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Our starting Warrior will handle the NW. Poor little bugger deserves retirement to MP duty in Thebes after that. For the south we need a Warrior I think. Then for the islands to the north a Warrior/Galley pair sounds perfect. Only problem is do we have Sailing before Mathematics in the tech queue? Do we try and land Judaism? Etc., etc.
Darrell
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Is that what we have this thread for? No, wait, that's spamming.
Seriously though, we have a plan through until the third worker overflow right? To get the worker to 19/40. We know we need to get an obelisk into the third city for the stone and we need to have enough workers to both quarry the stone and instachop out Henge.
What do we prioritize? Henge or scouting? I feel that Henge is more important as a 2 pop whip+overflow is near enough to the galley/warrior pair...and we could use that to scout the SE first.
Current games (All): RtR: PB83
Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71 PB80. FFH games: PBEMVII, PBEMXII. Civ 6: PBEM22 PBEM23Games ded lurked: PB18
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Okay, so Memphis grows to size 2 and starts working a floodplains. That one commerce is enough to give us Fishing end of next turn, which is one turn earlier on the WB, and one turn earlier on the Fish  .
Demographics:
So we are the only ones with 6 population points. Krill did some C&D (!) and can tell that our opponents' have city sizes of 4/1, 4/1, 3/1 and 2/1.
Darrell
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4/1, 3/1, 3/1, 2/1. Or 3/1/1 and 3. Not 100% sure on the size 3 capitals...
Current games (All): RtR: PB83
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Numbers look good. Glad Blackout Krill's mischief was eradicated.
Completed: SG2-Wonders or Else!; SG3-Monarch Can't Hold Me; WW3-Surviving Wolf; PBEM3-Replacement for Timmy of Khmer; PBEM11-Screwed Up Huayna Capac of Zulu; PBEM19-GES, Roland & Friends (Mansa of Egypt); SG4-Immortality Scares Me
Posts: 23,668
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You need a new title and avatar to join the theme, GES.
Current games (All): RtR: PB83
Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71 PB80. FFH games: PBEMVII, PBEMXII. Civ 6: PBEM22 PBEM23Games ded lurked: PB18
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Done.
Completed: SG2-Wonders or Else!; SG3-Monarch Can't Hold Me; WW3-Surviving Wolf; PBEM3-Replacement for Timmy of Khmer; PBEM11-Screwed Up Huayna Capac of Zulu; PBEM19-GES, Roland & Friends (Mansa of Egypt); SG4-Immortality Scares Me
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Hah-hah...that's perfect! Really the last character of import left  .
Darrell
Posts: 8,838
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Joined: Apr 2006
Okay, a nice turn for us:
The chop came in and the floodplains cottage completed, as did Fishing! I'll go for Mysticism next. As you can see, I'll be able to 2-pop whip the Settler next turn. That will give enough overflow to complete the Granary the following turn. I'll swap to a workboat next turn as well, then whip it the following turn. The Fish is netted one turn late unfortunately  .
Demo:
Darrell
Posts: 23,668
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However that one turn is spent working an fp cottage so no worries really. Demographics are looking good.
Also, players have 4/1, 4/1, 3/2 and 2/1 size cities respectively. I reckon that the 2/1 player is chopping a lot of forests...
Current games (All): RtR: PB83
Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71 PB80. FFH games: PBEMVII, PBEMXII. Civ 6: PBEM22 PBEM23Games ded lurked: PB18
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