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It isn't even additive, it just takes the difference between what the costs are (with the AGG bonus) and then rounds it to 50%, implying the Zigg only saves 25% costs.
Current games (All): RtR: PB83
Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71 PB80. FFH games: PBEMVII, PBEMXII. Civ 6: PBEM22 PBEM23Games ded lurked: PB18
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Question for lurkers (and Charriu if he is around): in F9, graphs, it says click on the graph to zoom in, but whenever I click on the graph it changes from the (for example) culture graph, to the screen which shows all 7 graphs at once.
Is there something specific I am supposed to do so I can zoom in to a specific part of the graph (to be candid I want to check superdeaths culture output to see if he has built one or two Gers).
Current games (All): RtR: PB83
Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71 PB80. FFH games: PBEMVII, PBEMXII. Civ 6: PBEM22 PBEM23Games ded lurked: PB18
Posts: 23,667
Threads: 134
Joined: Jun 2009
In relation to the barb archer issue, I have known the barbs had archery since around t43 but 4 players have archery so barbs would be expected to get archery given it costs 79 beakers. I don't think removing archery is reasonable given this would reset research for the barbs and delay them getting it.
Current games (All): RtR: PB83
Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71 PB80. FFH games: PBEMVII, PBEMXII. Civ 6: PBEM22 PBEM23Games ded lurked: PB18
Posts: 23,667
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Commodore just hooked his marble, he is the only player with Masonry and is certainly focusing on Oracle for the efficient GP, I think SD built a single chariot (in his capital) and a Ger in his second city and is now building his settler for his third city rather than going on a chariot and HA rampage, Thoth will not stop putting EP on me despite having other players to focus on, Pin still has not roaded his copper and both Bing and yuris seem to be floundering slightly but that is probably just because I have limited vision on them (Yuris has not yet hooked his copper but is improving it now after improving both wheat and deer in his second city).
I am struggling with unit costs because I have four warriors, four scouts and four workers and need to build actual units. I don't think the warriors were a bad choice (as opposed to a barracks) because if SD did have two chariots at my border I'd need to upgrade them (and I'm using one for happy and one to protect the north).
Current games (All): RtR: PB83
Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71 PB80. FFH games: PBEMVII, PBEMXII. Civ 6: PBEM22 PBEM23Games ded lurked: PB18
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I think I can count the number of times I have seen a barb spear on one hand, and this was unexpected, I have had to spend some time figuring out the needed response. Assuming the spear does not move adjacent to the warrior (playing each turn by ear). I might employ the 1000 warrior defence, and if push comes to shove I can upgrade a warrior to a spear (still gets odds, better than a vulture).
T54 road the gems, move one worker under the warrior, mine the gems with the third worker (can whip the settler if I want but this delays the archer).
T55 whip the settler 125/100, road the plains hill 1/2, mine gems 3/4.
T56 road hill 2/2, mine gems 4/4, third worker wanders off, settle Pomegranate, Apple builds archer 30/25.
T57 move workers to forests (chop T60). Archer moves 11
T58 archer moves into city.
It's slow but there are few other options and whipping real units right now will cripple my tech rate. If I leave the settler on the tile on T56 my understanding is that the barbs will not attack so leave the settler and wait for the archer to catch up. I would appreciate if a lurker could confirm that this is correct, that a barb spear adjacent to a player settler and warrior air, the spear will not attack the warrior settler pair.
That would suggest not roading the city tile and shifting stuff around.
Current games (All): RtR: PB83
Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71 PB80. FFH games: PBEMVII, PBEMXII. Civ 6: PBEM22 PBEM23Games ded lurked: PB18
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Commodore built the Oracle, as expected. As I have Writing I do not know if he also has it, but his choices are HBR, Monarchy and Maths as the target, unless he just managed to squeeze in Monarchy and is going to take Feudalism (God I hope not).
Current games (All): RtR: PB83
Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71 PB80. FFH games: PBEMVII, PBEMXII. Civ 6: PBEM22 PBEM23Games ded lurked: PB18
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I think Commodore took Monarchy but can't prove it. If he would kindly use SPI to revolt and show it, that would be nice.
Still waiting to see who builds Henge (I hope Bing), and who is the first player to HBR (I hope me), and what happens with Pyramids.
Current games (All): RtR: PB83
Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71 PB80. FFH games: PBEMVII, PBEMXII. Civ 6: PBEM22 PBEM23Games ded lurked: PB18
Posts: 23,667
Threads: 134
Joined: Jun 2009
Current games (All): RtR: PB83
Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71 PB80. FFH games: PBEMVII, PBEMXII. Civ 6: PBEM22 PBEM23Games ded lurked: PB18
Posts: 23,667
Threads: 134
Joined: Jun 2009
Turn 57 world map
Current games (All): RtR: PB83
Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71 PB80. FFH games: PBEMVII, PBEMXII. Civ 6: PBEM22 PBEM23Games ded lurked: PB18
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Nice, thanks. The signs are for the food that isn't there?
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