Posts: 6,213
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Pindicator is correct. You can see the actual tile yields of tiles in his territory. If they all look normal....no copper.
fnord
Posts: 23,668
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Joined: Jun 2009
Scout was at 86hp so decided to move it NW and check out the land. I expected no land bridge, I am vindicated. Lots of resources up here, west of the wet rice seems like a good coastal city.
Current games (All): RtR: PB83
Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71 PB80. FFH games: PBEMVII, PBEMXII. Civ 6: PBEM22 PBEM23Games ded lurked: PB18
Posts: 23,668
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You know, I wonder how the game would play out if the starting locations were themselves situated in a choke point, rather than in the centre of a blob of land. And if the choke point was coastal on one side...hmm, that could be interesting?
Current games (All): RtR: PB83
Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71 PB80. FFH games: PBEMVII, PBEMXII. Civ 6: PBEM22 PBEM23Games ded lurked: PB18
Posts: 23,668
Threads: 134
Joined: Jun 2009
12 hours to wait for Ventessel to figure out something, or maybe he just forgot to hit enter?
Current games (All): RtR: PB83
Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71 PB80. FFH games: PBEMVII, PBEMXII. Civ 6: PBEM22 PBEM23Games ded lurked: PB18
Posts: 6,213
Threads: 37
Joined: Jul 2010
Posts: 23,668
Threads: 134
Joined: Jun 2009
Ventessel finished a warrior. It is no threat if wandering south, I will have a quechua to deal with it, 2 if necessary. He logged in and ended turn, now just waiting on 3 players atmosphere.
Current games (All): RtR: PB83
Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71 PB80. FFH games: PBEMVII, PBEMXII. Civ 6: PBEM22 PBEM23Games ded lurked: PB18
Posts: 23,668
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Ventessel revolts to slavery...
Current games (All): RtR: PB83
Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71 PB80. FFH games: PBEMVII, PBEMXII. Civ 6: PBEM22 PBEM23Games ded lurked: PB18
Posts: 23,668
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Joined: Jun 2009
Heads up but I'm going to a festival tomorrow. I can play until 0830 but probably won't be back until midnight. I'll be sober so can play when I get back, but if something happens at Shrewsbury tomorrow gimme some time
Current games (All): RtR: PB83
Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71 PB80. FFH games: PBEMVII, PBEMXII. Civ 6: PBEM22 PBEM23Games ded lurked: PB18
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Joined: Jul 2010
I'm working this weekend but can cover either before or after my evening shift. Need instructions though.
fnord
Posts: 23,668
Threads: 134
Joined: Jun 2009
Thanks for the offer, but I don't think it's needed. I just played a turn, but in case I'm not back and there is a turn to play and you have time I would appreciate the coverage. If the next one is available to play in the morning, then I'll grab that. If the turn hasn't rolled yet, all that's needed is for the scout to move 12. No power spikes from Ventessel so no axe. A quechua is queued up, the new quechua (renamed to Q1) should move 111222 to the old capital site. The worker carries on pasteurizing the cow. And that's everything.
Roll on T34.
Current games (All): RtR: PB83
Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71 PB80. FFH games: PBEMVII, PBEMXII. Civ 6: PBEM22 PBEM23Games ded lurked: PB18
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