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[SPOILERS] Caught in tides of war... yuris125 and Krill - PBEM56

No forests and 1 plains hill? I'd actually keep on exploring.
Current games (All): RtR: PB83

Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71 PB80. FFH games: PBEMVII, PBEMXII. Civ 6:  PBEM22 PBEM23Games ded lurked: PB18
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OMFG I'm a retard and should have moved scout onto plains hill then could have settled 1W...

I need a holiday. Head is swimming.
Current games (All): RtR: PB83

Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71 PB80. FFH games: PBEMVII, PBEMXII. Civ 6:  PBEM22 PBEM23Games ded lurked: PB18
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Ok, maybe I got too excited seeing 2 food resources, what would you hope to find? I can see a move NW-NW next turn in the hope to find better tiles to accompany the 2 food we now have. Or 2N onto the sheep hill. Or I can see settling 1N, losing the silk, but gaining the 2nd hill and a forest on the tile where the settler is now (and a second bonus Pro hammer when building a Worker)

If we settle next turn, with bonus hammers we aren't too far behind non-Pro leaders. How long are you willing to spend searching for a better spot? And what do you think would be a good enough spot to settle - what does it need to have apart from 2 land-based food?
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Hope to find? Aim is simply to settle closer to other people so WC have fewer tiles to travel.
Current games (All): RtR: PB83

Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71 PB80. FFH games: PBEMVII, PBEMXII. Civ 6:  PBEM22 PBEM23Games ded lurked: PB18
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Heh. Well I also didn't see it. Looked like moving as we did gave Scout more options for next turn. And I could've realised it after the first movement of the Settler frown
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Also PRO bonus is pretty shitty with only 2 hammers...worker would finish, what, eot T10 if settling on the hill, and finish eot T10 even if settling with plains hill first ring (due to making additional hammers).
Current games (All): RtR: PB83

Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71 PB80. FFH games: PBEMVII, PBEMXII. Civ 6:  PBEM22 PBEM23Games ded lurked: PB18
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I see. Well, move Settler onto the sheep hill then? To see more of the surroundings? Scout to 9?
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If you move the settler 7 it gets vision over the lakes
Current games (All): RtR: PB83

Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71 PB80. FFH games: PBEMVII, PBEMXII. Civ 6:  PBEM22 PBEM23Games ded lurked: PB18
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Personally I'd move the scout 9 and then evaluate options. The settler can either spend a turn going 22 and settling for 3 food, or move 7 and look over the lakes. Settling 7 of the plains hill forest would give 3 forests.
Current games (All): RtR: PB83

Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71 PB80. FFH games: PBEMVII, PBEMXII. Civ 6:  PBEM22 PBEM23Games ded lurked: PB18
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Indeed it does. So 7, then either 7 or 9, depending on what it sees?
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