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Well two more turns have been played, getting us up to 4 for the day. Nice! I had two chops come in, and I decided to shift them both over to Terraces:
I'll swap both cities back to workers next turn and then let the Terraces complete. I also founded my third city:
Started a worker there which I'll chop with the worker 2E of the forest hill, and then onto a Terrace probably. Demos look funky because of some unusual tile configurations:
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Also, I forgot to mention earlier, but someone definitely beat me to city#3 by a couple turns. Not sure if it means much, but it's still noteworthy.
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Two turns played which gets us to T40. Quick overview:
Two workers (AA and BB) finished last turn (AA whipped it - hence the size 1), letting AA and BB finish their Terraces this turn and next turn respectively. From north to south, my workers are mining that hill, building a grass cottage (placed there so it can be shared), chopping CC's worker, and chopping something for BB (probably dump chop into settler and swap back to Quecha for growth or something). I think my plan is for AA to eventually work all 3 mines and be a settler pump of sorts, but I'm not 100% on that. I just remember a key difference between Cyneheard and Krill in PBEM5b was Krill settled a hammer-rich city early on and used it to pump settlers (and workers too) forever basically, and I think it gave Krill a distinct hammer advantage for quite some time... which was significant for an Exp/Imp player...
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It gets easier to just names the workers "one", "two", "three" etc.
Current games (All): RtR: PB83
Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71 PB80. FFH games: PBEMVII, PBEMXII. Civ 6: PBEM22 PBEM23Games ded lurked: PB18
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Good idea, that'll help me keep track of things a bit better.
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Well, you say that...I got up to over 70, and I was accelerating hard.
Current games (All): RtR: PB83
Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71 PB80. FFH games: PBEMVII, PBEMXII. Civ 6: PBEM22 PBEM23Games ded lurked: PB18
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I don't think I'll be meticulously planning worker actions at that point. I mean, that's not to suggest I'm doing that now (it's more like open the save and then figure out what's next), but you get the point.
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T41, I found gems in the south:
This makes the happy situation nice when added to the gold I'm already targetting:
T42, I finished the chop at CC:
This city will get a Terrace next.
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Also, here was my T40 stats:
1. 3 cities
2. 4 workers
3. 0 settlers
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Ok, T43 was played last night and I took a couple pictures, and then we squeezed in 2 turns today, so I'll show some shots from T43 and T45. T43 first:
In BB I chopped the settler here. I will chop that other forest next too, which will nearly complete the settler... Then I'll get this city back to growing. Very unorthodox building a settler here at size 1 but it felt right to me. Please speak up if you think it was stupid - I'm always happy to be educated.
Here I wanted to get up to size 3, so by working the 2 foods I could get to size 3 and finish a Quecha at the same time. Worker is currently finishing a second grass mine 1N of the current grass mine.
T45:
Sticking with AA, it grew to size 3 this turn, and I decided to let it get to 4 before swapping back to workers/settlers:
I'm out of chops at my capital now, so it made sense to get to working mines. Plus at size 4, it'll give me the option of double-whipping down to size 2 (I can grow back the pop quickly working wheat + farm FP). After I get to 4, I may pass the FP back to bB and work the shared grass cottage instead. Quick overview shot:
Workers are busy doing lots of stuff. CC is waiting on AH to improve the cows. That mine is nearly finished, and when it is done I may use both workers to jump onto the cows and pasture it, and then finish farming the floodplains (it'll eventually be a cottage probably, but farm for now).
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