I voted before I saw the granary. I'd change my vote to novice. That granary is frigging huge. It's basically doubled their output. Serdoa should be able to keep up in cities and pop but isn't FIN, and this is with the OP FIN. Serdoa is going to crash his economy so hard the Arabian treasury couldn't balance the books.
| Poll: Who Will Win? You do not have permission to vote in this poll. |
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| Mackoti/Plako | 4 | 18.18% | |
| Seven Spirits | 3 | 13.64% | |
| Novice/StM | 4 | 18.18% | |
| Serdoa | 2 | 9.09% | |
| Gaspar/Cast of Motley Crew | 1 | 4.55% | |
| Us, the Lurkers | 8 | 36.36% | |
| Total | 22 vote(s) | 100% | |
| * You voted for this item. | [Show Results] |
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[no players] 47, betting on 7; the lurker thread.
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Well, Novice's weakness has always been reading the metagame, I could see someone exploiting an advantage and punishing him. Somehow. Though not for a long time, considering map sizes.
(January 17th, 2013, 17:29)Krill Wrote: Did anyone posted on the point of the sheep mine, as opposed to the orthodox choice of the pasture? Well, Serdoa did, and for his Exp/Imp self it makes the most sense, being 5/6 hammers.
If only you and me and dead people know hex, then only deaf people know hex.
I write RPG adventures, and blog about it, check it out.
Dunno, you still get more hammers through slavery and the cheap granary with EXP. I'm more interested in someone going through and figuring out the benefit to not researching AH early when rushing to BW, or getting earlier pottery (or on a different map a GLH rush). That tech variable to me seems like the largest variable in the decision.
I'm a little amused how quickly people seem to've forgotten that they asked for a map that was "balanced but not mirrored"
...wounding her only makes her more dangerous!
-- haphazard1It's More Fun to be Jack of All Trades than Master of One. (January 18th, 2013, 06:32)pling Wrote: I'm a little amused how quickly people seem to've forgotten that they asked for a map that was "balanced but not mirrored" Right. It's a bit of a unicorn hunt, but the way I did it was to mirror starts and then gradually change things to less and less similarity as you go north and south.
If only you and me and dead people know hex, then only deaf people know hex.
I write RPG adventures, and blog about it, check it out. (January 19th, 2013, 16:44)novice Wrote: The diagonal pathway to the southwest almost certainly leads to the neighbour two positions to our west, and we'll have a similar northeastern pathway leading to the neighbour two positions to our east. So we'll actually share a border with all our opponents eventually. Neat map layout. We need a *golfclap* smiley.
If only you and me and dead people know hex, then only deaf people know hex.
I write RPG adventures, and blog about it, check it out. |

