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[SPOILERS] Lewwyn frees slaves in Lincoln's Ethiopia

Sweet, I got the turn again today. 2 turn day!

My scout survived. Huzzah!

He moves north:

[Image: Screenshot2011-05-05at81204PM.png]

3 new seafoods! And if you look close there appears to be ANOTHER isthmus leading NW of this pocket of land. I think the scout will go NE NE and then the next turn go NW.

The warrior uncovers a couple coast tiles (one of which was the crab there).

Workers have set to chop. WB will be done in 4 turns with chop overflow going into the settler per the micro plan.

I also have to figure out where I'm going to switch to slavery and I think it might be during the settler build just before the next set of chops come in. That way I only lose the production of the turn, the settler finishes on time and the city grows on schedule and I switch to slavery before the 2nd city is started. All good things.
“The wind went mute and the trees in the forest stood still. It was time for the last tale.”
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I was thinking about my micro build plan and wanted to update it since I made some changes on the back end.

Starting from next turn:

T18 – Pop 2 – Food 3/16+3 – WB 11/20 +5 – Agri 1T; W1–chop, W2-chop eta T19
T19 – Pop 2 – Food 6/16+4 – WB 16/20 +30 – AH 5T; Chops in
T20 – Pop 2 – Food 10/16+0 – Worker 26/40 +9 – AH 4T; Workers to forests
T21 – Pop 2 – Food 10/16+0 – Worker 35/40 +9 – AH 3T; Chop, Chop eta T23
T22 – Pop 2 – Food 10/16+0 – Settler 4/65 +9 – AH 2T; Chop, Chop eta T23 - 3rd worker to 2nd city eta 23
T23 – Pop 2 – Food 10/16+0 – Settler 13/65 +35 – AH 1T; Chop, Chop in
T24 – Pop 2 – Food 10/16+0 – Settler 48/65 +9 – Myst 4T; 1 worker to pig, 1 worker starts plains hill mine eta T26 - 3rd Worker chop eta 26
T25 – Pop 2 – Food 10/16+0 – Settler 57/65 +9 – Myst 3T; 1 worker pasture eta T27
T26 – Pop 2 – Food 10/16+0 – Warrior 1/10+0 – Myst 2T; mine done, hill worker to rice, 3rd worker to forest - Settler moves - Switch slavery
T27 – Pop 2 – Food 10/16+7 – Warrior 1/10 +9 – Myst 2T; Pasture done - settler settles - rice starts -3W chop starts
T28 – Pop 3 – Food 1/17+0 – Settler 0/65 +13 – Myst 1T; W1 Move to forests
T29 – Pop 3 – Food 1/17+0 – Settler 13/65 +13 – WH 4T; W1 chop eta 30
T30 – Pop 3 – Food 1/17+0 – Settler 26/65 +13 – WH 4T; chops
T31 – Pop 3 – Food 1/17+0 – Settler 39/65 +26 - Chop in
T32 - Settler #2 on the move
T33 - Moving
T34 - Settles 3rd city

That is the micro for Clammy Capital. I switched to get the 3rd worker out before the first settler so that it can chop the forest that the settler will settler on. Why? 2 reasons, its out of culture so I only get 5 extra hammers, but those hammers get me another warrior in one turn instead of two and speed up everything by one turn, the one turn I lose while switching to slavery. Also by chopping the forest the settler can settle the city one turn earlier since it will only take 3 tiles to get to that spot.

The only drawback to this is that I'm low on warriors. So far I've seen no signs of life. So far I'm feeling pretty isolated, but it only takes one warrior...
“The wind went mute and the trees in the forest stood still. It was time for the last tale.”
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I also thought it might be fun to work the micro out on the Rice city:

T27 – Pop 1 – Food 0/14+4 – Warrior 0/10+1 – Myst 2T; 1Worker farm rice eta 30 starts - 3Worker chop eta 29 (working clam)
T28 – Pop 1 – Food 4/14+4 – Warrior 1/10+1 – Myst 1T; rice eta 30 - chop eta 29 (working clam)
T29 – Pop 1 – Food 8/14+1 – Stele 0/20+16 – WH 4T; rice eta 30 - chop in (working forest hill)
T30 – Pop 1 – Food 9/14+1 – Stele 16/20+3 – WH 3T; Rice done - W1 to hill - W3 grasshill mine eta 32 (working forest hill)
T31 – Pop 1 – Food 10/14+5 – Stele 19/20+1 – WH 2T; W1 mine eta 33 - mine eta 32 (working rice)
T32 – Pop 2 – Food 1/16+4 – Warrior 2/10+4 – WH 1T; W1 to hill - W3 grasshill mine eta 32 (working rice, grassmine) - Culture 1.25
T33 – Pop 2 – Food 5/16+4 – Warrior 6/10+4 – (working rice, grassmine) - Culture 2.5
T34 - Culture 3.75 Fur City settled
T35 - Culture 5 border pop, Fur city can work Deer 1 turn after built.
“The wind went mute and the trees in the forest stood still. It was time for the last tale.”
Reply

Placing a city on the hill may irrigate the wheat when you get chain irrigation. It works for flatland cities for sure, I'm not sure about hill cities since you can't normally build farms on those tiles.
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NobleHelium Wrote:Placing a city on the hill may irrigate the wheat when you get chain irrigation. It works for flatland cities for sure, I'm not sure about hill cities since you can't normally build farms on those tiles.

Yeah that works for flatland cities. It won't transfer irrigation through a hill city unfortunately.

I played the turn I'll get a report up soon.
“The wind went mute and the trees in the forest stood still. It was time for the last tale.”
Reply

Ah. Well there's still a little hope, there's lots of connecting land to the wheat in the SW.
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Actually, its going to be dry forever. No way to get it irrigation. South is Tundra, South West is ice, West is tundra. You can't irrigate tundra unless its specifically on a river. And the west tundra is not based on the fact it doesn't have fresh water. It should still be okay though. It means the wheat will be the same a wet rice, 5 f tile.

The turn was interesting. I found 3 new resources again:

[Image: Screenshot2011-05-06at10453PM.png]

Yes that's pig and copper making quite a nice site and some more rice in the north. You can see my preliminary city placement is on the plains hill and grabs the pig, crab, and copper. Alternatively, I could put the city 1 SW on the grass hill. That would get the same resources + a fish. However only the pigs would still be in the first ring, everything else would be 2nd ring, and I wouldn't be able to build a WB for the crab at that site. So that's why I'm currently set on the site indicated in the SS.

Still no contact. All quiet on all fronts.
“The wind went mute and the trees in the forest stood still. It was time for the last tale.”
Reply

Yeah, copper SW of the old warrior spot after all. lol

Perhaps the other copper is your eastern neighbor's, then? Might have a good idea of the size of the map...
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NobleHelium Wrote:Yeah, copper SW of the old warrior spot after all. lol

Perhaps the other copper is your eastern neighbor's, then? Might have a good idea of the size of the map...

Yeah, maybye its theirs... If it is its not in a great place. They have to come from the north an if they are East of that Copper then they'll have to come north and south over the ocean to get to it. I think it might just be an extra.

Turn exploration:

[Image: Screenshot2011-05-07at125948AM.png]

Not much more, but another turn of no contact is a great turn.

Also what about that plains canal as a city... It gets both seafood and can build WBs for both. Gets pigs. The only problem is that it loses the copper. And there is NO city placement that will get the copper again... I feel like the plains hill and then another city between he peaks to get the fish may be the best way to go here.
“The wind went mute and the trees in the forest stood still. It was time for the last tale.”
Reply

Yeah, I wouldn't worry about the canaling too much. It's not that important really, it's just got that coolness factor. You could consider putting a canal city 2W of the crabs and then another one 2S of the pigs. The 2S of the pigs city would suck ass until you settled the other one though, so you'd probably not be able to settle and work the copper tile for a long time (third ring copper from your second city may be okay though).
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