Is that character a variant? (I just love getting asked that in channel.) - Charis

Create an account  

 
[SPOILERS] PB9 Lurker Thread

I don't know 2metraninja well but I get a sense he's better at Gamespy fast paced games. I'm not sure his micro and meta will be excellent. But I'm happy to be wrong.
Reply

(January 11th, 2013, 11:35)dazedroyalty Wrote: I don't know 2metraninja well but I get a sense he's better at Gamespy fast paced games. I'm not sure his micro and meta will be excellent. But I'm happy to be wrong.

Well, his first order of business is to get his T0 move right. His start is subpar if he doesn't move, and there's good options in each direction, so will he take the time to evaluate or just plop down?
Blog | EitB | PF2 | PBEM 37 | PBEM 45G | RBDG1
Reply

when's the game going to be up and running - or is it already? i guess sunrise will put a tech thread up with login info etc.
--
Best dating advice on RB: When you can't hide your unit, go in fast and hard. -- Sullla
Reply

I haven't been able to open the WB saves to look, but given what it visible in Commodore's starting spot screenshot, I'm not sure I would move onto the plains hill. That's just so many water tiles for a capital without any resources. What would everyone else do?
Reply

TBH? I'd move onto the plains hill for a Moai capital (which moves later). Sheep/Pig can keep it going quite a while...
Blog | EitB | PF2 | PBEM 37 | PBEM 45G | RBDG1
Reply

(January 11th, 2013, 12:05)Sareln Wrote: TBH? I'd move onto the plains hill for a Moai capital (which moves later). Sheep/Pig can keep it going quite a while...

As would I. Financial/lighthouse/Moai coast isn't that bad once the buildings are in place, which won't happen for a while, but the sheep, pigs, and plains hill plant will keep it solid until then.
Merovech's Mapmaking Guidelines:
0. Player Requests: The player's requests take precedence, even if they contradict the following guidelines.

1. Balance: The map must be balanced, both in regards to land quality and availability and in regards to special civilization features. A map may be wonderfully unique and surprising, but, if it is unbalanced, the game will suffer and the player's enjoyment will not be as high as it could be.

2. Identity and Enjoyment: The map should be interesting to play at all levels, from city placement and management to the border-created interactions between civilizations, and should include varied terrain. Flavor should enhance the inherent pleasure resulting from the underlying tile arrangements. The map should not be exceedingly lush, but it is better to err on the lush side than on the poor side when placing terrain.

3. Feel (Avoiding Gimmicks): The map should not be overwhelmed or dominated by the mapmaker's flavor. Embellishment of the map through the use of special improvements, barbarian units, and abnormal terrain can enhance the identity and enjoyment of the map, but should take a backseat to the more normal aspects of the map. The game should usually not revolve around the flavor, but merely be accented by it.

4. Realism: Where possible, the terrain of the map should be realistic. Jungles on desert tiles, or even next to desert tiles, should therefore have a very specific reason for existing. Rivers should run downhill or across level ground into bodies of water. Irrigated terrain should have a higher grassland to plains ratio than dry terrain. Mountain chains should cast rain shadows. Islands, mountains, and peninsulas should follow logical plate tectonics.
Reply

Fuck Moai. Settle in place. Get an early granary and rely on whips.
Current games (All): RtR: PB83

Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71 PB80. FFH games: PBEMVII, PBEMXII. Civ 6:  PBEM22 PBEM23Games ded lurked: PB18
Reply

(January 11th, 2013, 13:04)Krill Wrote: Fuck Moai. Settle in place. Get an early granary and rely on whips.

This is what I was thinking, but with less "Krill" lol
Reply

Move the scout first, find out if something worthwhile is hidden in the fog (probably move him 1-1 on the GLH, there are a bunch of forests to the west it seems, but maybe something worth in the south - you could go 7-4 instead, but I think you can find out with fog gazing that those are only forests (no resources)).

I probably would scout 1-1 therefore, and depending on what I see decide to settle. As they are IMP/IND I'd probably settle right now 1N. Yields 7 forests in the BFC, Pig, PH, GLH. Sheep can be gotten by a second city. PH is stronger when you produce settlers anyhow. And moving on the PH and therefore losing EVERY hill you have is not going to help you produce those settlers. Start researching AH (I have no clue about map size etc. so I just have to guess that you finish it with your first worker), pasture the pig while researching mining. Mine the PH, mine the GLH while you grow to 3. You reach size 3 at EOT17 and start a settler. You produce 14 fh for 3 turns, then the GLH-Mine finishes as well, making you produce 15fh. At EOT 22 you finish your 1st settler. Your worker finishes the road on the forest 1SE of the capital on T23, early enough that your settler can move 3-3-6 and settle T24. That turn your worker starts improving the sheep. Your second worker finishes EOT26 (together with the sheep pasture) and 8 hammers overflow. On EOT30 you finish your 2nd settler and your 3rd worker (in the second city).

And if you chop after your pastured the sheep with both workers, you can produce 30h overflow on T31, added to 11fh produced normally and therefore finish a 4th worker. If you have BW finished at that point, not certain without knowing map-size, difficulty etc. - depending on that you'll have to change your plans considerably anyhow).

I think due to that you have to get AH first, it is kinda hard to come up with a quicker plan without having to deforest the whole area. And you don't want that as with the 5 forests left you can relatively easily build TGLighthouse. And of course, all of that depends on the scouting info, from T0 on forward. And on that you actually want TGL, otherwise SIP. That leaves you definitely with possible coastal-spots and therefore is fine. You might even SIP if you want TGL, as you will build it with chops and probably get a quick Maths (AH -> Mining -> TW -> BW -> Fishing -> Pottery -> Writing -> Sailing -> Maths (chops for TGL come in turn after Maths finishes) and till you have that, you will have settled other cities as viable for it anyway.
Reply

This Map is Large/Monarch/Normal Speed btw.
Blog | EitB | PF2 | PBEM 37 | PBEM 45G | RBDG1
Reply



Forum Jump: