Is that character a variant? (I just love getting asked that in channel.) - Charis

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[SPOILER] Fate/stay close (to home)

Riverside grassland lumbermills seem under-utilized tiles in my opinion at 2/2/1 (+1 with Machinery). I was surprised to see them moved even earlier in the tech tree to Metal Casting, compare that to riverside pastured horse at 2/3/2 and riverside grassland stone quarry at 2/3/1. Filler-quality land with farms and lumbermills could become reasonable military production cities even in the late Classical era.

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Give me 30 hammers up front any time... Perhaps even 20.
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Perhaps, but you still get to chop for upfront hammers later if you want, perhaps with even more modifiers in place like Forge/OR/Bureau/wonder resources. Along those lines, I typically don't immediately chop forested furs/deer/ivory camps, though maybe that's just me misplaying. In the meantime, it seems placing a lumbermill instead of chop + cottage could make sense, especially in the early game where the hammers help you finish cheap builds or get things to whip overflow thresholds.

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(October 25th, 2020, 01:19)El Grillo Wrote: Riverside grassland lumbermills seem under-utilized tiles in my opinion at 2/2/1 (+1 with Machinery). I was surprised to see them moved even earlier in the tech tree to Metal Casting, compare that to riverside pastured horse at 2/3/2 and riverside grassland stone quarry at 2/3/1. Filler-quality land with farms and lumbermills could become reasonable military production cities even in the late Classical era.

It doesn't have to stay at Metal Casting and could even return back to Machinery. So far we had 3 PBs in which I didn't see people consider them more. The change to Metal Casting is only to see if people will consider them more. I personally still chop forests most of the time. But I tend to leave 1 or 2 forests for a lumbermill especially in cities with low hammer output.
Mods: RtR    CtH

Pitboss: PB39, PB40PB52, PB59 Useful Collections: Pickmethods, Mapmaking, Curious Civplayer

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(October 25th, 2020, 03:40)Charriu Wrote:
(October 25th, 2020, 01:19)El Grillo Wrote: Riverside grassland lumbermills seem under-utilized tiles in my opinion at 2/2/1 (+1 with Machinery). I was surprised to see them moved even earlier in the tech tree to Metal Casting, compare that to riverside pastured horse at 2/3/2 and riverside grassland stone quarry at 2/3/1. Filler-quality land with farms and lumbermills could become reasonable military production cities even in the late Classical era.

It doesn't have to stay at Metal Casting and could even return back to Machinery. So far we had 3 PBs in which I didn't see people consider them more. The change to Metal Casting is only to see if people will consider them more. I personally still chop forests most of the time. But I tend to leave 1 or 2 forests for a lumbermill especially in cities with low hammer output.

I had the opposite idea. Leave forests for production specialized cities to boost their hammer count, turn food into hammers with slavery in other cities.
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It's all jungle:



And actually I think there's SD's borders on the northern edge of the fog. Didn't notice while playing.

I don't think SD is the type to prioritize land grabbing in the jungle, so I can probably get a decent chunk.



Settling White dot next. Purple and Red after. Pink is low prio, might wait on that one.

I like that there's an easy to secure island for IC trade routes.
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Hmm I could settle the island around turn 60 as my sixth city. IC trade routes give +1 extra GPT in each city, so +6 in total.
Fun scenario to think about, but ultimately not worth it. Those worker turns chopping a galley can be put into cottages.
Let's say we build 3 cottages instead, that cuts down the difference to +3 GPT and the cottages will start growing.
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Two things: Barbs are here, and the neighbor is actually Amicalola not SD.


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Commodore got cornered:



I showed mercy for diplomatic reasons. I gain next to nothing by killing it, but I could create an enemy.



Speaking of, I ran into SD's warrior and I don't think he'll be as courteous.



Got good map info on where my neighbors are at. This was all done by the scout, even though he had to backtrack a bit.

4th city is named after Katsushika Hokusai's NP:





The river didn't end up mattering since I managed to road all the way.
Btw I changed Buddha Palm's build to a second WB (whipped and settled the first). It can scout the islands and then settle Dragon Climbing's clams after border pop.
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Heracles lives!



Thanks SD. Might have been affected by Lewwyn's warrior lurking about.



Excalibur whipped a Settler for 5th city.

I made a dotmap for the north. I should be able to secure them all, they are not far from the capital.
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