Are you, in fact, a pregnant lady who lives in the apartment next door to Superdeath's parents? - Commodore

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[Mjmd #60] Why even buy toys for kids?

T8
I might have to work the spice after the worker is done. It being emperor tech costs is messing with my normal India timings (that and spice isn't forested so can't have worked while building worker / neither wheat or cow is on a river). Worker is due in 5 turns, 1 turn move, 5 turns farming, 1 turn to move to a forest. That is 12 turns. Problem is bronze working is 15 turns atm.

Point being is I should actually start doing micro at some point..........
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Inflation only hits after T90 and it's more or less a percentage of your whole maintenance added to your already present maintenance
Mods: RtR    CtH

Pitboss: PB39, PB40PB52, PB59 Useful Collections: Pickmethods, Mapmaking, Curious Civplayer

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I think I'm going to end up doing an excel solver equation to answer it for me. Probably do on Monday /shrug. I did realize I should just put a few turns into a mine on the plains hill while waiting. Just really not used to having no 2/1/1 or 3/0/1 tiles to work.......

@Charriu I think Thrawn was trying to get at what costs there are to puking cities all over the place? # of cities shows up two places to my knowledge. It is part of every cities maintenance calculation which is basically (maintenance calc based on # of cities + distance for that specific city from capital). It is also predominant part of the civic maintenance formula (population of cities also matters, but # of cities matters more; as well as which civics you are running of course).

It is a balance as more cities you have the more production queues you have, which early game is important for whipping. Also early game you don't have the happiness for working all the tiles. HOWEVER, civ 4 as you get later is a lot about about buildings that modify the base resources you are getting (as mentioned previously this is a reason financial is so powerful). Having a bunch of small cities means they may not have the resources to build those modifier buildings effectively, they may not be worth the hammer cost, and obviously they themselves may take up a tile that could be worked by another city.

I usually let food situation / placement dictate, but in general I try to split my cities into categories (all get granaries and usually forges at some point (forges especially this game since Ind)):
Commerce - get all the science and gold modifier buildings, but prob not a barracks for a sec. Usually low produciton.
Mixed - usually pretty standard cities that will get a library and barracks, but main job is to produce other things until stable.
Production - barracks and forges and usually nothing else.

I also want to mention I usually like waiting on barracks for a hot second. I would be surprised if I have more than 1 before turn 100.

Also it is pretty standard that mixed and production cities help grow cottages for your commerce cities. You usually want your capital to be a commerce city for both bureaucracy and / or academy purposes and usually (although prob not this game) you want to share food which then you can also help grow cottages. But even in later cities I expect I'll put an eventually production city down that may look like a mixed, but is in reality mainly there to grow cottages for a good commerce city.

Edit: I should also note my definition of production city can be pretty um small and puny. 1 food resource and a couple of tiles is all a smaller production city needs. A lot of my 'filler' cities tend to be production cities.
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(May 17th, 2021, 21:39)Mjmd Wrote: And here is the patented Mjmd excel spreadsheet for picks.

I don't really put a lot of stock into the 'wants religion' column. I'm just too lazy to change my format. I have no clue why 2 cells are green. Tried changing even copy pasting cell format. Sure I could have typed manually on a different line, but eh.

[Image: V9x1DBd.png]

Could it be a duplication rule you've set on the spreadsheet?
Travelling on a mote of dust, suspended in a sunbeam.
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@Brian its because I had search on. Charriu being more familiar with helped out.

T17: note I rotated for better view

[Image: 6AXCtIy.png]

-Looks to be a narrow band of land leading to contested blobs (ie opposite of blocks with land bridges that was discussed a lot in org thread). I approve. Scout is going to hug coast around.
-3 2nd ring fish. I don't hate this, but neither do a love. I like having choices in how I settle. 2nd ring fishes tend to limit that (see site labelled 'Tarkeel filler' that can't go anywhere else). Maybe there are islands that can share /shrug.
-Its cut off by icons but probably going to do Maoi north of stone. Can fit two cities on that little island and probably will. Could settle on stone, but it misses 1 tile and then doesn't have clam first ring.
-eventually will scout that little bit of black I skipped to firm up A spot and also make sure it isn't part of a bridge.
-Distance maintenance is going to be real real bad with this shape.
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T19

I can see the edges of Supderdeath's culture. Approximately 23 tiles away.
Other map thoughts:
-The jungle doesn't actually provide much a of a barrier for SD as it is very skinny along the coast. Again he is fast expansion combo with a good early UU.
-What is nice is because of no barbs I can favor spears more than normal.
-large armies of 1 movers are going to be even slower than normal due to long empire
-long coastal empire very very very very very unstable come astronomy (which I'm not a fan of). Makes me sad as I'll hopefully have built colossus and be forced to obsolete it pretty early.
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T20

Officially met SD this turn. Three reasons ya'll getting a report.

1) I may not have time over the weekend.
2) SD skipped hunting and went straight Animal Husbandry!!!! I'm honestly slightly confused. He would have had time to research hunting first for prereq bonus before his first settler.
3) sweet sweet micro is finally done. Its not the fastest Imp India I've ever done, BW coming in soo late really messing with that but there is something sweet in it:


Little more detailed than my normal just in case I have issues being up north:

T20 Mine
T21 Mine
T22 Mine *** next turn worker so doesn't auto finish
T23 go chop forest SW (labelled), do not revolt to slavery!, start fishing for research, switch worker to warrior
T24 chop
T25 switch back to worker, finish chop
T26 overflow into settler, old worker goes to finish plains mine (work for 1 turn!!!), new worker puts chop in 1E,
T27 switch back to working cow and producing warrior, old worker goes to SE forest to chop, new continue chop next turn so doesn't finish.
T28 grow size 3 work plains mine!!!!, new worker goes to mine for 1 turn
T29 overflow from warrior goes into settler, finish both chops, perfect 100/100 settler!

T30 revolt to slavery
T34 start settler
T35 whip

TLDR: T30 settler, which is slow; however the cool thing is I only spend 2 turns building it between overflow and chops. That means more turns actually growing. So I end up with my next settler on T36.

Edit: while BW is delayed, the mine I end up building was very key to this plan so was probably only a 2 turn difference in timing, I probably gained 1 turn on 2nd settler. Obviously gives me a good production tile for future settlers as well. Still would prefer faster BW, but I'll take positives I can get!
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Anybody else use cardboard boxes as a kid? My brothers and I made tons of forts with those.

And agree with you on Carthage, only because everybody always thinks Cothon and that isn't that great of a building. Carthage is all about numids, imo
Suffer Game Sicko
Dodo Tier Player
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(May 27th, 2021, 22:53)pindicator Wrote: Anybody else use cardboard boxes as a kid? My brothers and I made tons of forts with those.

They are still all the rage with the kids; I actually want to hold a kids party where it's just a large room full of boxes and they can go nuts.
Playing: PB74
Played: PB58 - PB59 - PB62 - PB66 - PB67
Dedlurked: PB56 (Amicalola) - PB72 (Greenline)
Maps: PB60 - PB61 - PB63 - PB68 - PB70 - PB73 - PB76

There are two kinds of people in the world: Those who can extrapolate from incomplete data
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Your children are cats.
Current games (All): RtR: PB83

Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71 PB80. FFH games: PBEMVII, PBEMXII. Civ 6:  PBEM22 PBEM23Games ded lurked: PB18
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