I've been refining the water resources a bit for the last little while. I've read the list that you made about luxuries, Catwalk. I'm not sure how much more work I want to do on this map, to be honest. I think there's enough land on this map that if they have to settle a few junk cities to grab resources it will be OK.
New data:
I hope this is sufficient, I'm really ready to move on to a new project.
New data:
Check Balance, Land Only Wrote:
Total map unfairness (standard deviation in weighted land quality): 1
Player 0
Gandhi of India
198 land tiles.
(106 grass, 71 plains, 8 deserts, 13 tundra, 0 snow. 62 forests, 16 jungles, 1 flood plains, 0 oasis. 59 hills.)
2002.0 total land quality.
10.11 average land quality.
368.0 total food potential.
1.86 food per non-ocean tile.
282.0 total hammer potential.
1.42 hammers per non-ocean tile.
197.0 total commerce potential.
0 coastal tiles.
0 ocean tiles.
14 strategic resources (2 iron, 2 uranium, 2 horse, 2 copper, 2 aluminum, 2 oil, 2 coal).
13 happy resources (2 incense, 4 sugar, 3 wine, 2 gems, 2 gold).
23 food resources (1 rice, 4 deer, 4 sugar, 2 cow, 3 wheat, 3 corn, 2 sheep, 2 banana, 2 pig).
26 health resources (1 rice, 4 deer, 4 sugar, 2 cow, 3 wheat, 3 corn, 3 wine, 2 sheep, 2 banana, 2 pig).
Player 1
Mansa_musa of Mali
202 land tiles.
(88 grass, 68 plains, 9 deserts, 34 tundra, 3 snow. 64 forests, 8 jungles, 5 flood plains, 2 oasis. 52 hills.)
2001.5 total land quality.
9.91 average land quality.
384.0 total food potential.
1.90 food per non-ocean tile.
262.0 total hammer potential.
1.30 hammers per non-ocean tile.
180.5 total commerce potential.
0 coastal tiles.
0 ocean tiles.
18 strategic resources (4 horse, 3 copper, 2 aluminum, 2 coal, 2 uranium, 2 oil, 3 iron).
10 happy resources (2 silk, 2 gems, 2 silver, 2 wine, 2 dye).
22 food resources (3 cow, 3 rice, 2 corn, 3 pig, 4 deer, 4 sheep, 2 wheat, 1 banana).
24 health resources (3 cow, 3 rice, 2 corn, 3 pig, 4 deer, 4 sheep, 2 wine, 2 wheat, 1 banana).
Player 2
Ragnar of Viking
200 land tiles.
(90 grass, 81 plains, 9 deserts, 17 tundra, 3 snow. 66 forests, 0 jungles, 5 flood plains, 0 oasis. 55 hills.)
2001.0 total land quality.
10.01 average land quality.
357.0 total food potential.
1.79 food per non-ocean tile.
291.0 total hammer potential.
1.46 hammers per non-ocean tile.
212.0 total commerce potential.
0 coastal tiles.
0 ocean tiles.
18 strategic resources (3 aluminum, 2 oil, 2 coal, 2 iron, 2 horse, 3 copper, 2 ivory, 2 uranium).
10 happy resources (2 silver, 2 wine, 2 fur, 2 ivory, 2 incense).
20 food resources (4 deer, 4 cow, 3 corn, 2 rice, 2 pig, 3 wheat, 2 sheep).
22 health resources (4 deer, 4 cow, 3 corn, 2 rice, 2 wine, 2 pig, 3 wheat, 2 sheep).
Player 3
Sitting_bull of Native_america
200 land tiles.
(110 grass, 74 plains, 5 deserts, 8 tundra, 3 snow. 51 forests, 17 jungles, 0 flood plains, 0 oasis. 54 hills.)
2001.5 total land quality.
10.01 average land quality.
358.0 total food potential.
1.79 food per non-ocean tile.
283.0 total hammer potential.
1.42 hammers per non-ocean tile.
220.5 total commerce potential.
0 coastal tiles.
0 ocean tiles.
18 strategic resources (2 aluminum, 3 ivory, 2 coal, 2 horse, 2 uranium, 3 copper, 2 oil, 2 iron).
13 happy resources (3 ivory, 2 silk, 2 wine, 2 sugar, 4 dye).
21 food resources (4 deer, 2 corn, 2 sheep, 2 pig, 4 cow, 2 sugar, 2 wheat, 2 rice, 1 banana).
23 health resources (4 deer, 2 corn, 2 sheep, 2 pig, 4 cow, 2 wine, 2 sugar, 2 wheat, 2 rice, 1 banana).
Player 4
Gilgamesh of Sumeria
200 land tiles.
(106 grass, 69 plains, 6 deserts, 16 tundra, 3 snow. 68 forests, 12 jungles, 4 flood plains, 0 oasis. 50 hills.)
2001.0 total land quality.
10.01 average land quality.
375.0 total food potential.
1.88 food per non-ocean tile.
269.0 total hammer potential.
1.35 hammers per non-ocean tile.
206.0 total commerce potential.
0 coastal tiles.
0 ocean tiles.
22 strategic resources (3 ivory, 4 copper, 3 oil, 2 horse, 3 aluminum, 2 iron, 3 coal, 2 uranium).
12 happy resources (3 ivory, 2 fur, 2 sugar, 3 silk, 2 wine).
20 food resources (3 rice, 4 deer, 2 banana, 2 sugar, 2 pig, 2 sheep, 2 wheat, 3 cow).
22 health resources (3 rice, 4 deer, 2 banana, 2 sugar, 2 pig, 2 sheep, 2 wine, 2 wheat, 3 cow).
Player 5
Montezuma of Aztec
202 land tiles.
(134 grass, 66 plains, 2 deserts, 0 tundra, 0 snow. 45 forests, 37 jungles, 0 flood plains, 0 oasis. 52 hills.)
2002.0 total land quality.
9.91 average land quality.
388.0 total food potential.
1.92 food per non-ocean tile.
279.0 total hammer potential.
1.38 hammers per non-ocean tile.
234.0 total commerce potential.
0 coastal tiles.
0 ocean tiles.
18 strategic resources (3 ivory, 2 uranium, 2 oil, 3 iron, 2 coal, 2 copper, 2 aluminum, 2 horse).
13 happy resources (3 ivory, 4 dye, 2 fur, 2 gems, 2 wine).
20 food resources (4 rice, 5 cow, 2 banana, 2 wheat, 2 corn, 2 pig, 1 sheep, 2 deer).
22 health resources (4 rice, 5 cow, 2 banana, 2 wheat, 2 corn, 2 pig, 1 sheep, 2 wine, 2 deer).
Player 6
Willem_van_oranje of Netherlands
200 land tiles.
(86 grass, 83 plains, 2 deserts, 21 tundra, 8 snow. 58 forests, 0 jungles, 1 flood plains, 0 oasis. 51 hills.)
2000.5 total land quality.
10.00 average land quality.
359.0 total food potential.
1.80 food per non-ocean tile.
266.0 total hammer potential.
1.33 hammers per non-ocean tile.
209.5 total commerce potential.
0 coastal tiles.
0 ocean tiles.
16 strategic resources (2 oil, 4 iron, 2 copper, 2 uranium, 2 horse, 2 coal, 2 aluminum).
10 happy resources (2 silver, 2 fur, 2 incense, 2 wine, 2 gold).
19 food resources (3 sheep, 4 wheat, 4 pig, 1 corn, 2 cow, 4 deer, 1 rice).
21 health resources (3 sheep, 4 wheat, 4 pig, 1 corn, 2 cow, 4 deer, 2 wine, 1 rice).
Check Balance, Including Water Wrote:
Total map unfairness (standard deviation in weighted land quality): 40
Player 0
Gandhi of India
222 land tiles.
(106 grass, 71 plains, 8 deserts, 16 tundra, 21 snow. 72 forests, 16 jungles, 1 flood plains, 0 oasis. 63 hills.)
2623.0 total land quality.
7.27 average land quality.
627.0 total food potential.
1.74 food per non-ocean tile.
286.0 total hammer potential.
0.79 hammers per non-ocean tile.
478.0 total commerce potential.
139 coastal tiles.
3 ocean tiles.
19 strategic resources (2 iron, 3 uranium, 2 horse, 2 copper, 2 aluminum, 4 oil, 4 coal).
14 happy resources (2 incense, 4 sugar, 3 wine, 1 fur, 2 gems, 2 gold).
33 food resources (7 deer, 3 clam, 1 rice, 4 sugar, 2 cow, 3 wheat, 3 corn, 2 sheep, 2 banana, 2 pig, 3 fish, 1 crab).
36 health resources (7 deer, 3 clam, 1 rice, 4 sugar, 2 cow, 3 wheat, 3 corn, 3 wine, 2 sheep, 2 banana, 2 pig, 3 fish, 1 crab).
Player 1
Mansa_musa of Mali
209 land tiles.
(91 grass, 70 plains, 9 deserts, 34 tundra, 5 snow. 66 forests, 8 jungles, 5 flood plains, 2 oasis. 54 hills.)
2636.5 total land quality.
7.64 average land quality.
642.0 total food potential.
1.86 food per non-ocean tile.
272.0 total hammer potential.
0.79 hammers per non-ocean tile.
462.5 total commerce potential.
136 coastal tiles.
5 ocean tiles.
20 strategic resources (4 horse, 4 copper, 2 aluminum, 4 iron, 2 coal, 2 uranium, 2 oil).
10 happy resources (2 silk, 2 gems, 2 silver, 2 wine, 2 dye).
30 food resources (3 cow, 3 rice, 3 fish, 2 corn, 4 pig, 2 crab, 4 deer, 4 sheep, 2 clam, 2 wheat, 1 banana).
32 health resources (3 cow, 3 rice, 3 fish, 2 corn, 4 pig, 2 crab, 4 deer, 4 sheep, 2 wine, 2 clam, 2 wheat, 1 banana).
Player 2
Ragnar of Viking
218 land tiles.
(90 grass, 81 plains, 9 deserts, 19 tundra, 19 snow. 74 forests, 0 jungles, 5 flood plains, 0 oasis. 60 hills.)
2600.0 total land quality.
8.13 average land quality.
559.5 total food potential.
1.75 food per non-ocean tile.
292.0 total hammer potential.
0.91 hammers per non-ocean tile.
422.0 total commerce potential.
102 coastal tiles.
0 ocean tiles.
21 strategic resources (3 aluminum, 4 oil, 2 coal, 2 iron, 3 uranium, 2 horse, 3 copper, 2 ivory).
14 happy resources (3 silver, 2 wine, 4 fur, 2 ivory, 2 incense, 1 whale).
32 food resources (5 crab, 4 deer, 4 cow, 3 corn, 2 rice, 2 clam, 4 fish, 2 pig, 3 wheat, 2 sheep, 1 whale).
33 health resources (5 crab, 4 deer, 4 cow, 3 corn, 2 rice, 2 clam, 4 fish, 2 wine, 2 pig, 3 wheat, 2 sheep).
Player 3
Sitting_bull of Native_america
220 land tiles.
(111 grass, 75 plains, 5 deserts, 21 tundra, 8 snow. 57 forests, 17 jungles, 0 flood plains, 0 oasis. 59 hills.)
2632.5 total land quality.
7.54 average land quality.
619.0 total food potential.
1.77 food per non-ocean tile.
297.0 total hammer potential.
0.85 hammers per non-ocean tile.
504.5 total commerce potential.
129 coastal tiles.
8 ocean tiles.
20 strategic resources (3 aluminum, 3 ivory, 2 coal, 2 horse, 2 uranium, 3 copper, 3 oil, 2 iron).
16 happy resources (3 ivory, 2 silk, 2 wine, 2 sugar, 4 dye, 1 silver, 2 whale).
33 food resources (3 clam, 6 deer, 2 corn, 4 sheep, 2 pig, 4 cow, 2 sugar, 1 crab, 2 wheat, 2 fish, 2 rice, 2 whale, 1 banana).
33 health resources (3 clam, 6 deer, 2 corn, 4 sheep, 2 pig, 4 cow, 2 wine, 2 sugar, 1 crab, 2 wheat, 2 fish, 2 rice, 1 banana).
Player 4
Gilgamesh of Sumeria
227 land tiles.
(106 grass, 70 plains, 6 deserts, 16 tundra, 29 snow. 85 forests, 12 jungles, 4 flood plains, 0 oasis. 58 hills.)
2617.0 total land quality.
7.74 average land quality.
599.0 total food potential.
1.77 food per non-ocean tile.
274.0 total hammer potential.
0.81 hammers per non-ocean tile.
437.0 total commerce potential.
111 coastal tiles.
7 ocean tiles.
27 strategic resources (3 ivory, 5 copper, 4 oil, 2 horse, 4 aluminum, 3 iron, 3 coal, 3 uranium).
15 happy resources (3 ivory, 4 fur, 2 sugar, 3 silk, 2 wine, 1 whale).
32 food resources (4 fish, 3 rice, 3 clam, 4 deer, 2 banana, 2 sugar, 2 pig, 2 sheep, 2 wheat, 3 cow, 1 whale, 4 crab).
33 health resources (4 fish, 3 rice, 3 clam, 4 deer, 2 banana, 2 sugar, 2 pig, 2 sheep, 2 wine, 2 wheat, 3 cow, 4 crab).
Player 5
Montezuma of Aztec
205 land tiles.
(136 grass, 67 plains, 2 deserts, 0 tundra, 0 snow. 47 forests, 37 jungles, 0 flood plains, 0 oasis. 54 hills.)
2601.0 total land quality.
8.79 average land quality.
575.0 total food potential.
1.94 food per non-ocean tile.
290.0 total hammer potential.
0.98 hammers per non-ocean tile.
416.0 total commerce potential.
91 coastal tiles.
0 ocean tiles.
19 strategic resources (3 ivory, 2 uranium, 2 oil, 4 iron, 2 coal, 2 copper, 2 aluminum, 2 horse).
13 happy resources (3 ivory, 4 dye, 2 fur, 2 gems, 2 wine).
32 food resources (4 crab, 4 rice, 4 clam, 5 cow, 2 banana, 2 wheat, 4 fish, 2 corn, 2 pig, 1 sheep, 2 deer).
34 health resources (4 crab, 4 rice, 4 clam, 5 cow, 2 banana, 2 wheat, 4 fish, 2 corn, 2 pig, 1 sheep, 2 wine, 2 deer).
Player 6
Willem_van_oranje of Netherlands
211 land tiles.
(86 grass, 83 plains, 2 deserts, 30 tundra, 10 snow. 62 forests, 0 jungles, 1 flood plains, 0 oasis. 55 hills.)
2596.5 total land quality.
8.43 average land quality.
560.5 total food potential.
1.82 food per non-ocean tile.
275.0 total hammer potential.
0.89 hammers per non-ocean tile.
418.5 total commerce potential.
97 coastal tiles.
1 ocean tiles.
17 strategic resources (2 oil, 4 iron, 2 copper, 3 uranium, 2 horse, 2 coal, 2 aluminum).
12 happy resources (3 silver, 3 fur, 2 incense, 2 wine, 2 gold).
32 food resources (3 sheep, 4 wheat, 4 pig, 4 crab, 1 corn, 4 fish, 2 cow, 6 deer, 3 clam, 1 rice).
34 health resources (3 sheep, 4 wheat, 4 pig, 4 crab, 1 corn, 4 fish, 2 cow, 6 deer, 3 clam, 2 wine, 1 rice).
I hope this is sufficient, I'm really ready to move on to a new project.
Played: Pitboss 18 - Kublai Khan of Germany Somalia | Pitboss 11 - De Gaulle of Byzantium | Pitboss 8 - Churchill of Portugal | PB7 - Mao of Native America | PBEM29 Greens - Mao of Babylon
