Is that character a variant? (I just love getting asked that in channel.) - Charis

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A new mod enters the ring - Introducing "Close to Home"

(February 24th, 2021, 11:32)Charriu Wrote: I do love this discussion. But unless this is an elaborate argument for any changes I would like to direct you to the offtopic section smile
Please dont kill it.
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I'm fairly confident that one of the participant is able to start a new thread there to continue the discussion and link it here. wink
Mods: RtR    CtH

Pitboss: PB39, PB40PB52, PB59 Useful Collections: Pickmethods, Mapmaking, Curious Civplayer

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Proposal: HA require uranium.
Current games (All): RtR: PB83

Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71 PB80. FFH games: PBEMVII, PBEMXII. Civ 6:  PBEM22 PBEM23Games ded lurked: PB18
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Proposal: HBR requires gunpowder
"Superdeath seems to have acquired a rep for aggression somehow. [Image: noidea.gif] In this game that's going to help us because he's going to go to the negotiating table with twitchy eyes and slightly too wide a grin and terrify the neighbors into favorable border agreements, one-sided tech deals and staggered NAPs."
-Old Harry. PB48.
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Going back on topic I don't think giving IND +100% on National Wonders is good enough. Which of them are even relevant? The epics, Moai, Oxford? That's about it. You already can often get +100% on these from other sources. Moai is low impact. Getting it a few turns earlier is whatever. HE is built in high-hammer cities so the advantage is again small. I suppose getting the NE faster is relevant and late game the bonus is good for Iron Works. Still this is minor stuff that doesn't really move the needle.
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Give IND a bigger boost to forges?
"Superdeath seems to have acquired a rep for aggression somehow. [Image: noidea.gif] In this game that's going to help us because he's going to go to the negotiating table with twitchy eyes and slightly too wide a grin and terrify the neighbors into favorable border agreements, one-sided tech deals and staggered NAPs."
-Old Harry. PB48.
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@Charriu: Did you mess with the overflow to gold conversion for CHA monuments?
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Not that I know about it. What exactly are you noticing? Is it only for CHA monuments?
Mods: RtR    CtH

Pitboss: PB39, PB40PB52, PB59 Useful Collections: Pickmethods, Mapmaking, Curious Civplayer

Buy me a coffee
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Not sure. I tried to dump a bunch of hammers into a CHA monument in 2.1 and didn't get any gold. Didn't test it more since I had to go to work.
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(February 24th, 2021, 12:40)civac2 Wrote: Going back on topic I don't think giving IND +100% on National Wonders is good enough. Which of them are even relevant? The epics, Moai, Oxford? That's about it. You already can often get +100% on these from other sources. Moai is low impact. Getting it a few turns earlier is whatever. HE is built in high-hammer cities so the advantage is again small. I suppose getting the NE faster is relevant and late game the bonus is good for Iron Works. Still this is minor stuff that doesn't really move the needle.

Well i think this way is at same value with CHA, AGG, even maybe even PHI.We dont need all traits to be same.
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