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(Bugs Thread) BUGemon - gonna catch them all

Ha and there I thought you find bugs in BUG. This will be interesting for Krill
Mods: RtR    CtH

Pitboss: PB39, PB40PB52, PB59 Useful Collections: Pickmethods, Mapmaking, Curious Civplayer

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..
When was the last time someone built a Customs House? I'll add it to the to do list. Cheers Ruff.
Current games (All): RtR: PB83

Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71 PB80. FFH games: PBEMVII, PBEMXII. Civ 6:  PBEM22 PBEM23Games ded lurked: PB18
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I think I found a bug. See #88 for the report. I might be wrong, though.

Also, it's not a big deal and doesn't really affect game play.
Completed:  PBEM 34g (W), 36 , 35 , 5o, 34s, 5p, 42, 48 and PB 9, 18, 27, 57

Current:  PB 52.  Boudicca of Maya
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Found another - see post #109. Not worth stopping the game over, though.
Completed:  PBEM 34g (W), 36 , 35 , 5o, 34s, 5p, 42, 48 and PB 9, 18, 27, 57

Current:  PB 52.  Boudicca of Maya
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We have a bug thread?  And here I have been dumping all my bugs in my thread.  The first one is a permissions thing.  I see that got solved.

My big bugs are unit naming and the logger.  Unit naming only work if you are logged into the game when the turn rolls.  I will be testing that in a turn or two.

The logger also only logs stuff that happens when you are in-game.  Understandable ... because if I am not logged into the game ... how is the logger going to write to 'my games' directory?

The logger showed that I met myself ... instead of me meeting (I think) AT.
The logger also showed that I traded a tech ... Tech traded to Superdeath (Mongolia): Bronze Working

This isn't a bug ... but why didn't tick marks get into this conversion?  Here you can see production and growth tick marks that represent where the progress bars will be at future turns.  I find this useful when trying to speed a unit up ... you don't want a tick mark just before the end of the progress bar - that represents missing completing a unit by a hammer or two.

   
I have finally decided to put down some cash and register a website. It is www.ruffhi.com. Now I remain free to move the hosting options without having to change the name of the site.

(October 22nd, 2014, 10:52)Caledorn Wrote: And ruff is officially banned from playing in my games as a reward for ruining my big surprise by posting silly and correct theories in the PB18 tech thread.
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About the tick marks. I wasn't sure if they are accepted. There will most likely be a second round of features.
Mods: RtR    CtH

Pitboss: PB39, PB40PB52, PB59 Useful Collections: Pickmethods, Mapmaking, Curious Civplayer

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I can understand push back against the whip marks ... but not the tick marks.
I have finally decided to put down some cash and register a website. It is www.ruffhi.com. Now I remain free to move the hosting options without having to change the name of the site.

(October 22nd, 2014, 10:52)Caledorn Wrote: And ruff is officially banned from playing in my games as a reward for ruining my big surprise by posting silly and correct theories in the PB18 tech thread.
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Whip marks?
Current games (All): RtR: PB83

Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71 PB80. FFH games: PBEMVII, PBEMXII. Civ 6:  PBEM22 PBEM23Games ded lurked: PB18
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Bug has indications of when the number of citizens required to complete the build changes. If you want to max overflow from the whip, you make sure your build hammers stay below the whip marks.

EG 4 hammers invested for axe needs 2 citizens and you get 29h overflow ... so BUG would show a whip-mark at 5 hammers.
I have finally decided to put down some cash and register a website. It is www.ruffhi.com. Now I remain free to move the hosting options without having to change the name of the site.

(October 22nd, 2014, 10:52)Caledorn Wrote: And ruff is officially banned from playing in my games as a reward for ruining my big surprise by posting silly and correct theories in the PB18 tech thread.
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And they work with all the production modifiers? And does it tell you what the base production overflow would be?
Current games (All): RtR: PB83

Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71 PB80. FFH games: PBEMVII, PBEMXII. Civ 6:  PBEM22 PBEM23Games ded lurked: PB18
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