Another turn, another dozen knights and 11 or so catupults destroyed. Cost me 4 knights and a pair of pikes all at 65+% odds this turn
Also of note: Commodore is now employing the renowned "whipping while in Golden Age" strategem.
Mongolian Privateers inbound shortly.

End of turn demos:

I'll get a trophy screenshot of the shark fin in a turn or two once the graphs catch up. 30 knights (I think) and a dozen catapults is a nice haul. Killing a GG supermedic is a nice bonus.
Assuming Commodore doesn't have a pile of knights in the fog that can hit my mini-stack outside of Maul (he almost certainly doesn't) then the worker Gankometer goes up to 9 as Commodore brought a pair of workers with his stack. I'm now up to 12 workers in total. The only two I built were the two I opened with.
If Commodore does have a pile of knights in the fog then I'm down to 8 workers as I've got two combat workers of my own on the tile so that I could hit his cat stack with an elephant after loosing a damaged knight at 68% odds in the hopes of damaging the other cats enough that my other two damaged knights could get odds. They healed instead and Commodore's remaining 4 cats should be able to escape.
Over two turns I lost 6 cats, a musket, 4 knights, and a pair of pikes to destroy 30 knights and 12 cats. Unfortunately, it does mean that I'm low on cats on the Commodore front for a few turns so if he can whip out another knight stack fast enough he might cause some problems.
He's also got a galleon on the outer sea that I miscounted movement on. If he's got a gg Knight with an unused promo he could take a shot at one of my new cities next turn. Knight vs Longbow on flatland walled city would be decent odds for him depending on promos. I made the mistake of covering a worker with a musket rather than having a second defender in the city. :weed: I'll see next turn if there's a price to that mistake or not.
Also of note: Commodore is now employing the renowned "whipping while in Golden Age" strategem.
Mongolian Privateers inbound shortly.
End of turn demos:

I'll get a trophy screenshot of the shark fin in a turn or two once the graphs catch up. 30 knights (I think) and a dozen catapults is a nice haul. Killing a GG supermedic is a nice bonus.
Assuming Commodore doesn't have a pile of knights in the fog that can hit my mini-stack outside of Maul (he almost certainly doesn't) then the worker Gankometer goes up to 9 as Commodore brought a pair of workers with his stack. I'm now up to 12 workers in total. The only two I built were the two I opened with.

If Commodore does have a pile of knights in the fog then I'm down to 8 workers as I've got two combat workers of my own on the tile so that I could hit his cat stack with an elephant after loosing a damaged knight at 68% odds in the hopes of damaging the other cats enough that my other two damaged knights could get odds. They healed instead and Commodore's remaining 4 cats should be able to escape.
Over two turns I lost 6 cats, a musket, 4 knights, and a pair of pikes to destroy 30 knights and 12 cats. Unfortunately, it does mean that I'm low on cats on the Commodore front for a few turns so if he can whip out another knight stack fast enough he might cause some problems.
He's also got a galleon on the outer sea that I miscounted movement on. If he's got a gg Knight with an unused promo he could take a shot at one of my new cities next turn. Knight vs Longbow on flatland walled city would be decent odds for him depending on promos. I made the mistake of covering a worker with a musket rather than having a second defender in the city. :weed: I'll see next turn if there's a price to that mistake or not.
fnord





