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Actually, I'll add an addendum to the warrior. We need a warrior MP in capital on t38. That gives the scouting warrior enough time to go2N and still make it to the capital in time to act as the happy.
Also, next turn, remember to worker the forest in second city...we seem to be making lots of little mistakes for one reason or another. Ought to cut them out
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Why would I work a forest in the second city? Have you even looked at the micro plan recently? Here's a suggestion, click off the "Krill" tab and onto the "Darrel" tab and run it through to completion.
Darrell
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Because you'll grow into unhappiness...and your MM plan says you will. Need 1 hammer from somewhere.
Current games (All): RtR: PB83
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The turn I grow into unhappy I switch to, and whip, a Worker.
Darrell
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What, at size 3? That isn't what your MM sheet says.
Current games (All): RtR: PB83
Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71 PB80. FFH games: PBEMVII, PBEMXII. Civ 6: PBEM22 PBEM23Games ded lurked: PB18
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Just to provide the lurkers some closure, for some reason I read "second city", but my brain thought "the capital", which is why the Worker whip was not pertinent. However, cell C8 clearly has me working a grassland forest  .
Darrell
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In Krill's defense I have already forget to swap a floodplains to floodplains cottage, and my sandbox lead me to believe I needed a road to connect city #3 to our trade network (untrue). So, best to keep the reminders coming  .
Darrell
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Everything is still looking very good. With fish and another flood plains, we are going to be killing in food.
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Okay, so turn starts and I get a brief scare that Novice built Stonehenge:
Not that he needs it as CRE  . The big score jump is from his capital's second border pop, which happens first for him as CRE and a 4000 B.C. founding. Our Warrior is making the long, long trip SE to begin the defog of that region. I, yet again, failed to rename all of our units and cities. I really need to remember to do that. Not much point having a naming scheme if it only lives in the sandbox. Demos:
Someone is working a Gold/Gems/Silver, that's for sure. Our food goes up by 4 next turn, so we have a solid lead there and should sustain it. Everyone has their third city it seems, with the smallest being 2/1/1. It occurs to me our MFG will be dead last forever. We just never plan on working any hills. Our production however, should be fine  .
Darrell
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Crop yield and GNP both hit 33 next turn.
Darrell
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