Is that character a variant? (I just love getting asked that in channel.) - Charis

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[SPOILERS] PBEM7 Lurker Discussion Thread - No Players!

Krill Wrote:Jowy, when I generated the map, I started off using random leaders. so it turns out that the leader that started in TTs' place was aggressive, and I didn't delete/replace the warrior...that is why it started with C1.
[Image: civ4screenshot0334.jpg]

My game doesn't seem to agree huh
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I edited the world builder file in notepad, changing TTs' starting civ from Tokugawa of japan to Washington. The warrior that started the game already had C1, because Toku is aggressive. After I changed the leader, the warrior still had C1. That is why TT has a C1 warrior with no XP.

Scooter is playing Inca, and I exchanged his warrior for a quechua; all quechua have C1as that is part of the UU bonus.
Current games (All): RtR: PB83

Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71 PB80. FFH games: PBEMVII, PBEMXII. Civ 6:  PBEM22 PBEM23Games ded lurked: PB18
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Thanks for the detailed overview- this is a seriously cool map you've created, man =)


I may have missed this, but is there any stone / marble on the map?
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Thanks. I wish some of these maps that I can think of would get made into proper scripts, but I just don't know how to code frown I think a lot of players would appreciate the options...but then, perhaps scarcity is what makes these maps so well appreciated?

There is stone and marble, but on the big ring. No easy wonders for these guys, except for Collosus. GLH will probably break this game right open for someone, OTOH, they will then possibly get dog piled, and if someone oracles MC, well, you try choking someone with triremes when they are cramming axe/spear stacks down your neck...
Current games (All): RtR: PB83

Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71 PB80. FFH games: PBEMVII, PBEMXII. Civ 6:  PBEM22 PBEM23Games ded lurked: PB18
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Ah right TT wasn't Inca, scooter is.. My bad.
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Krill Wrote:Now, one could argue that no one is going to tech AH with no food resource that needs it...especially when each player founded on a copper plains hill.
You are such an evil ****! lol
I wondered about the lack of options for the starts.

Quote:Another point is that 3 of the 5 teams will/do see that silver on the island when the capital borders expand, the other two won't.
Any particular reason for this?
Or was it just unavoidable?

Krill Wrote:OK, originally when I was making this map, all of the civs started on the other side of the ring, on the left hand side of the map. After some thought, I decided to swap them over to the right side of the ring,
[strike]I'm still confused I'm afraid.
My understanding is that all players are starting on the lefthand smaller ring, as shown in this picture.
But that directly clashes with the quote above.
Is it just a mix up?[/strike]

Edit: Ahh I got it now.
They started on the left side of the thinner lefthand ring, and you moved them to the right side of it, keeping them on the same ring. ^^


The larger, righthand ring is only reachable by boat correct?
But thanks to minimal spacing, galleys can be used on either side?

All in all, looks like a great map.
I particularly like the touch of adding peaks to make all the islands reachable by galley.
If you put the worldbuilder save up, I think you'll get quite a few downloads after a while. thumbsup
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pocketbeetle Wrote:You are such an evil ****! lol
I wondered about the lack of options for the starts.

Weird thing is I only realized that they might not discover horses for a while this morning. If I really wanted them onto the island, should have put gems on that tile,moved horses onto the island somewhere, and silver to the large ring.

And thanks smile


Quote:Any particular reason for this?
Or was it just unavoidable?

When I made the islands, I just swirled the mouse a bit to make the outline, then filled in the center, then swirled to make the hills and forests. I should have moved the silver into view of the capital, but I was just too tired and didn't think of that option. Will try to remember that one for next time. As it was, the islands are kinda overflowing as it is with resources.


Quote:Edit: Ahh I got it now.
They started on the left side of the thinner lefthand ring, and you moved them to the right side of it, keeping them on the same ring. ^^


The larger, righthand ring is only reachable by boat correct?
But thanks to minimal spacing, galleys can be used on either side?

All in all, looks like a great map.
I particularly like the touch of adding peaks to make all the islands reachable by galley.
If you put the worldbuilder save up, I think you'll get quite a few downloads after a while. thumbsup

The right hand ring is only reachable by galleys and better, and galleys can be used on either side of the ring.

So far, the WDS has been downloaded 7 times. Might increase, never know. And I'll try to finish the rest of the right up over the week.
Current games (All): RtR: PB83

Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71 PB80. FFH games: PBEMVII, PBEMXII. Civ 6:  PBEM22 PBEM23Games ded lurked: PB18
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That is very cool! I'm going to enjoy watching this game play out.
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I'll add another +1 for Krill's map. Looks fun and very balanced. We'll see how it plays out.

The issue about being ahead with the GLH and then potentially being double-teamed is an interesting one. This suggests that playing in a way that is locally sub-optimal can actually be globally optimal if it gets someone else targeted instead of you. It follows that invisible advantages and strength are the best kinds.
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Would be kind of amusing if almost all players go worker first, sending their warrior North, then find they have to rush a warrior for defense because the person below finds them.
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