January 20th, 2010, 12:57
Posts: 813
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Joined: Oct 2012
3) please no
krill Wrote:5a) regular
5b) quick
10) Normal
-1) ummm...No scoreV2
11) Archipelago
12) Cylindrical
13) Balanced
14) Temperate
15) Medium>low>high ditto for me
January 20th, 2010, 13:03
Posts: 23,668
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Joined: Jun 2009
oh, 3) is the events choice. That's simple.
- Please no.
Current games (All): RtR: PB83
Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71 PB80. FFH games: PBEMVII, PBEMXII. Civ 6: PBEM22 PBEM23Games ded lurked: PB18
January 20th, 2010, 14:03
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My votes are the same as Krill's (this time).
Darrell
January 20th, 2010, 14:18
Posts: 23,668
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Joined: Jun 2009
Mwahahahaha. I've managed to corrupt another website to the dark side.
Current games (All): RtR: PB83
Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71 PB80. FFH games: PBEMVII, PBEMXII. Civ 6: PBEM22 PBEM23Games ded lurked: PB18
January 20th, 2010, 14:20
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Joined: Jan 2006
Righty-ho, with dsp & Yaz dittoing Krill choices we get:
5) Quick Speed, Regular start
10) Normal everyday Barbs
-1) NoScoreV2 (-1 because it was an un-numbered poll held before #1)
11-15) Archipelago with standard settings & Balanced resources.
Except we still have a problem with Events, since my vote is also:
3) Yes please
which ties it up again....
January 20th, 2010, 14:25
Posts: 23,668
Threads: 134
Joined: Jun 2009
Is there a way to remove certain events from the game, considering that we are using a mod?
I wouldn't mind playing with events provided there was no slave riot or forest fire events.
Current games (All): RtR: PB83
Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71 PB80. FFH games: PBEMVII, PBEMXII. Civ 6: PBEM22 PBEM23Games ded lurked: PB18
January 20th, 2010, 14:25
Posts: 7,548
Threads: 63
Joined: Dec 2005
If you're going to have Events On do you plan to have a house rule that you can't cancel them or exit to desktop or whatever the workaround was that came up in the CFC demogame?
January 20th, 2010, 14:28
Posts: 23,668
Threads: 134
Joined: Jun 2009
I don't think you can get out events in that manner in a PBEM.
Current games (All): RtR: PB83
Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71 PB80. FFH games: PBEMVII, PBEMXII. Civ 6: PBEM22 PBEM23Games ded lurked: PB18
January 20th, 2010, 14:29
Posts: 813
Threads: 30
Joined: Oct 2012
regoarrarr Wrote:If you're going to have Events On do you plan to have a house rule that you can't cancel them or exit to desktop or whatever the workaround was that came up in the CFC demogame?
Well I think that would obviously be cheating as your trying to bypass game mechanics. Does anybody really need a rule for that? It'd be like having to specify 'no editing of the save file'
January 20th, 2010, 14:30
Posts: 7,548
Threads: 63
Joined: Dec 2005
Yazilliclick Wrote:Well I think that would obviously be cheating as your trying to bypass game mechanics. Does anybody really need a rule for that? It'd be like having to specify 'no editing of the save file'
Just sayin that it came up in the CFC demo game.
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