Is that character a variant? (I just love getting asked that in channel.) - Charis

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[no players] Warsighs of the Newb: An Experiment in Lurking.

OMG WAY TO CARRIER RUSH ME ITS ONLY BEEN 60 MINUTES
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No problem guys, Kuro is going to build the GLH AND the Colossus before researching Hunting.
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C'mon, fellas - who'll be post 2000?

[Image: Post1999.JPG]

Whups. mischief
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What's a relatively good GLH build ETA on Normal speed with a tonne of BFC forests?
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I wonder, if Azza realizes that a city he is going to settle is a declaration of war - and this is while having an aggressive Rome nearby. On the other hand, can't think of anything else he could do: it looks like he is totally screwed.
I think, Molach should be able to take out both Azza and Wetbandit easily. May be, we are going to see a rare game in which rushing with aggressive praets actually worked.

Regarding Azza's options - may be even going fishing - sailing instead of AH - The Wheel and settling offshore copper would be a good idea.
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(May 31st, 2013, 04:09)Gavagai Wrote: I wonder, if Azza realizes that a city he is going to settle is a declaration of war - and this is while having an aggressive Rome nearby. On the other hand, can't think of anything else he could do: it looks like he is totally screwed.
I think, Molach should be able to take out both Azza and Wetbandit easily. May be, we are going to see a rare game in which rushing with aggressive praets actually worked.

Yeah I dunno.. it does seem to be an aggressive move but I'm not sure that wet or kurumi would read it as so. It might be difficult to hold with their cap the same distance to the proposed plant.

Still, pretty audacious and I do wonder if that's the only horse in range - might be a pretty good Immortal-preventer, and not such a bad move in this game. Wouldn't be surprised if Molach actually expands into his empty space rather than praet-rushing anyone.
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Remember that Azza did not settle in place he moved 2 north I think. Those horses are actually even further from Azza's starting position.
“The wind went mute and the trees in the forest stood still. It was time for the last tale.”
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And the reward was a baller capital I think he made a good call there. However, he should not be mining some crappy grass hill, he should be roading up to the city so he can immediately build a chariot or two to defend his holdings. That's 8(!) worker turns needed.
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(May 31st, 2013, 05:28)Nicolae Carpathia Wrote: And the reward was a baller capital I think he made a good call there. However, he should not be mining some crappy grass hill, he should be roading up to the city so he can immediately build a chariot or two to defend his holdings. That's 8(!) worker turns needed.

Bingo.

It's not a matter of whether its right or wrong. It is an aggressive plant, but that's fine as long as you can hold it.

Edit: Well he still needs to get the Wheel apparently.
“The wind went mute and the trees in the forest stood still. It was time for the last tale.”
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Welp so much for my criticisms.
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