Are you, in fact, a pregnant lady who lives in the apartment next door to Superdeath's parents? - Commodore

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Wargroove 2v2 1: CH + scooter

That exact mechanic has been used in Civ PBEMs to move units around in that exact fashion. It's not new, and the legislative action is no different.
Current games (All): RtR: PB83

Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71 PB80. FFH games: PBEMVII, PBEMXII. Civ 6:  PBEM22 PBEM23Games ded lurked: PB18
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This is possible only due to 1, 2, 2, 1 turn order?
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@Krill - does it work differently versus transporting units in one’s own ships?
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I definitely agree this is a discussion for post-game rather than midgame. I’ll take a look ingame tomorrow morning (won’t be at computer until too late tonight), and we can decide then if we should concede or not. Leaning towards yes, but if there’s an option I’m happy to play on.
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Ok, yeah I'm good with conceding if you are. There's nothing else we can really do here.
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I played my turn--see if you can see anything I didn't when you can play with the units, then feel free to concede if you don't.

@Hesmyrr: Theoretically it could still work to a lesser extent if it was 1, 2, 1, 2, but 1, 2, 2, 1 definitely exaggerates it.

@Krill: Have we done any PBEM teamers? I didn't even know you could load into a teammate's transport in Civ.
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I think it was a pbem and involved something like player one gifting units to player 2, ending player 1s turn, then player 2 attacked player 3 with those units, which had moved twice in the same turn. This scenario is inherently different to just putting units on your own boats.
Current games (All): RtR: PB83

Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71 PB80. FFH games: PBEMVII, PBEMXII. Civ 6:  PBEM22 PBEM23Games ded lurked: PB18
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(April 8th, 2019, 20:01)sunrise089 Wrote: @Krill - does it work differently versus transporting units in one’s own ships?

This is the main reason it "feels" different in that it's a mechanical departure from the AW series this is based on. When you're using a wagon solo, it always costs a full turn's movement to drop a unit. When having your teammate pickup, you get to bypass that completely. When combined with the absurd movement range of wagons, it feels pretty broken. It effectively gave their mages a movement range of 17 tiles without exposing themselves to direct attack. Definitely think we should come up with a house rule for that unless it gets changed.

edit: crossposted with Krill, but yes, the unit gifting stuff in Civ4 is a good parallel to this
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As you might read from our thread, Both Bob and myself were curious the whole time why so much of your gold was spent on Archers? Not even 1 treb, ( i wanted to build more, but CH was being a meanybutt ) and very little even self-transporting wagons. Overall i think you guys had the stronger commander picks. Ryota didnt get to shine like i had wanted it to. Although Sigrid did seem to keep scooter from bringing anything big into the fray.
"Superdeath seems to have acquired a rep for aggression somehow. [Image: noidea.gif] In this game that's going to help us because he's going to go to the negotiating table with twitchy eyes and slightly too wide a grin and terrify the neighbors into favorable border agreements, one-sided tech deals and staggered NAPs."
-Old Harry. PB48.
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This was a fun read, especially the last dozen or so posts mischief alright


I think the best counter to our Treb would have been a Ballista- they don't do a lot of damage against ground units, but outrange Trebs by a tile, so we'd have had to either retreat, constantly waste cash healing, or get plinked to death.
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