October 4th, 2013, 16:13
(This post was last modified: October 4th, 2013, 16:14 by Caledorn.)
Posts: 910
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Joined: Apr 2013
The savegames are perfectly safe
And the game should be back tomorrow I am happy to report.
As the Americans learned so painfully in Earth's final century, free flow of information is the only safeguard against tyranny. The once-chained people whose leaders at last lose their grip on information flow will soon burst with freedom and vitality, but the free nation gradually constricting its grip on public discourse has begun its rapid slide into despotism. Beware of he who would deny you access to information, for in his heart he dreams himself your master. - Commissioner Pravin Lal, "U.N. Declaration of Rights"
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Joined: Jan 2006
T185:
Game is finally back up.
As expected we lost four cities, leaving us with three ice cities.
Unexpected, WPC wiped out our pillaging party.
Quote:While defending, your Maceman was destroyed by a Native American Longbowman!
While defending, your Maceman was destroyed by a Native American Longbowman!
While defending, your Maceman was destroyed by a Native American Longbowman!
While defending, your Maceman was destroyed by a Native American Horse Archer!
While defending, your Knight was destroyed by a Native American Longbowman!
While defending, your Scout was destroyed by a Indian Musketman!
Simple Life (Realms_Beyond) has been captured by the Indian Empire!!!
While defending, your Scout was destroyed by a Indian Maceman!
Mansa's Muse (Realms_Beyond) has been captured by the Indian Empire!!!
cfc has reduced your defenses in Focal Point to 40%!
cfc has reduced your defenses in Focal Point to 28%!
You have suffered collateral damage! (4 Units)
While defending, your Rifleman has killed a Indian Cannon!
You have suffered collateral damage! (4 Units)
While defending, your Rifleman has killed a Indian Cannon!
You have suffered collateral damage! (3 Units)
While defending, your Rifleman has killed a Indian Cannon!
While defending, your Musketman was destroyed by a Indian Grenadier!
While defending, your Rifleman was destroyed by a Indian Grenadier!
While defending, your Rifleman was destroyed by a Indian Musketman!
While defending, your Rifleman was destroyed by a Indian Knight!
While defending, your Scout was destroyed by a Indian Knight!
Focal Point (Realms_Beyond) has been captured by the Indian Empire!!!
While defending, your Scout was destroyed by a Indian Longbowman!
Catherine (Realms_Beyond) has been captured by the Indian Empire!!!
Our defenders at Foal Point took out three cannons before going down.
Here is the land split:
CFC will take Winter Wasteland on T187.
Generla Zhukov and another Rifle are currently being ferried over and there is hope that the galley can evacuate two more units from Winter Wasteland, unless CFC's Trireme shows up.
CFC landed one Knight at Jack Frost. And a Spy maybe?
Knowing our luck with the RNG I dry-whipped a Scout to prevent the city to fall to a one in a million dice roll. With the potential to dry whip another Scout after that we can delay the Knight until the first to refugee Rifles arrive.
With this "strategy" I think we can hold out until T190 at least.
Unfortunately with the loss of our core we will not be able to send that much money to UnivCiv anymore.
The game loads on my laptop, so no pause needed.
mh
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Any chance we can put 2 rifles in the galley to go and hope to raze a WPC coastal city before dying ?
October 13th, 2013, 02:54
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T187:
Last battle on the mainland, while defending Winter Wasteland:
Splendid Isolation denies capture by Civplayers by whipping Scouts.
The empty galley will try to extract on (still to be whipped) Spy from Splendid Isolation.
Enemy galleys and triremes are in the area.
Meanwhile CFC has pulled out the sole Knight again near Jack Frost.
We have 5 Rifles on that island, including General Zhukov.
If they land only one galley load at a time, I will try to kill units before they can get reinforced.
That way they will have to invest into new galleys to make sure they ship over an army in one go.
The slider is also set to produce culture, to give Jack Frost one more border pop in 4 turns.
Since there is still some fog left south of our islands, we don't get any trade routes with UnivCiv.
mh
October 13th, 2013, 07:41
Posts: 7,658
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It took losing all our cities except two chunks of ice but we're finally behind wpc in score. Please kill us, no one should have to live like this.
October 18th, 2013, 09:59
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It seems someone has unpaused the game in phase 1 of the turn, and as mh is afk I am not sure if there is anyone here following the Server Announcement thread, so I thought I'd post here. Unless someone has already done so, could someone log in to the game and pause it for your team until mh returns and can play your turn?
As the Americans learned so painfully in Earth's final century, free flow of information is the only safeguard against tyranny. The once-chained people whose leaders at last lose their grip on information flow will soon burst with freedom and vitality, but the free nation gradually constricting its grip on public discourse has begun its rapid slide into despotism. Beware of he who would deny you access to information, for in his heart he dreams himself your master. - Commissioner Pravin Lal, "U.N. Declaration of Rights"
October 18th, 2013, 10:05
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Joined: Oct 2010
You should log in for us and pause the game.
October 18th, 2013, 10:21
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But that might bring Cal's impartiality into doubt. I vote we just let the timer run out.
Completed: RB Demogame - Gillette, PBEM46, Pitboss 13, Pitboss 18, Pitboss 30, Pitboss 31, Pitboss 38, Pitboss 42, Pitboss 46, Pitboss 52 (Pindicator's game), Pitboss 57
In progress: Rimworld
October 18th, 2013, 10:23
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Threads: 25
Joined: Oct 2010
...
That's fucking retarded.
October 18th, 2013, 10:36
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Don't you have the mod installed, NH? I would log in and play the turn myself, if I had the mod. Can't be hard if we're down to just one city and five units. No need to hold up the game.
If you know what I mean.
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