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Chevalier Rides Again: A City Lights exploration

Oh bloody hell.

Do you (or any of your opponents) have a save from a prior turn? I'd guess the savefile got corrupted somehow when your previous opponent saved it, and rolling back to replay their turn might solve the problem.
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AW that sucks. What an anti-climactic ending.
Well it has been a great thread to follow, even if it started as something completely different smile.
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We rolled the file all the way back to player 1 (Gitarja), and I got the same error, albeit shorter:

Unhandled Exception
Code: EXCEPTION_ACCESS_VIOLATION
Error reading address 0x160

Call Stack
-----------------------------------------------------
??? ! ??? ???, line 0
??? ! ??? ???, line 0
??? ! ??? ???, line 0

The spaceship was going to launch within 30-40 turns anyway, no drama. The Grand Fleet would have massacred any of the other powers' entire militaries in a single afternoon, so it's not like there was really any tension.
I Think I'm Gwangju Like It Here

A blog about my adventures in Korea, and whatever else I feel like writing about.
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This article may be worth a look if you want to attempt a fix. It seems at least plausible that the problem is with your Civ 6 installation, and at least verifying game file integrity is probably a good idea.
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(February 14th, 2024, 07:50)williams482 Wrote: This article may be worth a look if you want to attempt a fix. It seems at least plausible that the problem is with your Civ 6 installation, and at least verifying game file integrity is probably a good idea.

If only. I've actually verified, uninstalled, and reinstalled on two entirely different machines, as well as experimenting with mods, DX11 vs DX12, taking different moves in the turn, etc. Problem has to be with the save itself when rolling to Indonesia, because I can't imagine why else it would fail on both my home PC and an SSD attached to my work laptop.
I Think I'm Gwangju Like It Here

A blog about my adventures in Korea, and whatever else I feel like writing about.
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City Lights: A Return

So, bad news and good news and bad news. The bad news is I still haven't found a way to salvage the Randoms game, so we might just have to take "Greek victory" as a foregone conclusion (I mean, it was, the game was over, but the epilogue is a bit of a fizzle. Still, imagine if the game had fizzled out just after the fall of Oslo or something, as I was moving on Tokyo!). The good news is the City Lights game has abruptly become interesting again! the bad news is it's interesting because two (and potentially three, soon) of my neighbors have dogpiled me. :D 

My attention to this game had wandered as it slowly ground through two years. The initial interest in the City Lights mod had quickly been exhausted by single player test runs, so the game itself didn't seem to matter much anymore. Two of our players - the Dutch and the Romans - dropped out this winter, though, and the turn pace picked up considerably, leaving my own Cree Empire arrayed against the two AI civs and human-piloted England, Phoenicia, and Korea. 



Here was the situation when I found the war declaration. I have just finished researching Electricity - unfortunate, in that it cuts off my supply of Privateers, however, as long as I don't connect Oil (haven't researched Refining yet), I can still build them instead of being locked into the inferior submarines. I am three turns from Civil Engineering, but will likely swap civics research over to Theocracy since that government is better suited to warfare. 

The main front is the large continent just south of Equestria:


New Equestria is a thriving set of 4 cities, plus the island colony of Saddle Arabia and settlement efforts on the continent just to the west, largely uninhabited apart from a city state. To the east, across a hilly isthmus, is Phoenicia, and most of his army. Beyond Phoenicia is Korea. They have several shipyards fronting on the sea that separates Equestria from New Equestria, but most of their power lies on the southern coast of the continent. The Strait of Byblos is a 1-tile sea passage that offers the only access from south to north. 

Here is the sea that separates Equestria from New Equestria, Phoenicia, and Korea:


As you can see, most of my core cities build directly into this ocean. Vanhoover and soon Manehattan will be connected to the ocean via canal, meaning only Canterlot and Definitely Not Rapa Nui will be unable to contribute ships to the common defense. I could build harbors here to rectify that, however. 

Set against that, Phoenicia has the cities of Lpqy and Ziz, and Korea has Seoul's harbor (Incheon, I suppose) and a small size-4 colony to the north behind the score ribbons. The northern part of Korea is mostly desert and tundra all the way to the icecaps, so the sea is closed on that side. My primary goal will be to secure this sea first, which will render Equestria invulnerable to attack and enable reinforcements to flow to New Equestria. There is also the strong possibility of raiding the enemy coasts with privateer swarms if we're able to sweep their ships off the sea. 

Order of battle:


I have a fairly large, modern army of 7 melee units of mixed types, 4 ranged units, and 2 siege units, plus a handful of scouts/skirmishers. However, the army is scattered over half a dozen small islands and continents busting barbarians since I didn't expect the war dec at all, so it will take some time to concentrate them, especially since at present Phoenicia controls the sea lanes. 

The navy is small but modern and concentrated, in the far south besieging a barbarian tundra island. It has immediately been recalled to New Equestria and a crash-shipbuilding program initiated empire-wide. 

On the whole, we are approximately balanced with Phoenicia in terms of power and have about twice Korea's power. Phoenicia is badly behind in research, Korea is evenly matched but I estimate Korea's production capabilities to be far behind my own, and he only has Seoul's harbor to build ships to contest the primary sea with me. So overall I'm optimistic.

Domestic situation:


As you can see, the war dec comes at a bad time in terms of amenities, with most cities 1-2 amenities short, leading to an empire-wide drag of 10% on my yields. This will get worse as the war drags on, so I will have difficulty with a long war. I was about to move into a period of entertainment districts as a stopgap until I can rush to Zoos and Stadiums (and water parks), but now military builds have to take priority.

Finally, strategic resources:


We have a monopoly on coal, which means we also have a monopoly on modern naval units. I will try to find and destroy Korea's coal supply to prevent him building up that slender reserve he has. Niter supplies are slow and so building up Frigates will take a while, but Ironclads for sea supremacy should be doable.

So, given all that, here is the strategic plan:

I. War goals:
a)Neutralize enemy shipyards on the Libyan Sea to prevent any chance of their ever threatening Equestria
b)Capture of Brussels and Byblos to secure the southern flank if possible. 

Limited goals for a limited war. Accomplishing these two should prevent any future wars. 

II. Strategy
1)Build out two fleets - one to hold the south, one to scour the north. Focus on melee ships first to achieve naval supremacy, build up frigates/battleships as possible to take & raze the enemy cities on that sea. Privateers as needed.
2)Concentrate the army in New Equestria after the sea lanes are secure.
3)Build the Venetian Arsenal as soon as practicable - I ahve two possible locations.
4)Build out privateers, ironclads, and frigates until there are no more enemy ships visible, then swap to amenity builds. 

Should be exciting times!

The second turn brings the Korean war declaration, and the Han people supply two frigates to back up a small squadron of marauding Punic caravels:


Note the scattered situation of the Phoenician ships, and the attack on Cloudsdale to the north. Also a good view of Korean geography - mostly a wasteland that prevents enemy reinforcements from sailing into the Libyan sea. smile 

Meanwhile, the Punics begin a siege of Trottingham in New Equestria, while my navy is gathering to the west:



So! That's where we stand. Phoenician raiders all over my seas, invasion of my colony, and two full empires pitted against my one. Let's rock 'n roll. :D
I Think I'm Gwangju Like It Here

A blog about my adventures in Korea, and whatever else I feel like writing about.
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Randoms Update
I did sort out the error - by rolling the turn back to my previous save, swapping the other three players to AIs temporarily, then playing through the turn and substituting the new save for the bugged one - but Indonesia and Phoenicia have decided it's time to throw in the towel. Norway, though, seems to still be enjoying himself and enthusiastically passed on the save to me and encouraged me to keep going, so we will continue with one final human player, our stalwart ally, Harald, until the end.
I Think I'm Gwangju Like It Here

A blog about my adventures in Korea, and whatever else I feel like writing about.
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That's a shame, but if no one was going to intervene, swapping to AI seems reasonable. After all, the greater shame is if you didn't report :cute:

Also, are you considering another Civ 6 PBEM after the randoms game is finished and you have a break, or is your (wife, partner, girlfriend, owner?) placing limits on your gaming time?
Current games (All): RtR: PB83

Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71 PB80. FFH games: PBEMVII, PBEMXII. Civ 6:  PBEM22 PBEM23Games ded lurked: PB18
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(February 20th, 2024, 16:14)Krill Wrote: That's a shame, but if no one was going to intervene, swapping to AI seems reasonable. After all, the greater shame is if you didn't report :cute:

Also, are you considering another Civ 6 PBEM after the randoms game is finished and you have a break, or is your (wife, partner, girlfriend, owner?) placing limits on your gaming time?

Well, I still have the Civ with Friends games to finish - slowly - as well as my AGEOD PBEM. I'm a little burnt out from reporting on all of it, so I'll probably take a break. Besides, Realms Civ games are way more stressful than against randoms, which I don't have to take seriously. 

Speaking of, the randoms game proceeds quickly with just two players passing the save back and forth.

We reach 261:

Randoms 261

Mostly my turns are following the pre-ordained paths as I try to navigate necessary eurekas and inspirations while otherwise building science, production, and amenities as much as possible.



The excellent suggestion of a military engineer lets me nail the Rapid Deployment inspiration, instantly granting me that civic, and I continue to work on Space Race (due on 262 when Osgiliath finishes the spaceport). I also will need Robotics to inspire the Globalization civic, so I begin to swap research in that direction - need to grab Advanced Ballistics, Lasers (eureka: kill a Fighter, never happening), and then Robotics. 

I draw near to finishing my two necessary Airports...


Cirith Ungol races through the buildings in only about 10 turns or so total. 

Umbar begins what is probably the final project - a luxury "nice to have" wonder:


It has no more urgent builds, so I can trade 22 turns of production at this city for +2 amenities empire wide around turn 280. That will be just enough to keep me Ecstatic to game's end, I think. Might be overkill, but again, I could only build workers otherwise, so what the hell.

Almost the entire empire is ecstatic anyway:


Not bad. 

Otherwise, nothing really of interest. Next turn will see the beginning of the space race proper, as I finish my first spaceport and can start working on the final projects.
I Think I'm Gwangju Like It Here

A blog about my adventures in Korea, and whatever else I feel like writing about.
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Did you know that the Estadio do Maracana actually gives 6 local culture per turn IN EVERY CITY also? I am sure it is a bug but it considerably raises its value.
Oh, and since you are going to lose New Deal from Democracy when you switch out of it, the amenties from the wonder will nicely cover that.
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