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[SPOILERS] Lurkers Thread: NO PLAYERS ALLOWED

Yeah the resources might be at the edges, but I predict that would just cause people to focus on securing their own island rather than interacting with others as there's little to gain from invading someone else early when you already have 1 of every resource, and would have to pay high distance maintenance pre-Forbidden Palace.

If you had to leave your starting square to get Gold, Dyes etc for example, the game becomes more dynamic as there's an element of competition in the early game and it creates opportunities for trade.
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uberfish Wrote:Yeah the resources might be at the edges, but I predict that would just cause people to focus on securing their own island rather than interacting with others as there's little to gain from invading someone else early when you already have 1 of every resource, and would have to pay high distance maintenance pre-Forbidden Palace.

If you had to leave your starting square to get Gold, Dyes etc for example, the game becomes more dynamic as there's an element of competition in the early game and it creates opportunities for trade.


PBEM10 Spoilers:
This was a strong aspect of PBEM10's map design, the green islands being so strong relative to our "home" space. The iron placement and lack of copper? Not so much, but that's a different issue.
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are you suggesting 5 or 6 gold / silver / other happy spread over the map, or the full 7 but off the 'square'?
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(October 22nd, 2014, 10:52)Caledorn Wrote: And ruff is officially banned from playing in my games as a reward for ruining my big surprise by posting silly and correct theories in the PB18 tech thread.
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Yeah, from my vantage pont there seems very little incentive to expand outside your starting square initally. Neutral islands or some actual expansion land outside of the square would give motivation to expand.
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Ruff_Hi Wrote:
  • move piggies away from capital
Done. I put them over with the wine.
Quote:
  • check distance maintenance
Two cities for the same civ on the 'starting tile' generates an expense cost of -8. That didn't seem too high.
I have finally decided to put down some cash and register a website. It is www.ruffhi.com. Now I remain free to move the hosting options without having to change the name of the site.

(October 22nd, 2014, 10:52)Caledorn Wrote: And ruff is officially banned from playing in my games as a reward for ruining my big surprise by posting silly and correct theories in the PB18 tech thread.
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Ok, how about this ...

I remove the following and put them in clusters on the blue dots - so all of the ivory (say) would be on the blue dots and all of the silk would be on another duplicate blue dot. That way, 1 player could pick up all of the ivory and have to trade for the other resources.
  • silk
  • ivory
  • incense
  • dye
  • spices
  • sugar
  • wine

Question - should I add a cow so that a city there is viable?

[Image: pbem11002a.jpg]
I have finally decided to put down some cash and register a website. It is www.ruffhi.com. Now I remain free to move the hosting options without having to change the name of the site.

(October 22nd, 2014, 10:52)Caledorn Wrote: And ruff is officially banned from playing in my games as a reward for ruining my big surprise by posting silly and correct theories in the PB18 tech thread.
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Look, a plains cow doesn't really add city viability, maybe a dry wheat, or a plains sheep would, but a measly +1 fpt is worthless...
Current games (All): RtR: PB83

Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71 PB80. FFH games: PBEMVII, PBEMXII. Civ 6:  PBEM22 PBEM23Games ded lurked: PB18
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Krill Wrote:Look, a plains cow doesn't really add city viability, maybe a dry wheat, or a plains sheep would, but a measly +1 fpt is worthless...
so, apart from the stupid cow, the happy resource location sounds good? ... or better?
I have finally decided to put down some cash and register a website. It is www.ruffhi.com. Now I remain free to move the hosting options without having to change the name of the site.

(October 22nd, 2014, 10:52)Caledorn Wrote: And ruff is officially banned from playing in my games as a reward for ruining my big surprise by posting silly and correct theories in the PB18 tech thread.
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happy res are fine.
Current games (All): RtR: PB83

Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71 PB80. FFH games: PBEMVII, PBEMXII. Civ 6:  PBEM22 PBEM23Games ded lurked: PB18
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Give each resource two sets of three? All six on one spot is too much of an easy monopoly for whomever holds it.
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