Are you, in fact, a pregnant lady who lives in the apartment next door to Superdeath's parents? - Commodore

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[spoilers]Casually, Commodore: Isabella of Sumer

So I hope copper pops around here or I'm going to have to move my third city dot.
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(February 3rd, 2013, 08:07)Krill Wrote: Why only single whipping workers and not double whipping?
Gets the workers a turn faster? No harm with the unhappy rolling off before I double-whip the settler out.
If only you and me and dead people know hex, then only deaf people know hex.

I write RPG adventures, and blog about it, check it out.
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...and who is our S,SW neighbor?
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Gentlemen, ladies, it's Nicky the Carp!
If only you and me and dead people know hex, then only deaf people know hex.

I write RPG adventures, and blog about it, check it out.
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Could you settle the second city 1 of the pig and finish religion on that turn to pop borders?
Current games (All): RtR: PB83

Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71 PB80. FFH games: PBEMVII, PBEMXII. Civ 6:  PBEM22 PBEM23Games ded lurked: PB18
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(February 4th, 2013, 17:03)Krill Wrote: Could you settle the second city 1 of the pig and finish religion on that turn to pop borders?
Yes, but only if I'm willing to delay the second city by eight turns. tongue

Been scouting, not much doing otherwise at the moment:
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If only you and me and dead people know hex, then only deaf people know hex.

I write RPG adventures, and blog about it, check it out.
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Now that is one awkwardly placed copper.
[Image: Civ4ScreenShot0401.JPG]
If only you and me and dead people know hex, then only deaf people know hex.

I write RPG adventures, and blog about it, check it out.
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That's like city #12 sorted then.
Current games (All): RtR: PB83

Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71 PB80. FFH games: PBEMVII, PBEMXII. Civ 6:  PBEM22 PBEM23Games ded lurked: PB18
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(February 7th, 2013, 14:42)Krill Wrote: That's like city #12 sorted then.
No kidding. At least I found food for it.
[Image: Civ4ScreenShot0415.JPG]

Next turn, city #2, worker #2, etc.
[Image: Civ4ScreenShot0416.JPG]
If only you and me and dead people know hex, then only deaf people know hex.

I write RPG adventures, and blog about it, check it out.
Reply

Could you send me the next save please? You have my email address in PM I'm sure.
Current games (All): RtR: PB83

Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71 PB80. FFH games: PBEMVII, PBEMXII. Civ 6:  PBEM22 PBEM23Games ded lurked: PB18
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Sure thing, here's what EoT looked like:
[Image: Civ4ScreenShot0427.JPG]

Any guesses about the next city's name?
If only you and me and dead people know hex, then only deaf people know hex.

I write RPG adventures, and blog about it, check it out.
Reply

McKinley or Denali, obviously.

Thanks for the save, looking at it now.
Current games (All): RtR: PB83

Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71 PB80. FFH games: PBEMVII, PBEMXII. Civ 6:  PBEM22 PBEM23Games ded lurked: PB18
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