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[PBEM22] Friends with Benefits

I was looking the need to scout for the most efficient travel path. Rough challenge with the current priorities.
Current games (All): RtR: PB83

Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71 PB80. FFH games: PBEMVII, PBEMXII. Civ 6:  PBEM22 PBEM23Games ded lurked: PB18
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Played, report to come later, agree on Lighthouse - with the fish hooked it could hit +8fpt and is actually a good candidate to grow to size 10 as a back up city. Still think Shur is the better candidate but it's closer than it looks.
Current games (All): RtR: PB83

Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71 PB80. FFH games: PBEMVII, PBEMXII. Civ 6:  PBEM22 PBEM23Games ded lurked: PB18
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Second harbour completes Cartography eureka. I imagine I need to complete this to pass the eureka onto Thrawn?





Possibly the last person to research FT?





Definitely agree on the lighthouse for Adab. I understand that there are horses on the 4th City Campus, but I have to question if they are even worth chopping in this mod, partly because the fourth city is going onto Bounty island.





Can that ship promote Embolon yet? I would immagine that if that galley attacks an embolen galley it dies the next turn to two counter attacks, so there must be another two coming along. The two ships north of Hong Kong might be able to provide a pincer...





I would complain less about the choke points if those stupid coastal paths didn't exist.
Current games (All): RtR: PB83

Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71 PB80. FFH games: PBEMVII, PBEMXII. Civ 6:  PBEM22 PBEM23Games ded lurked: PB18
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(October 24th, 2022, 23:35)thrawn Wrote: T46 Sumeria

1. Uruk starts a trader.
2. Lock Shur's new citizen on one of the grass hills. It's funny how the city was founded significantly after the others and is now the same size as them.
3. Builder W in forest and begins to sharpen its axe.
4. Civic research to Early empire.
5. Send me your gold.

With the second harbour ready, your income is exceeded only by my ability to spend it smile

Btw. it's interesting that the harbours played a key role in providing funds for the fleet buildup. I wasn't planning this when we decided to go with them as your first district and would have had to switch to Conscription if we hadn't.

Something to discuss. Adab's production next turn should go into something other than the builder so we can overflow into the settler later. However not a warrior because Adab has a priority queue of builder->settler->Ancestral hall and we have only one blank turn between them, next being the last small one. I think lighthouse is best because Adab needs to grow to 7 to put down its campus and the lighthouse will boost the seafood as well as add a trade route. If you agree we can put next turn's production in lighthouse, or if you have a better idea let's discuss.

It's interesting that we can kind of trade culture and beakers via research to enable inspirations and eurekas, but it's not necessarilly anything new. And we can't trade faith (except by trading the Brick of Destiny), but we can trade gold, resources and diplomatic favour (but I suppose that's just worth while to equalize to maximize votes).

But gold we are going to be short on...I do see one city that has 7 crabs though.
Current games (All): RtR: PB83

Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71 PB80. FFH games: PBEMVII, PBEMXII. Civ 6:  PBEM22 PBEM23Games ded lurked: PB18
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Just checking again, but what is the job for the Adab builder? Do we have a charge to improve that fish, or do we need to work both the pfh and stone to blitz out the GP?
Current games (All): RtR: PB83

Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71 PB80. FFH games: PBEMVII, PBEMXII. Civ 6:  PBEM22 PBEM23Games ded lurked: PB18
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Well this turn was certainly interesting to open.
Current games (All): RtR: PB83

Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71 PB80. FFH games: PBEMVII, PBEMXII. Civ 6:  PBEM22 PBEM23Games ded lurked: PB18
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Yeah, I was going to let you report that before I let the lurkers know.

I find the whole situation highly entertaining. That's about XX (redacted until turn post) of his military strength to counter 2 longboats and then I look to his north. I keep on thinking of Gamelin...I wonder if I am right...
Current games (All): RtR: PB83

Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71 PB80. FFH games: PBEMVII, PBEMXII. Civ 6:  PBEM22 PBEM23Games ded lurked: PB18
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Don't micro too tightly, remember the barb!
Current games (All): RtR: PB83

Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71 PB80. FFH games: PBEMVII, PBEMXII. Civ 6:  PBEM22 PBEM23Games ded lurked: PB18
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Barbs are being annoying, the two BA galleys promote heal next turn then carry on murderizing BA, right? I agree with the transfer, monument fix and then mine the jade. The Path to Nitre looks easy.





I think I can hit every eureka with limited cost, and yes, if I am running for Frigates then Nitre has to come first. Aqueduct on the flood plains 6 of Shur?

And behold the majesty that is 20 longboats, with the crews paid via Sumerian harbours, soon to be paid nothing at all:


Current games (All): RtR: PB83

Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71 PB80. FFH games: PBEMVII, PBEMXII. Civ 6:  PBEM22 PBEM23Games ded lurked: PB18
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Thrawn, if Ljub is killing that camp with a slinger it would be empty next turn right, and a potential pillage for a long boat?

I only saw the three ships. The fourth is just fantastic to see. I take it we stop attacking Mog at this point and just tie up all the boats? Or are we going all in on Mog and goading him to try and attack at what 30 to 44 strength? Maybe 34?
Current games (All): RtR: PB83

Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71 PB80. FFH games: PBEMVII, PBEMXII. Civ 6:  PBEM22 PBEM23Games ded lurked: PB18
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