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[Spoilers]C6PBEM23: Krill sidles yonder, and probably fails

Turn 41

It is Greenline.




And he has lots of horse. Umm. Worry about this later Krill. Go to BW next.





There isn't much space between us. Not much at all. If anything I'd be the "Aggressor" settling that little river valley.

And just how much would I piss off greenline if I declared war to pillage the Seowon? That's enough intrusive throughts for one turn...he would go HBR and ruin you. Play nice. Send a delegation, accept one in return.





Proof I'm holding my own in tech against the rest. The Wheel is one turn from completion once I mine hte salt next turn, AH will be one turn from completion after this turn as well.





I need to go through the era score list to see if there is any possible way of getting 20 era score. Great wall improvement, campus (but only a +2 campus? What else?





Scores included for reference (god Civ 6 does so much well, but the UI is trash). Oh and those two barbs will probably die next turn.
Current games (All): RtR: PB83

Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71 PB80. FFH games: PBEMVII, PBEMXII. Civ 6:  PBEM22 PBEM23Games ded lurked: PB18
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Turn 42

I hate barbarians. I'm going to have to scout with swords at this rate. Edit: I should have gone with Discipline not Agoge. I would have killed both those scouts last turn, and this slinger would absolutely be dead. This is was my mistake.




Slinger rolls up. The only two options are retreat back within my culture or attack. Attack and get second worst roll possible frown I think I might have just lost the southern warrior. I need two more battles to promo heal and I expect a warrior to turn up and trap it, and I think after the slinger attacks next turn the warrior will be too damaged to score a kill.

Meanwhile the scouts run away. The long trudge to the barb camp ensues.

And greenline rejected the delegation frown No one wants to be my friend.

Maybe I need to consider building an Encampment 2S of Long and turning that into a fortress.
Current games (All): RtR: PB83

Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71 PB80. FFH games: PBEMVII, PBEMXII. Civ 6:  PBEM22 PBEM23Games ded lurked: PB18
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Turn 44




I'm a little paranoid. Just in general, like. But I neighbour Korea with a better tech rate, 50 horses, I need to cover the horseman rush scenario.

I've changing priorities slightly and focusing on defense. I need to know where horse are, and so I'll finish AH this turn. Ignore SW, I swapped by the EE, due in 3. I'm going for the campus purely because I need the science and I need to get the inspiration culture. I'm screwed for the PP inspiration though. I'm pulling back the slinger because that's a critical unit to upgrade. The Wheel will have to wait slightly, as I may need the gold for unit upgrades rather than tile buys, and the builder might have to chop two forests to help out walls and an encampment. And I might have to drop three promotions on Victor.

Lurker question: Does Embrasure give 2 attacks to an encampment or does it only apply to the city attack?
Current games (All): RtR: PB83

Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71 PB80. FFH games: PBEMVII, PBEMXII. Civ 6:  PBEM22 PBEM23Games ded lurked: PB18
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Another lurker question: would an archer on the tile west of Long be able to hit a unit on the tile east or south east of Long? And if there was an encampment 2S of Long, would an archer on the marble and the tile SE of the marble be able to hit a unit on the maize or not?
Current games (All): RtR: PB83

Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71 PB80. FFH games: PBEMVII, PBEMXII. Civ 6:  PBEM22 PBEM23Games ded lurked: PB18
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(August 4th, 2024, 11:13)Krill Wrote: Oh fuck you civ 6, fuck you!

This again.
Current games (All): RtR: PB83

Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71 PB80. FFH games: PBEMVII, PBEMXII. Civ 6:  PBEM22 PBEM23Games ded lurked: PB18
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Well, this game was nice whilst it lasted.
Current games (All): RtR: PB83

Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71 PB80. FFH games: PBEMVII, PBEMXII. Civ 6:  PBEM22 PBEM23Games ded lurked: PB18
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Turn 45

Right. greenline doesn't like the idea of peace. Massive miltary score spike, but he didn't use any horses. He doesn't have iron, but his gold dropped from 178 to 9, so he upgraded to archers. He did the upgrade on T44 though, I just checked, and it looks like he also cleared a barb camp on T45 as he has over 60 gold. Someone is getting it in the face, you don't upgrade 3 slingers to archers unless you want to kill something. If he bum rushes me now I'm probably dead, but it wouldn't be a quick death. Nothing I can really do about that apart from spamming warriors. No, I think he is going for horsemen and will go for some nice easy chops to get two out. 2 horsemen and 3 archers and supporting warriors would likely run me through, right?

Well, if I consider that I have no real clue what I'm doing, and I just need to fight to live, I will kitchen sink a defence, but I'm not sure I'll have to. Don't walls with a real unit inside (hell, a galley would be quite funny) essentially stop horsemen, because they can't use a ram?




Actually, do Galleys in a city get hill defense bonus?
Current games (All): RtR: PB83

Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71 PB80. FFH games: PBEMVII, PBEMXII. Civ 6:  PBEM22 PBEM23Games ded lurked: PB18
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Turn 51

Mind the gap, sorry for the delay. It's been six turns since hte last up date as we are playing two turns a day at present. I'm getting on in the morning and then one in the afternoon. It has been a hellish week, and I've also needed to take some time to actually think and reflect on how appalingly unfocused I have been. Really bad opening, albeit I don't think this start had that many options for Yongle. Kinda wish I'd had Gorgo, I'd be farming barbs all day long and happy for it.

Anyone, major update this turn because greenline showed some of his hand as he just finished BW and started generating iron. Before I knew he had POttery and Writing due to the Seowon, and he had AH and Archery due to the horse and the mass upgrade, but I didn't know what his fifth tech was. I thought he was running to HBR to horseman rush me off the face of the map. It would have worked, but he isn't doing that. I've got 6 turns before he can get horsemen started, and that's all the time I need to set up a viable defence.




More importantly, he attacked Venice, and it does not seem to be going well. I might eat my words, as he may have been able to get a warrior to the north of the city to cut off the healing, but he doesn't seem to be having much luck at hte moment. I've seen several damaged units that aren't healing well. OTOH, he could simply be farming, but that seems...risky.

greenline declined a DoF offer after he declared on Venice. This was an attempt to show I can accept him taking Venice. It's not great but I can't get there. He will get an opportunity to pillage my trader, I can't really stop him as all my units were out of position. C'est la vie.

But his failure to rush me means I'm going to have walls down pretty quickly. I've put Magnus in (unpromoted) and I should get two chops in for sure. Possibly 3. I am still deciding if I want to put an encampment down 2S, but I am going BW next, then Archery. I only need Victor if I start to see the units move in, and even then, not for warriors and archer, but I plan to move Magnus over to MH anyway.

Those two chops basically give me walls and an encampment in 8 turns. Long used the turn before Masonry completed to use Lilja to get within one turn of growth, it will stagnate at 14 production per turn once borders pop after T52. Now greenline needs to research masonry and build a ram. That gives me enough time to get to HBR (including Archery research time, it's 10 turns). That gives me the opportunity to finish the horseman (the pasture went down this turn, I will have the resources).

Edit: I should say, I don't know that greenline is planning to attack now, his tech path just doesn't suggest he is going for a rush. But I have to cover it, and I need a double promoted Magnus in MH before I finish my next settler to not lose pop, so I need the GP built. I'm not spamming units for no reason, I've just returned to the goal of getting MH to size 10 and letting Long support that goal.

He has to get through the city, the tile south of the volcano will be blocked by the encampment. Is it really worth the effort? Oh, and the encampment plus Gov Plaza gives me the Maths eureka. The GP will be placed T53.




I've made a call to go to BW next because I think I need to know where iron is. If I beeline HBR I will just have enough horse to build one horsemen, but I will only be able to build archers and warriors for the next 10 turns.

I will finish SW eot52 (overflow most of the culture) and then Mil Trad is actually only a 4 turn civic. PP is a 20 turn run though, so I will not be able to swap cards for a while. What I intend to do is to swap back to Agoge (short burst of discipline annihilated the barbs, but I'm not going to be pushing to the west again until I settle my third city over there. Just going to play defence and farm XP), but get MT to one turn from completion as I will want the support/flanking effect. But I will also try and fit in The Wheel (one turn from completion) to boost the chop power, and also open up the possibility of a heavy chariot to bump up the city strength, and this gives me the opportunity to change research and then build the HC in a total of four turns. The fall of Venice gives me a greater than 4 turn window so I have this option in the back pocket.

I will have the option to get out spears in Agoge but i've cooled on this option once I've seen greenline start to accumulate iron. I'm still likely to build one just to try for the Military Tactics eureka, especially with the continued barb pressure.

I think my tech position isn't actually that bad. I doubt anyone actually knows what my plan is, and if they do they are wrong because I don't really now what it is. If I have iron close by, then I could concievably have all the Classical eurekas done before the era end except Constructio,n Math and Shipbuilding. Maybe not Celestial Navigation, it depends on how I want to spend the current builders last two chargers before I finish the fourth builder in MH on T54, but that fish isn't pillageable by greenline (I could be wrong, but by picking up the horse and fish the housing cap is alleviated for growth turns).

My culture position remains dreadful. I still need to use Lilja to get a pantheon. I'm due a dark age in 10 turns. I'm trying to hold off building a great wall tile until after. Loyalty shouldn't be an issue, but an Heroic age would be very welcome if I survive that long.
Current games (All): RtR: PB83

Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71 PB80. FFH games: PBEMVII, PBEMXII. Civ 6:  PBEM22 PBEM23Games ded lurked: PB18
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Any questions, post them. I'll get to them when I can.
Current games (All): RtR: PB83

Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71 PB80. FFH games: PBEMVII, PBEMXII. Civ 6:  PBEM22 PBEM23Games ded lurked: PB18
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Oh Civ 6 can fuck right off.

The only iron anywhere near me is directly under the capital campus, which is the only 2 (two) adjacency campus visible on the map. Not near me, Literally everywhere I have explored except Korean territory.

Because the campus is on it, I can't mine it, so I cannot get the IW eureka. That's a cost of 72 beakers. Furthermore, I can't work the iron so I lose 1 beaker from the resource. That's a delay in 8 turns reaching IW, which with the need to go Archery means I can't get there for 18 turns.

I would have been better off build a 0 adjacency campus.

I know I'm bad at civ 6, but this is just absurd. The decisions are meaningless.
Current games (All): RtR: PB83

Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71 PB80. FFH games: PBEMVII, PBEMXII. Civ 6:  PBEM22 PBEM23Games ded lurked: PB18
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