Is that character a variant? (I just love getting asked that in channel.) - Charis

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RB greatest Pbem,and I am in it.

turn 32 played , finished stonehenge another worker a waroiur becasue seven realy interfere in my plans.Nothing mmucs for now, in research front just gatering money, still thinking what worth more a religion or IW.
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I've noticed that players do not generally rush for IW. Is there a reason that you are considering it now?
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(January 17th, 2013, 07:58)Cornflakes Wrote: I've noticed that players do not generally rush for IW. Is there a reason that you are considering it now?
Well i have 3 reasons i do that:
-having a tyle which gave 7 comerce and 1 happines would be great;
-gems are already in my borders;
-cooper its in a very bad pozition,and i hope will be in beter and get a great tile for my imperialist trait.
And i will not let myself fooled of the noble dificulty, map its still toroidail and after 4-5 cities the maintenance will be hard so having some great tiles and working more cotages its a good thing.

I know for example someone is already at 4 cities , i supose he is already a litle choked and expanding to fast could mean later Math, worse chops and the 'downfall' its starting.
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How's the empire looking?
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Man i hate Novice and how he defend, he wasnt like that before.Must be shoot hand here.Go away shoot.
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What? What happened?
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C'mon, don't be a tease!
Merovech's Mapmaking Guidelines:
0. Player Requests: The player's requests take precedence, even if they contradict the following guidelines.

1. Balance: The map must be balanced, both in regards to land quality and availability and in regards to special civilization features. A map may be wonderfully unique and surprising, but, if it is unbalanced, the game will suffer and the player's enjoyment will not be as high as it could be.

2. Identity and Enjoyment: The map should be interesting to play at all levels, from city placement and management to the border-created interactions between civilizations, and should include varied terrain. Flavor should enhance the inherent pleasure resulting from the underlying tile arrangements. The map should not be exceedingly lush, but it is better to err on the lush side than on the poor side when placing terrain.

3. Feel (Avoiding Gimmicks): The map should not be overwhelmed or dominated by the mapmaker's flavor. Embellishment of the map through the use of special improvements, barbarian units, and abnormal terrain can enhance the identity and enjoyment of the map, but should take a backseat to the more normal aspects of the map. The game should usually not revolve around the flavor, but merely be accented by it.

4. Realism: Where possible, the terrain of the map should be realistic. Jungles on desert tiles, or even next to desert tiles, should therefore have a very specific reason for existing. Rivers should run downhill or across level ground into bodies of water. Irrigated terrain should have a higher grassland to plains ratio than dry terrain. Mountain chains should cast rain shadows. Islands, mountains, and peninsulas should follow logical plate tectonics.
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(January 30th, 2013, 06:27)mackoti Wrote: Man i hate Novice and how he defend, he wasnt like that before.Must be shoot hand here.Go away shoot.

Tell me about it. I'm still angry from 43!
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The last time you posted a picture, people still thought Lennay Kekua existed. FIX THIS.
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(February 9th, 2013, 21:10)scooter Wrote: The last time you posted a picture, people still thought Lennay Kekua existed. FIX THIS.

rolf

If that doesn't get QotM I don't know what will
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