Enlighten me: what are the benefits of lakes?
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Georgia, Georgia.... Emperor K will take Georgia to the world stage.
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I thought that was it, but figured a river was better. Lakes are like winning a booby prize. Fresh water but you lose tiles for district locations and resources.
Ya, I am trying to be optimistic, with what looks to be a large desert to the east.
Also having trouble coming up with things to say in my reports. Last game I was far to ambitious, so at present my only current concern is scouting and religion. The later I want to get with stonehenge so that will have to be an early build. I don't think an assessment of my enemies will do me much good. I will have two neighbors and dealing with them will be my primary concern. As the game progresses that will change. I am hoping that with six people the ability for one person to run away with the game is a bit harder to do. Still I really would like to send scouts in both directions. There are era points to be had and I want as many as I can get. Scouts are also cheap to build and do tend to move a bit farther on average. One of the bonuses Georgia does have is help staying in Golden Ages, so getting into one is also on the priority list.
Turn (5)
Well nothing much more to report. It does look like the city spot on the sea to the south will have more land than sea tiles to work, so may make an excellent second city site. For the lurkers I have decided on doing another double scout opening. I may have a limited amount of time to gain some faith from my protectorate wars and think it is wisest to meet as many as I can before they get gobbled up. Also the chance of first meeting a couple more does not hurt as well. So my tentative build order is (current)scout->settler in capital. Then a builder and a scout. Which city will be assigned what is up in the air at the moment, mostly because I am not 100% sure where my second city will be. In foreign news, everyone but Theduke grew a size this turn, and I did not talk about it last turn but alhambram must have found a natural wonder for the +3 era score. (I will confirm this later, but I believe 3 pts are awarded for that). As far as my plans, getting Stonehendge is a priority. I may very well get two builders out and put some chops into it early. The faith and culture will help me the sooner I get it and like I posted I need era points, and wonders help.
What's the reasoning behing going for Stonehenge instead of a naturally generated Prophet?
Lakes allow you to build Harbours, so they get that going over rivers. (February 22nd, 2018, 18:25)Ichabod Wrote: What's the reasoning behing going for Stonehenge instead of a naturally generated Prophet? Yes about the lakes, I may be able to build a city on the western side of the lake and allow boats to travel out to sea, which is a little security the district will be hard to pillage. As far as Stonehenge, wonders grant Era points, and one of Georgia's abilities is to earn Era points from normal means while in a Golden Age. Effectively it makes it easier for me to stay in Golden Ages. With that being the the "really good ability" Georgia has, I think it is in my best interest to get into a Golden Age ASAP and then try to stay in one for as long as possible. Stonehenge gets me a religion, and it should get me one fast. The bonus being the extra Era points. I think the new Era system makes wonders a bit more valuable.
How many era points does a wonder give you? How many points do you need to get a Golden Age? Where will you most likely come up with the remaining era points to achieve the GA? How long will you have to collect era points? I've seen "global era" or some such mechanic for the trigger point, but it wasn't clear to me what actually triggers the global era to advance ... does that occur when everyone reaches the next era? When 51% reach the next era?
(February 23rd, 2018, 11:27)Cornflakes Wrote: How many era points does a wonder give you? There also seems to be other ways to get era points that I just cannot recall. What Happens at the beginning of a new 'Era' is that each player gets to make a dedication. I have never had a Dark Age, and have not gotten a chance to play to many games over the last week. Here is a good summary of the dedications. https://civ6.gamepedia.com/Dedications When you read the dedications, the site shows what each one does in a normal age(this may also be true for dark ages as well). It also shows the changes the dedication does during a golden age. So the idea is that if a player is not in a golden Age the dedications will help boost Era points to either get the civ out of a dark age, or into a golden age. What Georgia's special does is allows me to get the entire benefit at the start of each golden age, therefor I can still earn Era points from my dedication while in a Golden Age. For example if I am able to get into a normal age when the timer ends for the classical age I can select Monumentality, this dedication earns 1 Era point everytime a new district is completed. If I was entering into a golden age this ability would offer +2mov for builders, as well as allow builders, settlers, and traders to be purchased with faith, with builders and settlers at a 30% discount. Georgia however will get both bonuses thus allowing me to earn more Era points than would normaly be possible for players currently in a golden age. Also while the first Era threshold is static(0-11 dark, 12-23 norm, 24+ golden) after the first Era swap, the costs of the next switch is different depending on what type of age is achieved. For example the cost of getting out of a dark age after a Golden age is fewer Era points than it would be to get a golden age out of a normal one. Hopefully this helps, I know most you my fellow Realms Beyonder's are far more meticulous with number crunching and exacts than I am so this may not be specific enough to answer all of your questions. As the game progresses and If I can get some time to play a game over the weekend I will post some more specifics. |

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