry about, it held back this turn.

But Pindicator has 6 galleons in position to make an amphibious assault on my outer sea city near him. 3 knights, a musket, a longbow, a crossbow, a horse archer, and a scout on a hill behind castle walls can be taken from the sea if Pindicator is willing (and able) to spend enough units. I'd say maybe? But I don't think he's got enough power showing on the graph to have 18 knights on those galleons given the garrisons and seige I've seen.

If he's planning on offloading and sieging......I've got more than enough collateral and hitters to deal with an 18 unit stack.
fnord
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Why the fuck is WW enabled? 


fnord
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One more turn to Commando knights and Grennies. 

Sank 4/5 of Commodore's outer sea Galleon fleet plus a covering caravel with my own squadron of privateers headed by a Frigate.  Based on the order the ships defended, two of the ships I sank had at least one unit on board.  I'll sink the remaining ship next turn if Commodore doesn't delete it.  The GG from that will give me a 21 XP knight next turn and end of next turn is Military Science.  Which means Blitz, Commando, and Military Academies.

I might want a MA in Beq instead of the instructor.  I can still build Commando Melee and Gunpowder units and the extra 18 hammers per turn would be useful.  Beq is currently producing 37 base hpt after popping a Gems on an unroaded grass hill.  83 hpt after HE/Forge.  18 from a Military Academy would bring that up to 101 hpt, enough to build a 19xp Agg/Cha Grenadier a turn.

I think I like that idea a whole lot.    goodjob
fnord
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Commodore offloaded 3 knights, pillaged a seafood, and deleted his galleon. So I killed 2 of the three knights but didn't have enough units/combat workers in range to hit all three units. I expect a pillage and disband or pillage and suicide attack followed by disband (if lucky, he won't get odds on anything he can hit).

I decided to hang on to my latest GG for a turn and build a Military Academy next turn.

Now it's time to build some Grennies to deal with Pindicator's Riflemen and some SoLs to deal with Commodore's burgeoning Frigate navy. He's settled at least two GGs in his capital with his Heroic Epic so he's pushing out a C3 Frigate pretty much every turn or so.

Next tech will be awhile but there's little doubt that it will be Steel. wink
fnord
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Do you think you have enough oomph to be at 1v2 war permanently until a victory condition?
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Probably not? But we shall see. smile
fnord
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T150:

With Mil Sci in I built a Military Academy in Beq de Corbin.

Sexy beast of a Heroic Epic city.  goodjob





Power graph:





Demos are looking pretty damn good:





Might just have a shot at winning this......
fnord
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popcorn

Beq de Corbin should be a 40hpt city. Why isn't it?
Current games (All): RtR: PB83

Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71 PB80. FFH games: PBEMVII, PBEMXII. Civ 6:  PBEM22 PBEM23Games ded lurked: PB18
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It doesn't need it? 37 + 175% is a 100h grenadier per turn. And if it needs more for something, either the engineer or plantation could be swapped to the 4h plains mine.
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