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[Spoilers]C6PBEM23: Krill sidles yonder, and probably fails

Turn 37

Basic turn so posting here for my future reference.




I'm last in empire score at 16 (2*5 for cities, 5 points for population, 1 for palace.

2 players have Holy Sites. I think they are Chev and TAD, which would siuggest TAD has 2 cities, a district and 6 pop (not a surprise as Khmer). Chev I think has 2 cities and a district and 5 pop. I suspect TAD is ahead in the push for religion. Now watch to see if either of them build a second HS, and/or projects to nab first choice.

Gamer Cat is Whosit. 19 Empire score would be 6 pop in 2 cities with monuments, but he can't have a district if the above is true. He is Rome, so why would he at this point? The alternative (another city) is not possible with 19 score. Turn 34 he dropped from 20 to 19, that smells like a Colonization powered settler, and is busy moving into position. It should be noted that Whosit has been spending a little bit of time on his turns (Blame Steam for telling when players open up Civ 6 for me noticing this, I don't have times, just noticing the popups) so it might be he is dealing with barb movements or still identifying the third city location.

Greenline (BaconBiscuitBaby) has Korea and 20 empire points but there are no GS points being generated, so he can't have teh Seowan down. This makes little sense, but he had 16 points last turn so I think he finished a Seowan this turn and will generate GS points from next turn. That would mean he had 16 empire points in much the same lay out as the rest of us, a 3/2 split, or possibly a 4/1 (Turn 27 he went from 8 to 15, which would be 5 for a city, 1 for a pop in the new city, and a likely quick regrowth. That's a 3/2 split, not 4/1, the second city grows quicker and he focused on completing the Seowan.

I think players are sandbagging tech, but not by much. Greenline as Korea has 4, must have Pottery and Writing. I suspect also has Mining but can't be sure of the other two.

Chev and TAD have 3 techs, must have Astrology. No idea about the rest. Whosit is just a blank slate at this point. I have a plan for every eureka except Astrology (which is simply scouting) remaning through the end of the Classical era. So actually, tech looks decent for me: the Classical era eureka difference is the equivalent of a first row tech.





Showing GP point generation, 7 to TAD, 1 to Chev (I think). Actually, checking back over the score increases, Chev had a 2 point bump on T35>36, then on T37 he shows up with the GP point, so yeah, I'll lock that one in: Chev finished a HS on his T36





I am missing 13 strength on military score due to injury and I am still #1 in power. I'm second in culture to Whosit (that's quite entertaining actually, I thought I was doing poorly). Science is going to be a bit messy but I'm hitting that many eurekas as China I'm probably doing better than expected. It's just the fact I only have 1 three food tile (and a turtle at that) in my borders leading to the lower empire score. Lilja is doing a job helping growth, but I still need to find 28 production for the pantheon (I'm giving up 8 faith per turn on Stone circles here, but without a Golden age I am not going to get, I'd have nothing to spend it on), or suck up Godking for 14 turns.
Current games (All): RtR: PB83

Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71 PB80. FFH games: PBEMVII, PBEMXII. Civ 6:  PBEM22 PBEM23Games ded lurked: PB18
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Turn 38




Confirmed Greenline just completed a Seowon. I thought about delaying the granary in MH to align with growth to make it look like I finished a district but anyone would be able to see that I'm not generating GP points so meh.

FWIW Euclid is trash to me.
  • I can get the Math eureka for no real trouble. Just build a Commercial district or harbour.
  • Machinery: 3 archers, obvious
  • Castles: Everyone beelines Monarchy, I really want the housing anyway.
  • Military Engineering: Aqueduct: Have it planned for MH to support an IZ (IZ could be either MH or Long)
  • Stirrups: Have Feudalism. All the Long farms gets Feud, so trivial.
  • Apprenticeship: Build 3 mines: Salt, bunch of hills, trivial.
  • Education: Earn a GS: If I pulled my thumb out and got Stone circles I would be able to faith by one if I'm not in a GA
  • Military Tactics: kill a unit with a spear. Not trivial but I have a barb infestation and I need to tech BW soon to not leave myself stranded with no iron, so not actually that hard to achieve.
  • Buttress: Build a Classical or later wonder. The only eureka I would want from Euclid, but goo luck making it happen. And I actually want Petra, and I already have a rough plan if I can grab Imhotep





I healed the slinger in situ, it will be 99/100 hp next turn then can go scouting, I actually dropped to second place in power even with healing pushing mil score up to 66, I think someone is messing with Whosit (I have contact with no one, TAD and greenline and Chev know the deal with diplomacy QED that tech thread warning was for Whosit.

FT has just sped up by a turn due to the new pop in Long.
Current games (All): RtR: PB83

Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71 PB80. FFH games: PBEMVII, PBEMXII. Civ 6:  PBEM22 PBEM23Games ded lurked: PB18
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Oh, hey, you wanted naming theme suggestions, right? So in case you'd like to lean into your civ's leader with one...

From a relevant wikipedia article:

Ming treasure voyages Wrote:The Yongle Emperor ordered the construction of the fleet in 1403. The grand project resulted in seven far-reaching ocean voyages to the coastal territories and islands of the South China Sea and Indian Ocean.

The fleets apparently set out from Nanjing, so that could be the capital if you want to distinguish it from the rest.

From later in the same article, cities to which the Treasure Fleets brought Chinese influence for the Yongle Emperor:

First Voyage Wrote:- Champa
- Java
- Malacca
- Aru
- Semudera
- Lambri
- Ceylon
- Quilon
- Calicut
(Plus the Andaman Islands and Nicobar Islands)

Second Voyage, excluding repeats from the first Wrote:- Siam
- Jiayile
- Abobadan
- Ganbali
- Cochin

Third Voyage, excluding repeats from the first two Wrote:- Galle

Fourth Voyage, excluding repeats from the first three Wrote:- Kelantan
- Pahang
- Palembang
- Lide
- Liushan
- Bila
- Sunla
- Hormuz
(And you can also include the islands of Maldive and Laccadive, and the Bitra and Chetlat atolls.)

(I think some of the items on the list might be subdivisions of one another; I'd have to do more research (i.e. more than I feel like doing right now) to know for sure.)

Probably enough names for a Civ6 game? The disadvantage would be that you'd probably have to go back and consult a list instead of naming one off the top of your head. So an alternative suggestion: Names of specific obsessive disorders (or just "disorders with interesting or amusing names") from the DSM-5? Or historical and/or contemporary quackery "cures" from snake oil and leeches to homeopathy and magnets? Places you'd like to visit but for one reason or another don't expect you'll ever reach?
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Thanks Ref, one thing I always try to do is keep any work related stuff out of civ so I veto the DSM-5 suggestion straight away lol

I've never actually bothered to luck up the Chinese history of Yongle so I will probably do that later, but I think I'll follow your last suggestion: places I want to visit but just will not get to. There are a few of them...
Current games (All): RtR: PB83

Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71 PB80. FFH games: PBEMVII, PBEMXII. Civ 6:  PBEM22 PBEM23Games ded lurked: PB18
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I'm trying to get up to speed with understanding how this game works, so I'm putting together a spreadsheet with some of the forumlae as reference guide. I've got the food for growth, the border pop culture, I think I've gotten the district costs down (basic, not reduced costs).

Civ 6 public reference sheeet

Is there anything else that I ought to be putting in? A list of era score seems helpful, the district reduction formula, combat calculator would be really helpful...
Current games (All): RtR: PB83

Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71 PB80. FFH games: PBEMVII, PBEMXII. Civ 6:  PBEM22 PBEM23Games ded lurked: PB18
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Turn 39




Looks like I'm next to Greenline. The river discovered is the Seomjin river, in Korea. Not sure if that's a good or a bad thing: has he ever waged a successful offensive war before? Long term Korea shouldn't be a massive tech fiend compared to Yongle IMO, it's the "Here and now" issue.

I want a city near to this river. The western maize is just in range of my proposed IZ location (36 of MH) but it's set to flood. The plains hill north is out of range of the planned IZ, but I can shift the IZ slightly but then I lose the aqueduct bonus. That would basically be it for eastern expansion unless there were a northern city location between Venice and there that was really worth cramming a city into, and I don't think a city even fits.
Current games (All): RtR: PB83

Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71 PB80. FFH games: PBEMVII, PBEMXII. Civ 6:  PBEM22 PBEM23Games ded lurked: PB18
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Oh fuck you civ 6, fuck you!

Nothing major, but I truly need to vent on this. More later.
Current games (All): RtR: PB83

Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71 PB80. FFH games: PBEMVII, PBEMXII. Civ 6:  PBEM22 PBEM23Games ded lurked: PB18
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Turn 40




Waste of 20 culture. The power of scouting. The unattributed damage of barbarians. Call it what you will, it's annoying, even if it's the consequence of my decisions.





Lurker question: Is there a reason there is no MH to Venice trade route noted here?





Also I'm back in last place with tech ranking.
Current games (All): RtR: PB83

Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71 PB80. FFH games: PBEMVII, PBEMXII. Civ 6:  PBEM22 PBEM23Games ded lurked: PB18
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Quote:Is there anything else that I ought to be putting in? A list of era score seems helpful, the district reduction formula, combat calculator would be really helpful...

I collected any mechanics I came across and found useful at the start of my PBEM 17 thread, might have some of what you're looking for:

https://www.realmsbeyond.net/forums/show...p?tid=9795

And I remember quite a few 'Fuck you Civ6!' moments too. smile
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(August 4th, 2024, 11:31)The Black Sword Wrote:
Quote:Is there anything else that I ought to be putting in? A list of era score seems helpful, the district reduction formula, combat calculator would be really helpful...

I collected any mechanics I came across and found useful at the start of my PBEM 17 thread, might have some of what you're looking for:

https://www.realmsbeyond.net/forums/show...p?tid=9795

And I remember quite a few 'Fuck you Civ6!' moments too. smile

Hey TBS, long time no see, I hope life is treating you well smile

Thanks for the link, I'll be trawling it for sure.
Current games (All): RtR: PB83

Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71 PB80. FFH games: PBEMVII, PBEMXII. Civ 6:  PBEM22 PBEM23Games ded lurked: PB18
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