Is that character a variant? (I just love getting asked that in channel.) - Charis

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Because we might as well lurk it! [lurkers thread, no players]

Me, in Gav's thread Wrote:I think it might be time for you to accept that you see the value of aggression at various points in a game from a different perspective than other players


Specifically, Gavangi sees any aggression he doles out as strategically justified, and any he receives as the consequence of a shortsighted emotional tantrum :P
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(April 7th, 2014, 18:47)Bobchillingworth Wrote:
Me, in Gav's thread Wrote:I think it might be time for you to accept that you see the value of aggression at various points in a game from a different perspective than other players
Specifically, Gavangi sees any aggression he doles out as strategically justified, and any he receives as the consequence of a shortsighted emotional tantrum :P
Heh. He'll learn or he won't; I'm just relaxing at the entertainment. Because seriously, this is first-rate entertainment.
If only you and me and dead people know hex, then only deaf people know hex.

I write RPG adventures, and blog about it, check it out.
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Holy crap! This game does *not* stop. Nothing to do but cheer.
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Best game ever. t's one of those really violent races where the jockeys all whip each other instead of their own horse. Amazingly, all five remaining can win.
If only you and me and dead people know hex, then only deaf people know hex.

I write RPG adventures, and blog about it, check it out.
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(April 7th, 2014, 18:47)Bobchillingworth Wrote: Specifically, Gavangi sees any aggression he doles out as strategically justified, and any he receives as the consequence of a shortsighted emotional tantrum :P

Sorry to get philosophical but I don't see that being able to see a symmetry between self and others is a benefit in anything very competitive. (Sports, games, business, politics.) If anything it's the opposite. Too much self awareness is a curse, perhaps. lol
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Well there's a difference between self-awareness and a martyr complex
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Plus there's something to be said for attempting to understand how your competition thinks, rather than constantly being caught off-guard.
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Let this game be an inspiration to people inclined to concede before the end.
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Or to arrange games where the players have similar skill levels?
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(April 10th, 2014, 01:04)WilliamLP Wrote: Or to arrange games where the players have similar skill levels?

That always helps, though I haven't gotten the impression that it's the case here. (But I haven't been following too closely.)

I think most people are aware that similar skill levels leads to better games, but I think people underestimate how dynamic games can be later on. Pretty much every time a game actually reaches the late game it turns out to be really interesting. Do you think that's because people correctly concede exactly all the games that are going to be boring? Or maybe, MOST games would be interesting if they were played out?
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Depends on the amount of players in the game. For PBEMs, games with 5 or fewer players at the start, it's probably right to concede them because there is a lower likelihood that someone will be able to do something interesting. PB games with a bunch of players that are still potentially relevant or can simply overwhelm a leader should carry on further. PB15 is an interesting case to look at, ideally that would have been played on except for RL difficulties, because lots could still have happened, but after about 30 turns would likely have been played out.
Current games (All): RtR: PB83

Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71 PB80. FFH games: PBEMVII, PBEMXII. Civ 6:  PBEM22 PBEM23Games ded lurked: PB18
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