February 6th, 2025, 08:11
Posts: 23,669
Threads: 134
Joined: Jun 2009
I'll have an order by end of the day.
Question : do we need to play and post a save, or just write out instructions?
Current games (All): RtR: PB83
Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71 PB80. FFH games: PBEMVII, PBEMXII. Civ 6: PBEM22 PBEM23Games ded lurked: PB18
February 6th, 2025, 12:49
Posts: 23,669
Threads: 134
Joined: Jun 2009
Just checking, we're playing on a standard size tectonics map, with 8 players?
Current games (All): RtR: PB83
Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71 PB80. FFH games: PBEMVII, PBEMXII. Civ 6: PBEM22 PBEM23Games ded lurked: PB18
February 6th, 2025, 12:57
Posts: 6,150
Threads: 55
Joined: Apr 2012
7 players. I posted screenshot with my advanced start along with description.
February 6th, 2025, 12:58
Posts: 23,669
Threads: 134
Joined: Jun 2009
Thanks Cornflakes, you can see how much attention I'm paying to this game. Probably doesn't bode well for me
Current games (All): RtR: PB83
Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71 PB80. FFH games: PBEMVII, PBEMXII. Civ 6: PBEM22 PBEM23Games ded lurked: PB18
February 6th, 2025, 20:51
Posts: 5,316
Threads: 115
Joined: Nov 2007
Still keeping up, but I just realized something that could cause a problem (I don't think anyone took this option in PB80, so it just didn't come up) - the way we have to set this up to emulate advanced start in sequential pitboss means that all the advanced start choices have to be edited in via World Builder. For most things, this is fine - but if you choose to add additional population to an existing city, you're supposed to get food in the bin along with it: I think half-way to the next size. But Worldbuilder saves never preserve invested food or production like that; any food would be lost when the game was started. So ... does anyone has a suggestion for a way to work around that or compensate for it in some way? Otherwise, if anyone was planning to jump a city to size 2, you can decide whether you want to reconsider the plan.
February 7th, 2025, 04:23
Posts: 6,221
Threads: 37
Joined: Jul 2010
I've posted my picks and screenshot in my thread. All systems go here.
We will need a volunteer from the audience to get a random roll to see who is 1st in turn order.
fnord
February 7th, 2025, 05:04
Posts: 5,316
Threads: 115
Joined: Nov 2007
Oh - Cornflakes is first in turn order; I should have said so. I had to roll for that before sending the saves so I'd know which of the start positions and leaders/civs went to whom. (They're all as-generated by the map roll, in the generated order.)
February 7th, 2025, 07:28
Posts: 4,679
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Joined: Nov 2016
(February 6th, 2025, 20:51)RefSteel Wrote: Still keeping up, but I just realized something that could cause a problem (I don't think anyone took this option in PB80, so it just didn't come up) - the way we have to set this up to emulate advanced start in sequential pitboss means that all the advanced start choices have to be edited in via World Builder. For most things, this is fine - but if you choose to add additional population to an existing city, you're supposed to get food in the bin along with it: I think half-way to the next size. But Worldbuilder saves never preserve invested food or production like that; any food would be lost when the game was started. So ... does anyone has a suggestion for a way to work around that or compensate for it in some way? Otherwise, if anyone was planning to jump a city to size 2, you can decide whether you want to reconsider the plan.
Two suggetsions:
A) Ignore it, it will be similar for everyone else.
B) Convert the "lost" food into gold at a given ratio. Optionally, this gold can be spent in the advanced start.
February 7th, 2025, 08:25
Posts: 6,150
Threads: 55
Joined: Apr 2012
For full disclosure I did not choose pop. But I would suggest keeping the advanced start cost the same, and credit the lost food as gold 1:1 at the start.
February 7th, 2025, 09:40
Posts: 5,800
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Joined: Oct 2010
I'm fine with either ignoring or converting to gold (but I also didn't choose pop)
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