February 1st, 2019, 14:10
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(February 1st, 2019, 07:41)BRickAstley Wrote: But, I did say one *official* campaign. The customization tools that come with the game allow users to create their own single player campaigns, and I know a few people with early access are in the process of doing so. So total amount of content isn't limited.
Yes, I know about this type of community content.  Usually this means incredibly difficult missions created by people who feel "well, now that I have spent 500+ hours on the game and finished the campaign on insane difficulty with a perfect score while using only the most basic units, it is finally time to create some content that is actually CHALLENGING!!!111".
Kidding aside, I played through the first three intro missions which serve as a tutorial and are very well done. It helps to clear up some very basic misconceptions for players not familiar with this subgenre ("ok, it seems diagonal squares do not trigger the "adjacent" condition..."  )
scooter Wrote:Steam will actually notify you when you have a turn up (see attached screenshot) which is neat.
Thanks for pointing that out - this is indeed a great feature.
February 1st, 2019, 14:36
Posts: 2,560
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Joined: Oct 2009
Conversely to scooter and Brick, I only got the game a week ago and I've been focused on finishing the campaign, which I've mostly done (all I have is one side mission and the epilogue, the latter of which I need a couple more stars to unlock). A lot of it is a tutorial, but there are some more difficult maps near the end (there was a 3 army vs 1 map that took me about 2 hours to complete, not counting the time I died a half-hour in), and some of the later gimmicks can be infuriating. There's also the arcade mode where you take a commander and play through 5 symmetrical War Room-style maps, and a puzzle mode as well.
No real preference on the map--I'd avoid naval units for the first game since that's the most different than Advance Wars (and it still isn't that great), and I'd prefer no fog of war and always clear weather (though the latter might be because I lost my first game against scooter due to me not realizing the weather was going to change to favorable winds and losing a Knight to his Trebuchet  )
February 1st, 2019, 15:18
Posts: 15,443
Threads: 115
Joined: Apr 2007
Alright, I went ahead and setup a game. I went with a super simple map and settings for everyone's first game:
Join game with code "GRBTJF" and grab any one of the four spots. Once everyone does that, chooses a commander, and hits ready, it should launch.
February 1st, 2019, 15:23
Posts: 15,443
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(February 1st, 2019, 14:36)Cheater Hater Wrote: (though the latter might be because I lost my first game against scooter due to me not realizing the weather was going to change to favorable winds and losing a Knight to his Trebuchet )
Took me a second to realize that was why that happened  . Maybe you've figured this out by now, but the weather change shows you a turn in advance what's coming in your little leader box up in the top corner. It shows the previous, current, and next turn's weather. But yeah, we can keep that off for a first game.
February 1st, 2019, 15:40
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(February 1st, 2019, 15:23)scooter Wrote: (February 1st, 2019, 14:36)Cheater Hater Wrote: (though the latter might be because I lost my first game against scooter due to me not realizing the weather was going to change to favorable winds and losing a Knight to his Trebuchet )
Took me a second to realize that was why that happened . Maybe you've figured this out by now, but the weather change shows you a turn in advance what's coming in your little leader box up in the top corner. It shows the previous, current, and next turn's weather. But yeah, we can keep that off for a first game. Yeah--it's part that the campaign doesn't use random weather (and surprisingly only has like 2 FOW maps) and the additional range isn't something that was part of AW's weather suite I believe (just reduction in range). I wasn't doing that well in that match anyway--I'm not that used to multiplayer AW (and the AI isn't great--I don't believe it actually ever heals its units, probably because it builds early in the turn).
February 1st, 2019, 17:28
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February 1st, 2019, 23:00
Posts: 8,785
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Joined: Oct 2017
Joined, and looks like Scooter is up first... ill have to try out the game a bit. i must have missed it, how long is the "turn timer" ?
"Superdeath seems to have acquired a rep for aggression somehow. ![[Image: noidea.gif]](https://www.realmsbeyond.net/forums/images/smilies/noidea.gif) In this game that's going to help us because he's going to go to the negotiating table with twitchy eyes and slightly too wide a grin and terrify the neighbors into favorable border agreements, one-sided tech deals and staggered NAPs."
-Old Harry. PB48.
February 2nd, 2019, 09:09
Posts: 15,443
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(February 1st, 2019, 23:00)superdeath Wrote: Joined, and looks like Scooter is up first... ill have to try out the game a bit. i must have missed it, how long is the "turn timer" ?
I didn't set one, so currently it's just off entirely. I think we should be fine without one.
Myself, Cheater Hater, and Brick have played in that order. Superdeath, you're up.
February 2nd, 2019, 09:11
Posts: 23,669
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Wait I thought this was asynchronous? Why are you playing in order?
Current games (All): RtR: PB83
Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71 PB80. FFH games: PBEMVII, PBEMXII. Civ 6: PBEM22 PBEM23Games ded lurked: PB18
February 2nd, 2019, 09:15
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(February 2nd, 2019, 09:11)Krill Wrote: Wait I thought this was asynchronous? Why are you playing in order?
By that I meant we can login and take our turns whenever. The gamestate exists on their servers, so there's no need to be online simultaneously or pass any save files or anything.
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